Custom Scout Class: Ninja

By BJZSN, in Descent: Journeys in the Dark

A suggestion for a 3xp skill, maybe something that ties with Winding Path? Like, exhaust this card to end your movement with winding path on a space occupied by a monster. You may then perform an attack, after the attack is resolved, move the monster 1 space. Maybe some fatigue cost and/or added dice, damage, surge etc.


Or maybe a follow up on Shuriken Flurry? Like, Shuriken Flurry now affects every monster within 3 spaces and deals 2 damage (or pierces).

A suggestion for a 3xp skill, maybe something that ties with Winding Path? Like, exhaust this card to end your movement with winding path on a space occupied by a monster. You may then perform an attack, after the attack is resolved, move the monster 1 space. Maybe some fatigue cost and/or added dice, damage, surge etc.
Or maybe a follow up on Shuriken Flurry? Like, Shuriken Flurry now affects every monster within 3 spaces and deals 2 damage (or pierces).

While I like the idea of a skill that modifies Winding Path, I don't like the idea of a 3XP card that requires the purchase of a 1XP skill to be useful.

But another skill that modifies the starting skill Shuriken Flurry, I can totally get behind, good idea!

Originally I wanted the 3XP skill to be a new skill altogether, but I may be able to work with this idea, thanks!

Just added a new skill and changed Throw Weapon so that instead of receiving movement points, you can equip up to 3 hands worth in equipment:

3XP Skill: Windmill Shuriken 0 Fatigue
Shuriken Flurry no longer requires line of sight and you may choose 2 monsters instead.
For each monster you damage with Shuriken Flurry , you may move it 1 space and you receive 1 movement point.
3XP Skill: Throw Weapon 0 Fatigue
Gain +2 Health and you may equip up to 3 hands worth in equipment.
When you perform an attack with a Melee weapon, you may choose to treat it as a Ranged attack and it gains +1 Range.
If you do, after the attack is resolved the weapon is unequipped.