system noob!

By noyl wendor, in Star Wars: Force and Destiny RPG

Yep that's me in the title :) been table top gaming for 25+ years. Lately (last couple years) got into X-wing. Excellent game btw. For RPG my latest group has been shrugging out a campaign in the SAGA edition. Not that is bad, just not tons of room to move a character about in terms of "growing".

So naturally playing X-wing kept my eye on EotE. Then AoR. Now that F&D is out I could not stand another second of SAGA. So I jumped and found me a core book, beginners box, dice and Gm's screen with an adventure module in it.

How cool is that?

I figure I would assail people with questions, make comments on the mechanics and so on. Really I'm so far impressed. I dig the set up ;)

I do have a couple of basic questions...

Do PC's start with lightsabers or no? I've seen a couple things in the rules to suggest no. But not terribly sure.

Morality system (pretty cool set up I think): When a PC is being built, a morality score of 50 is the starting. Modifying morality for the benefit of gaining +10 starting XP suggests to me a decrease in starting morality score of 50 to 40.

Correct? Or did I miss something in the morality section of the book?

I'm sure I'll pop out some more Q's here and there, for now I really wanted to keep it simple and just say "howdy" :)

MTFBWY

Welcome to the game, and the forums!

1. PCs start with 500 credits with which to purchase gear. Part of this gear can be a training lightsaber, which is a lightsaber, but without the Breach quality, and it deals stun damage. Alternately, there is "Knight Level Play," where players get an additional 150 XP and the option of starting with a true lightsaber.

2. Morality stays static at 50 unless a player opts to start as a dark sider (-21 Morality) or a paragon of the light side (+21 Morality). If they choose one of these "rewards," they forfeit the other reward choices (extra credits or extra XP). This is all in Step 2 of Character Creation. Falling to the Dark Side is not a "penalty," simply an option among many.

Lightsabers are generally not provided at start-up, though there is provision in the book of starting at Knight Level where it is suggested that players will have one. Your groups preference on this, really... you could give characters that don't have any knowledge of skills one (reference Luke), you could wait until they find their crystals and make them (you'll want to read through the GM Kit for this, it has some good advice on building them), or roll up advanced characters and give it to them. My group likes the story aspect of finding and building and learning how to use their force powers and their lightsabers.

Starting Morality and Bonus XP. You missed that a bit. You start off at 50. Then you get to choose one of the following: +10 Experience, Light Side Paragon or Dark Side. This is just like the Obligation mechanic in Edge of the Empire, but with different options (that one gets +10 experience, X Credits, or +5 XP and 1/2 X Credits... I don't remember the amount... it it was 5,000 credits, the split one would be 2,500).

Have fun and enjoy the dice and how it will affect your storytelling (as a player and a GM)!

There's 2 different points to start the game at.

"Starting level" is A New Hope, with the gezer jedi batting his saber with Vader's every few seconds.

"Knight Level" is Phantom Menace, with a 10 year old slave boy with his own souped-up speeder, beating professionals in a race.

Edited by Rakaydos

Cool. Thanks for the info and the welcomes ;)

Just a head's up, but "Knight Level" just means any group that has accumulated 150+ XP, even if they start with that much. If you begin with the extra XP, just remember not to let you PCs spend it on their characteristics.

Just a head's up, but "Knight Level" just means any group that has accumulated 150+ XP, even if they start with that much. If you begin with the extra XP, just remember not to let you PCs spend it on their characteristics.

Cool. thanks for the HU. ;)

One more Q. On character creation. I noticed there is a line under career skills. That says "additional career skills". When do these "additional" career skills come into play?

Each career has career skills. In most cases, characters get to pick 4 of 8 for free. Then they pick a spec, and can pick 2 of 4 for free. If they overlap, you can get two ranks in one skill for free. If you take a spec with 4 skills you don't have, you get them as career skills.

EDIT: 4 of 8 for an Edge or Age game. 3 of 6 for a Force game.

Edited by Blackbird888

Just a head's up, but "Knight Level" just means any group that has accumulated 150+ XP, even if they start with that much. If you begin with the extra XP, just remember not to let you PCs spend it on their characteristics.

Cool. thanks for the HU. ;)

One more Q. On character creation. I noticed there is a line under career skills. That says "additional career skills". When do these "additional" career skills come into play?

Each carear has a list of class skills, and each specialization WITHIN that carear has additional skills that add to the carear list. overlaping skills can be doubled up on in character creation- if a skill is on both lists, you can take it as both one of your 4 free carear skills and one of your 2 free specialization skills, giving you 15 XPs of skill for free instead of just 10 XP of skills for free.

One more Q. On character creation. I noticed there is a line under career skills. That says "additional career skills". When do these "additional" career skills come into play?

To add to what's been said, ranks in career skills are cheaper to purchase, both during and after character generation. Buying another specialization is often a good way to expand the number of career skills.

One more Q. On character creation. I noticed there is a line under career skills. That says "additional career skills". When do these "additional" career skills come into play?

To add to what's been said, ranks in career skills are cheaper to purchase, both during and after character generation. Buying another specialization is often a good way to expand the number of career skills.

To clarify (because this is a big point of confusion for some), each specialization adds its own list of four bonus career skills to your list of career skills (not all the career skills from the associated career).