Hi all!
My group and I are possibly thinking of starting Dark Heresy 2nd edition with myself as GM. I'm currently working my way through the rulebook as well as reading up advice on running Dark Heresy campaigns, GMing in general (I'm new- with the exception of a few Inquisitor games in the distant past) and eventually, prepping the Dark Pursuits introductory adventure (which from what I can see, needs some filling of the gaps). I do have a few questions however and would like to ask the community for some help.
Firstly, does anyone have any experience running groups with one of the players as an Inquisitor? One of the reasons we didn't really try much of 1st edition Dark Heresy was the setting which more or less solely involved groups of acolytes dispensing Inquisitorial justice. This is something that doesn't really sit well with us, our interpretation is a little more old school in that whilst Inquisitors do have separate cells of acolytes to help them in their tasks, acolytes themselves are not given anything resembling an inquisitorial rosette or the power to do anything at that level (which I suppose, is good for certain adventures)- that privilege is for Inquisitors alone. Besides, as a group we tend to prefer the classic image of an actual inquisitor conducting operations on the field, surrounded by a group of trusted acolytes which augment the Inquisitor's abilities by specializing in areas he does not.
I can see a couple of problems to this approach- namely the Inquisitor player hogging the limelight if not careful and secondly, large portions of adventures being ignored/skipped with a simple flash of the rosette. Hopefully this shouldn't be much of an issue for us- we're all long time close friends and mature, plus the party will most likely be created so that the acolytes and Inquisitor complement each other. I'm also aiming at playing into the fact that Askellon is short on Inquisitorial presence- announcing their true identities at inopportune moments could do more harm than good. My main concern however is character creation itself. What do people recommend doing in regards to creating the Inquisitor mechanically, and how many extra points -if any- should the other characters be given so they are not completely outclassed by the Inquisitor themselves?
We won't be starting this campaign for some time yet so I've got a while to work things out. I was wondering though, are there any player made resources out there on the Dark Pursuit campaign itself? Anything premade like that will be incredibly useful because whilst I'm prepared to put in the legwork necessary as GM, time is always at a premium and getting inspiration from other people's work would be incredibly useful!
Finally (for now ), what is the general consensus on these forums on roll20? Our group is currently situated fairly far apart geographically so we're looking at potentially using this. Does it work well with Dark Heresy? I'm slowly going through some tutorials on how to set up campaigns on it but I was interested to hear what peoples' opinions were on it and whether they had any advice.
All the best,
Eisenhorn