Brand Newbie diving in, need list help (two or three Imperial list)

By audere1882, in Star Wars: Armada Fleet Builds

Never played the game before, but i've been doing some research online and trying to come up with something for my first tournament. Need some thoughts as I have a vague concept of how things work, but don't have any practical application to base it off of.

Here are my thoughts:

Victory I

Tarkin

Assault missles

Victory I

Assault missles

Gladiator

Assault missles

bomberx2

tie advanced

tie fighter

or

Victory I

motti

gunnery team

victory I

victory I

tie x2

tie bomber x2

tie advanced

thoughts?

should i use more upgrades and less fighters? less ships and more upgrades?

Tarkin is nice but tends to combo better with Liasons, while Screed combos well with Assault Concussion Missiles.

List two looks tough to kill, that's a LOT of hits with Motti and three VSDs. The squadrons should be enough to hold up anything but the most determined fighter lists for a couple of turns, and if your opponent skips squads entirely you can threaten them with a lot of damage by parking your squads in the way of their ships.

What objectives are you thinking of?

I'm not really sure on objectives...Any thoughts?

Played around with this list and won a really small tournament, but the bombers never really got off and the Vics didn't do a whole lot of hurt, except when someone accidentally got into close range of them.

Thinking of changing to this:

Vic II

Motti

Vic II

Vic I

Tie x2

Tie Advanced

It's barebones, but I think throwing six dice from the front arcs of the Vic II's each turn will be brutal, and the Vic I will fly in close. Three squadrons to tangle up enemy bombers long enough for the SDs to take some ships out.

Assault: Advanced Gunnery, although most wanted might be nice since all my ships will have 10 hull points,

Defense: Outpost might be nice, since it will force the battle to come to me, although I think I;ll go with hyperspace, as the Vic II's should be beefy enough to last long enough for the Vic I to jump into a good position

Nav: Minefields

Thoughts?

I would stick with contested outpost, it forces the enemy to come to you while you build up VPs. I like Most Wanted since it gives you control over which ship is selected for both sides.

I might consider dropping one Vic 2 to a 1 and adding a gunnery team to the remaining Vic 2. Then turning the TIE adv into 2 TIE fighters. It is nice to have an even number of squadrons for deployment purposes.