I think a good way (or just another way) to start would be differentiating between 2 different moments in each game, and the skills that are involved:
1. Reaction Play
- Skill to make the right decisions on the current round or for the immediate action choice, etc.
2. Action Play
- Skill to set up and plan for what you want. Skill to stick to your action plan or know when to break it off.
Also known as "reactive" and "proactive" play. There's a lot of games where being proactive in a way that forces your opponent to primarily play reactively can lead to a huge advantage, but there's also times where getting to see your opponent's moves, then reacting to them, can also be advantageous. For example, in X-Wing, having higher pilot skill means you can place your ships after you know where your opponents will be. This is a reactive move, but if you do it right, it sets you up to proactively control the range and position of the first engagement between your ships and theirs.