Rebel 300 pt - Rookie Admiral looking for advice

By DarkHorse, in Star Wars: Armada Fleet Builds

Hi all,

I have had about 5 games of Armada so far (where I mainly learned that I have no idea how to fly NebBs) and am looking to go to a tournament in a few weeks (sadly not a Sullust tourney). Would the below list be any good? Any advice?

Expecting to be playing against Imps all day, I am thinking to try to engage at long range and use Mon Mothma more as insurance rather than as a primary plan to engage VSDs at close range.

(297 of 300 pts)
Flagship: (129 pts)

  • Assault Frigate Mark II B (72 pts)
  • Mon Mothma (30 pts)
  • Ray Antilles (7 pts)
  • Gunnery Team (7 pts)
  • Electronic Counter Measures (7 pts)
  • XI7 Turbolasers (6 pts)

Fleet Ship 1: (51 pts)


  • CR90 Corvette A(44 pts)
  • Electronic Counter Measures (7 pts)

Fleet Ship 2: (51 pts)


  • CR90 Corvette A(44 pts)
  • Electronic Counter Measures (7 pts)

Squadrons (66 pts):


  • 2x A-Wing Squadron (22 pts)
  • 2x B-Wing Squadron (28 pts)
  • 1x Dutch Vander Y-Wing Squadron (16 pts)

Objectives:


  • Advanced Gunnery
  • Hyperspace Assault
  • Superior Positions
Edited by DarkHorse

What if you were to switch out a corvette ECM for Dodonnas Pride? Can really help against Imperial tanks...

Ok. Look. You have two options with Rebels Vs Imperials.

1. Get Boo-Coo points in Objectives.

2. Kill the weakest link in the enemies fleet (Normally A gladiator) and survive the remainder of the game.

The Hardest Fleets that I've had to crack have been Bi or Tri-Victory Lists.

But the Pro's of your list:

1. Ray Antilles - This guy makes every command better by allowing you to use a token at the same time!

2. Mon Mothma - This gal! How many game's I've won because of her? Yea... I forgot how many. If your working with any ships that have two or more evades? Than she is a "Must!".

3. XI7 Turbolasers - This is an awesome upgrade! I doubt the significance of it will be muted by wave two.

*I'll let you in on a secret. Lets take an Assault Variation of the upcoming MC-80 Cruiser. We can attach a few upgrades to it like:

Engine Teams - Adds 1 to your ship's engineering value

Ray Antilles - "When you reveal a command" You gain a token of the same type. One that you can use that same turn.

Advanced Projectors - When utilizing the Redirect Token, you can choose multiple hull zones "Which can include a nonadjacent hull zone"

​(New) Redundant Shields - You gain 1 shield per turn.

So...

-Engineering Value = 4 + 1 = 5

-Add a token who's value is equal to half the ships engineering value rounded up. (3)

-And redundant shields that gives you 1 shield per turn

-Thats 5 shields that you can generate per turn. For... 26 points.

Cons:

1. Gunnery Team - I find this to be a cop-out for people who are just too lazy to position their ships correctly. That and there is an Objective that does the same thing! I'd cut it.

2. Electronic Counter Measures - How often do you think that you're going to be using this upgrade? If your opponent is average, he's going to concentrate on your Assault Frigate. So maybe it can go on your Frigate. But you can cut 14 points from your Corvettes.

3. (Totally a personal opinion!) I don't like B-wings (This coming from someone who has been on the receiving end of the hellfire that hellfire). They're too slow. And the speed of the Rebel squadrons is already an big issue. You MIGHT get a good hit out of them. But it'll only be one.

4. (Again. Just something you should think about.) As an inverse to the Imperials (Who's named characters tend to enhance squadrons within distance 1 of themselves). I think the quality of the Rebel's base squadrons is incredible! And if your going to utilize a named character, use someone that's worth the points! (In my opinion. Luke and Tycho are the only one's worth their points (Keyan is a third).

And... You know what? I think that's enough of my ramblings.

A lot of food for thought there, thanks for the feedback. :)

Olwen - I included the B-wings mainly due to my reading/listening that they are so OMFGWTFBBQHAX, I tried them out once and yeah, found them to be too slow even when deployed with Hyperspace Assault. There is something I am missing with them. Would you recommend Y-wings for bombing, X-wings for all rounders or something else for about the same points?

A lot of food for thought there, thanks for the feedback. :)

Olwen - I included the B-wings mainly due to my reading/listening that they are so OMFGWTFBBQHAX, I tried them out once and yeah, found them to be too slow even when deployed with Hyperspace Assault. There is something I am missing with them. Would you recommend Y-wings for bombing, X-wings for all rounders or something else for about the same points?

I'd try out the X-Wings. The Key word "Heavy" has only ever been a boon for the opposing player...

Olwen, read your cards again.

Engineering team increases your engineering point not the engineering value which stays 4. so the token give you 2 the comand gives you 4 plus engineering team gives you 1 so thats 7 engineering points. Now if you add in Salvation then you can get 8.

If you want to run a fleet like that:
Drop ECMs for Advanced projectors if you can. If you can't then I would atleast switch the AF's one to it.

Now from here I see a lot of options to try. One being drop the gunnery team and the CR90's ECMs and plop enhanced armements on both of them. Pretty much spreading out your damage more.

Or drop both CR90s to Bs and take overload pulse to try and burn some defense tokens.

Or drop the ECMs for Intel Officers

As it is your fleet. I would ask how do you want to fly your fleet?

I run 4 Nebs with XX-9s and Yavaris with 3 B-wings at 300 points. Dodonna cause points and because I love looking at Crit cards and handing them out.

Won my Sullust even because of B-wings. You have to plan where the enemy is going to be for B-wings to be really useful. Forcing a Vic to fly into a group of them will rip their shields and even some hull off in the 2 turns they are stuck near them. And if you have Yavaris activating them during those 2 turns you can kiss that Vic goodbye.