Hello everyone,
Some of you may have seen me posting around here a bunch, and it's with a heavy heart to tell you that I am considering retiring my current Dark heresy 2E character. Some of you may be familiar with Jonah Keough, if you've been following along with our Actual Play series (link can be found here: https://www.youtube.com/watch?v=z_gaILiLMOM ) but if you aren't, let me lay him on you. A frontiers world cleric with a bit too much sympathy and too little ability to make sacrifices in the name of the Imperium, I've decided it may be in the best interests of my party to retire him and roll up a new character. My motivations for doing so are as follows:
1. Roleplaying. Jonah is a character who unfortunately doesn't mesh well with the rest of his cell or with our GM's interpretation of the 40k universe. Our GM's 40k is a washed out, destaurated world where the vast majority of the population are apathetic at best and the higher-ups are just corrupt politicians using the Imperium's bureaucracy for their own personal gain. While it's a great and accurate view of the universe (and much more interesting than the usual religious dictatorship turned up to 13), it makes it hard for genuinely pious characters to survive.
Also, Jonah's desire to help the common man - his policy being that it's the job of the Inquisition to protect people, first and foremost - is at odds with the rest of his group, who willingly sacrifice civilian lives in vast quantities to achieve their goals. Again, this isn't a criticism of my fellow players, but it makes it difficult for Jonah, and provides an in-character reason for him to want to leave. Also, I don't wish to be a burden to my other players by being obligated to stymie their plans due to roleplaying.
2. Party Composition. Our Party is a very combat-heavy group, and Jonah facilitates this by being the group's medic. However, this combat prowess comes at the expense of subtlety. For most of the campaign we've been hovering somewhere between 40 and 0 Subtelty, which has made life...difficult. Our most recent game session required the most harebrained scheme I think I've ever heard of in a 40k RPG ever to get close to our target. It worked, but would have been much easier if, say, any of us had any social skills. Our lack of a dedicated "face" is a serious detriment to our party, and if Jonah were to retire that would be a role that is badly needed.
3. Mechanics. I'm not going to spend too much time bitching about this, but Jonah seems to have accidentally become the party's meat shield, due mostly to my own terrible dice rolling skills. Having lost all of his fate points, and having been blinded, crippled, and burned by critical damage results multiple times, many of his stats are severely below average due purely to wound results. As such, being able to play a competent character would be a nice bit of fresh air.
TL;DR version: My current character not only is at odds with the group but doesn't bring enough in-game support to justify his contributions, as such a new character may be necessary. So, I'm going to you guys for ideas! Feel free to post any ideas, as detailed or as vague as you like. I'lll likely take elements from a bunch that I enjoy the idea of, but here are a few things to keep in mind:
1) We need a face, badly. Someone who can talk their way into various government institutions and help keep our subtlety high.
2) Without Jonah, we will be without a medic.
3) Our current party contains an Arbites Assassin (long-ranged sniping), an Arbites Untouchable (melee and psyker/daemon hunting), a Fronteirsman Hunter (long, short, and heavy fire) and an Outcast Savant (tech support and stealth). Filling any niches we are missing would be great!
Thanks in advance!