Looking for Advice on Sullust List

By AverageBoss, in Star Wars: Armada Fleet Builds

1 • Victory I-class Star Destroyer (73)
Admiral Screed (26) Admiral Chiraneau (10) Expanded Hangar Bay (5)
Total: 114 points

2 • Gladiator I-class Star Destroyer (56)
Assault Concussion Missiles (7) Demolisher (10)
Total: 73 points

3 • Gladiator I-class Star Destroyer (56)
Intel Officer (7) Assault Concussion Missiles (7)
Total: 70 points

4 • Major Rhymer TIE Bomber Squadron (16) Total: 16 points

5 • TIE Bomber Squadron (9) Total: 9 points


6 • TIE Bomber Squadron (9) Total: 9 points


7 • TIE Bomber Squadron (9) Total: 9 points

8 • Objectives (0)
Advanced Gunnery (0) Hyperspace Assault (0) Minefields (0)

This is 300 points exactly. I have been away from the game for a while, but have come back due to the very soon release of wave 2. So ya, looking for some pointers and advice, especially on my objectives selection.

Edited by AverageBoss

Looks very strong and offensive. I assume you want to fly at high speed with this to reduce the distance? Potential problem may occur when your opponent flanks you, are you prepared for that somehow? Another issue may be blocking your bomber wing with 2 or 3 squadrons. Speed 2 from Chiraneau may not be enough to escape and TIE-bombers are weak against fighters. Any plan B? Your ships won't be much help since they shoot with only 1 die.

But man, those black dice! If I fly on such powerhouse with my rebels at Sullust I will turn my tail on turn 1 and try to shoot from my rear arc for the rest of the battle :P

Anyway, I'm not very experienced and I don't win a lot, so I may be wrong. I'm curious opinions of others.

It will just depend on your opponent.

Lists, tactics, ect are all different.

Most important thing is that you are happy with the list. :lol:

After some practice games today, I am happy with how I have seen the list perform. Though admittedly, this is still very little experience. I did come to the conclusion that the Intel Agent is fa better on the Demolisher than the other Gladiator. Though I am worried about that making the Demolisher an even bigger target than he already is. I also did have problems with my bombers being tied down after only 1 or 2 runs, even with Chirpy.

I could drop the Intel Agent and add Corrupter to the Vic. Leaves me with a 2 point bid. What do you guys think?

Edited by AverageBoss