Should I be Upset?

By Wildfire77, in Black Crusade

So I'm looking for guidance on whether I should be upset with my GM or just move on with things. My character has had 1 death and 1 major corruption gain that I will outline. These along with 1 house rule and some statements will be shown and then I would like an opinion on whether I should move on with another character or stay with this one.

Corruption gain 1: This was given when my character went and had the "Rite of Fleshmolding" performed on him. He gained regen 6 and unnatural armor 6 but also gained 20 corruption. These corruption points were given without any warning with the statement that because this a Slaneesh ritual and I was aligned Nurgle that my patron did not look kindly upon me using it. Also note that the books do not give this as a reason to give corruption anywhere and that the ritual itself does not give corruption. This was a house rule that was made up then and there and then given to me after the fact.

Death 1: This occurred as a team up against my character which in and of itself is not a reason to be upset. However the way it was performed is what upset me. Four characters moved into melee with my character as part of a trap. Character 1 and 2 perform a grapple. This is to either 1 waste dodges or 2 get the grapple. With such a huge bonus and me not having the 2 dodge talent they have no issue. Character 3 then uses a whip to snare me. The GM knows I have a horrible agility score and even using a fate point only nets me a 3% chance (I'd go into details of why it's low but suffice it to say it's a combination of gear, powers, and bad gifts of the gods). After being snared I then take double damage from the fourth character due to being helpless. Now I survive the first round but I then have to waste a half action to undo the snare and a half action to undo the grapple leaving me with no actions on my turn to counter. He then does the whole thing over again except this time character 4 performs a lightning attack to kill me with no problem. This was explained as being a trap and that my teammates should have helped me. I am one of 2 melee characters in the group and I also carry a power field. To help put things into perspective.

So now to the other things. To keep characters alive and going once once they've reached 100 corruption the house rule of burning 1 infamy for 1 corruption has been implemented along with the ability to spend 250 xp to burn 1 corruption point.

At this point my character is burning around 3/4 his xp to not spawn (staying at the 100 infamy 100 corruption mark). Some game sessions I get no xp some I get around half. The character was going for being a daemon prince but this won't be for a few game sessions yet (likely 5 or more). I have also been informed that I won't see any relevant bonuses due to spending all this xp to not spawn now.

So should I be upset with the GM over the corruption gains and just make a new character or should I hold out and continue? I want this to more be answered as what would you do as I am already leaning one way.

Well, retroactively implementing house rules (aside from this one not really making a lot of sense: Corruption is unaligned, and if the Chaos Gods could just corrupt anyone they dislike they'd do so with Imperial Loyalists all the time) is kind of a d*** move, though I'm sure your GM didn't intend to upset you but merely figured that, for some reason, it'd fit to the setting and the atmosphere.

As to whether you should continue playing this character given the hefty XP penalties involved, that really is entirely up to you, and I doubt anyone here can or indeed should decide it for you. It comes down to whether you're still having fun playing him, or if you feel like you're being left behind too much.

Lastly, the grapple during the trap sounds entirely fitting, but a third character using a whip of all things to Snare you comes across like powergaming -- roll playing rather than role playing, with this move being done entirely for the mechanical benefit, and not because it would actually make sense in the scene. How is this whip-snare even supposed to work when you've got two people holding you down?

That's just my thoughts on this thread, though. Ultimately, I feel like you should discuss these things with your GM, explain your feelings, and perhaps see if they won't go for a less messed up treatment. Maybe your GM is still learning how to conduct a campaign like this, or they just have a bit of a hard time separating the task of narrating a good story from trying to find the most efficient combos in the rules (which, with these 40k RPGs, is an issue in itself, as other threads have shown).

Either way, good luck!

Edited by Lynata

So I'm looking for guidance on whether I should be upset with my GM or just move on with things. My character has had 1 death and 1 major corruption gain that I will outline. These along with 1 house rule and some statements will be shown and then I would like an opinion on whether I should move on with another character or stay with this one.

Corruption gain 1: This was given when my character went and had the "Rite of Fleshmolding" performed on him. He gained regen 6 and unnatural armor 6 but also gained 20 corruption. These corruption points were given without any warning with the statement that because this a Slaneesh ritual and I was aligned Nurgle that my patron did not look kindly upon me using it. Also note that the books do not give this as a reason to give corruption anywhere and that the ritual itself does not give corruption. This was a house rule that was made up then and there and then given to me after the fact.

Death 1: This occurred as a team up against my character which in and of itself is not a reason to be upset. However the way it was performed is what upset me. Four characters moved into melee with my character as part of a trap. Character 1 and 2 perform a grapple. This is to either 1 waste dodges or 2 get the grapple. With such a huge bonus and me not having the 2 dodge talent they have no issue. Character 3 then uses a whip to snare me. The GM knows I have a horrible agility score and even using a fate point only nets me a 3% chance (I'd go into details of why it's low but suffice it to say it's a combination of gear, powers, and bad gifts of the gods). After being snared I then take double damage from the fourth character due to being helpless. Now I survive the first round but I then have to waste a half action to undo the snare and a half action to undo the grapple leaving me with no actions on my turn to counter. He then does the whole thing over again except this time character 4 performs a lightning attack to kill me with no problem. This was explained as being a trap and that my teammates should have helped me. I am one of 2 melee characters in the group and I also carry a power field. To help put things into perspective.

So now to the other things. To keep characters alive and going once once they've reached 100 corruption the house rule of burning 1 infamy for 1 corruption has been implemented along with the ability to spend 250 xp to burn 1 corruption point.

At this point my character is burning around 3/4 his xp to not spawn (staying at the 100 infamy 100 corruption mark). Some game sessions I get no xp some I get around half. The character was going for being a daemon prince but this won't be for a few game sessions yet (likely 5 or more). I have also been informed that I won't see any relevant bonuses due to spending all this xp to not spawn now.

So should I be upset with the GM over the corruption gains and just make a new character or should I hold out and continue? I want this to more be answered as what would you do as I am already leaning one way.

The first corruption gain seems a little harsh but then I have been quite harsh at times. Unfortunately I'd have to agree with the GM though because arguably in the description of the rite "The heretic must ensure that the operating theater doubles as a shrine to Slaanesh". Effectively you're a Nurgle aligned taking a ritual in a sacred place of Slaanesh. That would be worthy of some ire from the dark gods but perhaps not that much. I'd have set it as 1D10 or something since they won't be amused at you. Slaanesh is set as Opposed in the Rulebook (p75) to Nurgle so you're getting a ritual from a shrine dedicated to an opposing god (unless of course you adjusted it to be nurgle themed accordingly and in which case I'd reconsider the whole thing).

This is where I somewhat am a little uneasy with the rules though. In fluff terms, Nurgle only really opposes Tzeentch since the former believes in the inevitability of decay and rebirth while the latter believes that the future is not predetermined and seeks to change everything. As a fluff move I'd say it's neutral but the book does say it's opposed so yes corruption could be seen as reasonable.

Your first death, ok that would seem a little harsh that they ganged up on you and yes it does sound like they played every number and trick in the book to cause you pain. This however coming from the same guy who as a GM sent some human plebs to pin a marine down as sacrifice so he could be run over by a Leman Russ so feel free to disregard this.

With the corruption house rule, if you're not gaining this isn't necessarily a bad thing if you got something else in exchange like assets, knowledge, power or whatever but if you are solely getting your arse handed to you day after day with no benefits and no actual rewards or even character progression then I'd cut your losses or lay it on the line with the GM and call bull.

Unfortunately I'd have to agree with the GM though because arguably in the description of the rite "The heretic must ensure that the operating theater doubles as a shrine to Slaanesh". Effectively you're a Nurgle aligned taking a ritual in a sacred place of Slaanesh. That would be worthy of some ire from the dark gods but perhaps not that much.

This sounds like food for a debate: What does the nature of the subject have to do with the condition of the operating theater? Does a shrine stop being a shrine just because a servant of another god (or even *gasp* an Imperial Loyalist) steps on it? I'd say this only occurs if the shrine actually gets defiled.

One could even argue that Slaanesh should looks favourably on this ritual, because it would (or shound) bring the PC closer to his/her/its side.

At most, I would consider the act of a rival of Slaanesh (be it a servant of Nurgle or even aforementioned Imperial Loyalist) stepping into the shrine to potentially have a "tainting" effect, but if Corruption occurs, it should happen one the shrine is entered, not after the ritual has concluded.

Unless the ritual served as a sort of conduct for Slaanesh to apply this punishment. But if so, the GM should have done a better job explaining these circumstances. As it stands, it sounds very arbitrary.

Unfortunately I'd have to agree with the GM though because arguably in the description of the rite "The heretic must ensure that the operating theater doubles as a shrine to Slaanesh". Effectively you're a Nurgle aligned taking a ritual in a sacred place of Slaanesh. That would be worthy of some ire from the dark gods but perhaps not that much.

This sounds like food for a debate: What does the nature of the subject have to do with the condition of the operating theater? Does a shrine stop being a shrine just because a servant of another god (or even *gasp* an Imperial Loyalist) steps on it? I'd say this only occurs if the shrine actually gets defiled.

One could even argue that Slaanesh should looks favourably on this ritual, because it would (or shound) bring the PC closer to his/her/its side.

At most, I would consider the act of a rival of Slaanesh (be it a servant of Nurgle or even aforementioned Imperial Loyalist) stepping into the shrine to potentially have a "tainting" effect, but if Corruption occurs, it should happen one the shrine is entered, not after the ritual has concluded.

Unless the ritual served as a sort of conduct for Slaanesh to apply this punishment. But if so, the GM should have done a better job explaining these circumstances. As it stands, it sounds very arbitrary.

Oh god, religious philosophy. Kill it with fire. I did wonder this though. This is why since theres no context of how the shrine came to be, as to whether its still legit. If the players (including our friend here) actively set up a Slaanesh shrine for this then thats him working to make it attuned to someone elses patron god and Nurgle not being amused at it. The Chaos Gods are all very jealous though and when one moves away from one towards another then sometimes they do take notice. I'd have perhaps considered a Gift of the Gods from Nurgle if they went too far or yes a lesser corruption penalty.

Also yes, a shrine does stop being a shrine when an Imperial loyalist stands on it. Then it becomes a blood altar and the loyalist shall be struck down! DEATH TO THE FALSE EMPEROR! The harlots of Slaanesh shall have their way with his mortal frame before we gorge on the sweet meat that is his flesh and drink deeply of the blood wine.

The rite of fleshmoulding being, of all things Slaaneshi is one of many things in the Tome Of Excessive Failures that need to go. If you really want to pin a god to it, it's Tzeench's domain, even if it's entirely based on Nurgle-specific talents, which, if you raise, will align you to Nurgle. In other words, running BC RAW tends to not work so well if you put half a second of thought into anything you do. This is one of many reasons my own group ditched the system. It forces a very specific vision of how Chaos works that runs contrary to a lot of interpretations of existing fluff, if not to say codex canon. Worse, it does so in a manner that ties all this deep into the rules and makes it very hard to eliminate it.

Regarding the combat situation, I have problems picturing it in my mind's eye, but then again, this is FFG40k we're talking about. Absolutely NOTHING works as it should using any sane definition of combat, so, if your GM is really running it 100% by the book, then, yeah, it was fine. It's totally not what I'd do. The mental image it conjures gives me an aneurysm, almost, but in BC's utterly atrocious combat fiction, it's on the level.

So, with a ruleslawyer GM in a very poor system, my two cents is: If you're not having fun, play a different game, 'cause if you can't talk this over with your GM in the first place, anything we say here is going to be pretty pointless when it comes to changing his mind.

I have no qualms about house rules, even major ones; but I do think that any GM that employs significant house rules has an obligation to their players to make them clearly known. So I definitely call foul on the Corruption issue.

As to the death: I'd have to know more about the overall situation at the time before I'd want to pass judgement (like, where were your allies while you were getting dog-piled?).

Here are some extra details of what happened:

The death occurred while invading a deathwatch battle station. The players were notified of 3 KT on board- easy, medium, hard. The players had superb intelligence on the situation and even had scrap code that could down the systems or take control of them. As the anointed one, OP chose, and the group did not' object to leaving the sensors on during the initial boarding. That allowed the commander to see what was happening (rank 8 ultramarine captain, again players knew this).

KT easy was armed with bolters and heavy bolter. They pushed their squad abilities to the max and probably hit OP with around 100 rounds and even a haywire grenade. They did two points of damage. Combined with seeing a flickered 1k son sorc, the commander decided to bring out a special item (arcane armory- add sanctified to weapons, fluff being special holy oil.) This was a demonstration of the team work they could expect to face.

KT med went down without landing a blow on OP (three teammates were hurting from the devastator however). OP with his powerfield was criticized by his teammates for going forward too fast to cover the slan marine's movements

Before KT hard, the players freed a khorn marine from prison who joined the group named bloodking. KT hard was split up to defend multiple areas so the player knew they would be facing only two of them- Assault marine space wolf with two fenrisian wolves and a tactical salamander. The players knew all of this. I also showed them the damage macros i was using as part of their intel package. One thing that wasn't immediately obvious to the players was a mercenary attached to the group. The setup was a long defensive positioned hallway. Bloodking frenzied and started running as fast as he could. The ambush would trigger on the first person to get into range. with a little bit of patience BK would have taken the hit. This time OP advanced at a more measured pace (his jump pack letting him easily outpace the two melee teammates) until he suddenly jumped forward into the range. Blood king was two rounds out at this point.

The two wolves charged and attempted a grapple (OP had even laughed at them ahead of time saying they couldn't possibly hurt him). The mercenary used the melee snare followed by one hit from the charge from the assault marine. Coming back around to OP's turn he breaks free and then gets re-snared and then walloped by the spacewolf since he can now lightening attack.

At no point did he ask his team for help. The 1k sorc even said he considered compelling the marine to kill the merc but didn't' think OP was in trouble. Yes OP had only a 3% chance against snare, everyone else would have been over 50% with infamy. Had a second person been in the melee with him the snare and assault marine would have split their attacks to the two separate targets. Had OP continued his opening strategy of slowly advancing leading the way with foul swarm grenades (to which op was immune) this set up would have never hurt him.

So that is 4 separate decision points he could have done different to avoid the two turn kill (wait for melee, lead with foul swarm, call for help or let the npc take the hit)

Now as for the corruption, he left out the part where i did listen and revisit it. OP's pride is devotion and he has scored many a playing in character bonus xp for using it. Openly praising an opposed deity because you like his methods better instead of taking route that doesn't' require that is grounds for corruption in my book. Yes I initially slapped 20 corruption down (and hilariously he got hulking fatness as his mutation "enough of that pretty boy ****! get back into our club and put on your fatman suit!). After the above death he protested and i revisited it. The book does say penalty corruption should be randomly rolled. IIRC it was 1d5 twice for the two rituals and 1d5 twice for the two pride violations. While looking this up i also saw the beat by an imperial champion corruption. I rolled, added the champion and ended up right back at 20.

OP ended the DW Battle station adventure at 100/100 (with my house rule of every corruption above 100 is a negative infamy. If you fall below 100 infamy you spawn). We then did an email based adventure. The final group awards were 19 infamy and 21 corruption. 14 of the corruption (and around 6 of the infamy) was from summoning a keeper of secrets. An event which OP could have prevented had he been willing to sacrifice his demon sword (a contingency he had pre discussed prior to the triggering event).

Bottom line all of my players except one are almost guaranteed to spawn if they have to infamy burn again. (everyone is at 100 corruption except for one at 96) The infamy scores are 100, 113, 113, and 120.

The campaign is approaching legendary destinies. Next mission is Mire. (then comes a skull harvest to launch the BC where they each get their own world to make or break it)

I do encourage my players to bring their questions to the forums and i do revisit decisions based on feed back.

From the "you know youre playing black crusade thread" summary of the latest adventure

When "hey lets have a simple email based adventure between our next missions" suddenly ends up having not 1 but 3 unplanned demon princes and a keeper of secrets involved.

The nurgle sorc player turns into jabba the hut from eating warp eel (lure of the expanse)

The slan chosen goes khorne cutting off people's heads during a social conflict

The thousand sons sorc turns into slanessh's greatest champion.

And the noise marine shows restraint.

Its enough to make a grown gm cry.

You're the GM? Cool, always better to hear both sides of the story. :)

Given how you've worded it, the Corruption sounds okay to me then. Still pretty punishing, but it makes sense.

The Snare bit still sounds incredibly weird, though. How would you picture that to work out, narratively, rather than mechanically? I have a hard time imagining how this would look, given that the character (supposedly) already had two enemies in close proximity and body contact, grappling him?

Interesting. I generally assume players follow some basics in combat situations, such as "don't split up unless your stealth is over 100" and such. Marine game and...poor decisions does put things in a different light. Still, my advice does remain the same. If this is viewed as "too harsh" or anything (it really isn't. Joe seems positively merciful compared to the TPK I would've set on you for leaving their sensors on...), man up or find a different game.

. How would you picture that to work out, narratively, rather than mechanically? I have a hard time imagining how this would look, given that the character (supposedly) already had two enemies in close proximity and body contact, grappling him?

Imagine two dogs ramming at his legs for the take down (the OP is size 6 in his armor, wolves are 4), the whip goes up at the arm/throat area.

I'm not sure I should play Devil's Advocate here, but when you describe it that way, it sounds as if those two dogs were attempting a Knock Down attack rather than a Grapple. Certainly, there's some overlap here, but I'm convinced that by default, the rules for Grappling are intended to be used against a character's arms+torso.

For example, the subject of a character can use no other action than to fight the Grapple, which really doesn't make a lot of sense if he's just got something hanging to his legs.

The overlap comes into play as I'd agree that obstruction to a character's legs (such as by two large wolves trying to bite into the target's limbs) should provide a penalty as well, but certainly not the same as if the entire character was effectively immobilised.

Also, did the wolves manage to chew through OP's power armour? As otherwise they might have trouble getting a hold of a pair of metallic legs articulated by genetically engineered Hulk-muscles supported by electrically motivated fibre-bundles.

It does sound like a cool scene in theory. I guess I would've just recommended different mechanics to play it out.

Not that I'd disagree with the notion that OP's approach was ... tactically unsound. And he didn't even have the appropriate Pride that might necessitate it! :P

Openly praising an opposed deity because you like his methods better instead of taking route that doesn't' require that is grounds for corruption in my book

Well that's not grounds for corruption in the core book, and it's incredibly childish to spring that on your players without running that by them first.

Unfortunately I'd have to agree with the GM though because arguably in the description of the rite "The heretic must ensure that the operating theater doubles as a shrine to Slaanesh". Effectively you're a Nurgle aligned taking a ritual in a sacred place of Slaanesh. That would be worthy of some ire from the dark gods but perhaps not that much.

This sounds like food for a debate: What does the nature of the subject have to do with the condition of the operating theater? Does a shrine stop being a shrine just because a servant of another god (or even *gasp* an Imperial Loyalist) steps on it? I'd say this only occurs if the shrine actually gets defiled.

One could even argue that Slaanesh should looks favourably on this ritual, because it would (or shound) bring the PC closer to his/her/its side.

At most, I would consider the act of a rival of Slaanesh (be it a servant of Nurgle or even aforementioned Imperial Loyalist) stepping into the shrine to potentially have a "tainting" effect, but if Corruption occurs, it should happen one the shrine is entered, not after the ritual has concluded.

Unless the ritual served as a sort of conduct for Slaanesh to apply this punishment. But if so, the GM should have done a better job explaining these circumstances. As it stands, it sounds very arbitrary.

Depends what mood the chaos gods are in. They are fickle after all.

As to the corruption gain: There is allways a price to pay. Always. (The wordbearers would probaly claim one should pay that price gladly, but that's a matter for another day...)

Still the GM could have given a bit of a heads up that he going by call of cthulhu rules ;) (more power = get more effed up)

But Yeah I would have hit him to with corruption or worse: you're a nurgelite getting involved in a slaaneshi ritual... Papa get's yealous sometimes. (If the pC had been Khornate, and I the GM i'd have sicked a bloodletter on him!)

Also i now have an immage of those dogs "grappling" his legs...

It does sound like a cool scene in theory. I guess I would've just recommended different mechanics to play it out.

Not that I'd disagree with the notion that OP's approach was ... tactically unsound. And he didn't even have the appropriate Pride that might necessitate it! :P

Is there anyway to knock someone down without first grappling them?

Is there anyway to knock someone down without first grappling them?

There is "Knock Down" from page 238. It's a melee Half Action attack that has the attacker just smash into the target in the hopes of, well, knocking them down. It's an Opposed Strength Test, so depending on when exactly the wolves smash into him, you could either force him to resist two attempts (jumps in short succession), or have one wolf "assist" the other with a +10 bonus (representing a nigh-simultaneous leap by the two beasts).

Alternatively, you could have made the animals attempt to bite the guy's legs and, should they actually manage to score a single Wound, have him count as Crippled (see page 148) until he can shake them off (by dealing a certain amount of minimum damage). Of note, this way would be a heavily houseruled approach, but it could be used to represent a bunch of canines gnawing at one's limbs like in the opening scene to Fortress, and it's not too punishing to the player compared to a Grapple.

Unfortunately I'd have to agree with the GM though because arguably in the description of the rite "The heretic must ensure that the operating theater doubles as a shrine to Slaanesh". Effectively you're a Nurgle aligned taking a ritual in a sacred place of Slaanesh. That would be worthy of some ire from the dark gods but perhaps not that much.

This sounds like food for a debate: What does the nature of the subject have to do with the condition of the operating theater? Does a shrine stop being a shrine just because a servant of another god (or even *gasp* an Imperial Loyalist) steps on it? I'd say this only occurs if the shrine actually gets defiled.

One could even argue that Slaanesh should looks favourably on this ritual, because it would (or shound) bring the PC closer to his/her/its side.

At most, I would consider the act of a rival of Slaanesh (be it a servant of Nurgle or even aforementioned Imperial Loyalist) stepping into the shrine to potentially have a "tainting" effect, but if Corruption occurs, it should happen one the shrine is entered, not after the ritual has concluded.

Unless the ritual served as a sort of conduct for Slaanesh to apply this punishment. But if so, the GM should have done a better job explaining these circumstances. As it stands, it sounds very arbitrary.

Depends what mood the chaos gods are in. They are fickle after all.

As to the corruption gain: There is allways a price to pay. Always. (The wordbearers would probaly claim one should pay that price gladly, but that's a matter for another day...)

Still the GM could have given a bit of a heads up that he going by call of cthulhu rules ;) (more power = get more effed up)

But Yeah I would have hit him to with corruption or worse: you're a nurgelite getting involved in a slaaneshi ritual... Papa get's yealous sometimes. (If the pC had been Khornate, and I the GM i'd have sicked a bloodletter on him!)

Also i now have an immage of those dogs "grappling" his legs...

There was already a corruption price for the ritual. Adding more due to saltiness on the part of the GM means it's time to find another gaming group.

Separate to that, the fleshmoulding rite is horribly broken and should never have been printed. But that's on the GM too - I see two errors on his part: one, not realizing the outright brokenness of that ritual, and 2. being the kind of person who enjoys raining on his players' parade that much.

GM's, like the Chaos Gods, are fickle and easily amused or frustrated at the right times of day. Looking at the nature of this thread though I think it's raised queries about my own GM style. I think I'm being too lenient on my players now if this is normal behavior.

So, wonder if I can justify a Chaos Obliterator morphing his arm into a turbo laser destructor...

And no, this isn't actually me being sarcastic :)

GM's, like the Chaos Gods, are fickle and easily amused or frustrated at the right times of day. Looking at the nature of this thread though I think it's raised queries about my own GM style. I think I'm being too lenient on my players now if this is normal behavior.

So, wonder if I can justify a Chaos Obliterator morphing his arm into a turbo laser destructor...

And no, this isn't actually me being sarcastic :)

Note that Chaos and Justify do not belong in the same sentence.

GM's, like the Chaos Gods, are fickle and easily amused or frustrated at the right times of day. Looking at the nature of this thread though I think it's raised queries about my own GM style. I think I'm being too lenient on my players now if this is normal behavior.

So, wonder if I can justify a Chaos Obliterator morphing his arm into a turbo laser destructor...

And no, this isn't actually me being sarcastic :)

Note that Chaos and Justify do not belong in the same sentence.

I think you and I will get along wonderfully.

There was already a corruption price for the ritual. Adding more due to saltiness on the part of the GM means it's time to find another gaming group.

Fleshmolding is a rite not a ritual irgo the argument is that the 1d5 for rituals does not apply.

There was already a corruption price for the ritual. Adding more due to saltiness on the part of the GM means it's time to find another gaming group.

Fleshmolding is a rite not a ritual irgo the argument is that the 1d5 for rituals does not apply.

The core states very plainly that 'rite' and 'ritual' are entirely synonymous in this context. In the books you'll find a lot of things described as the 'rite of such and such' and the text for it will say "this ritual does x, y, and z."

It's becoming somewhat clear that your grasp on the rules is rather flimsy; I'd advise against throwing Corruption around all willy-nilly without gaining a better understanding of when and how it's normally gained. Unless, of course, your motivation was to create a needlessly punishing situation for your players.

Edited by Terraneaux

There was already a corruption price for the ritual. Adding more due to saltiness on the part of the GM means it's time to find another gaming group.

Fleshmolding is a rite not a ritual irgo the argument is that the 1d5 for rituals does not apply.

The core states very plainly that 'rite' and 'ritual' are entirely synonymous in this context. In the books you'll find a lot of things described as the 'rite of such and such' and the text for it will say "this ritual does x, y, and z."

It's becoming somewhat clear that your grasp on the rules is rather flimsy; I'd advise against throwing Corruption around all willy-nilly without gaining a better understanding of when and how it's normally gained. Unless, of course, your motivation was to create a needlessly punishing situation for your players.

Thus i should add the 1d5 corruption back in??

And yes, this event occurred early in the campaign while we were all figuring out the rules. That's why i revisited it a year later when asked.

Well, yes. But you shouldn't be randomly giving a Nurglite corruption for participating in a Slaaneshi ritual. That's not how it works. You don't get to toss corruption at players because they're not playing their characters the way you want them to.

But you shouldn't be randomly giving a Nurglite corruption for participating in a Slaaneshi ritual. That's not how it works. You don't get to toss corruption at players because they're not playing their characters the way you want them to.

That's not how it works for YOU. Corruption and insanity in the 40k RPGs are themes and there are suggestions of how to apply this. If the Game master consider it to be this way, then so be it. If palyers are not happy with it, their part to speak with him. If after the discussion, they are still not pleased, let them change game group.

Terraneaux, your last posts seems very acid. I suggest that you modify your approach, unless that is I that misinterpret your posts.