Boba and Pals.

By Rogue Dakotan, in X-Wing Squad Lists

I realized I haven't flown Scum Boba yet and figured I should fix that.

The Idea is glitterstimmed Boba shooting Cluster Missiles at Range 1 could be pretty brutal.

Do any of thsese look any good:

Boba Fett (Scum) — Firespray-31 39
K4 Security Droid 3
Cluster Missiles 4
Glitterstim 2
Engine Upgrade 4
Ship Total: 52

Black Sun Ace — Kihraxz Fighter 23
Crack Shot 1
Ship Total: 24

Black Sun Ace — Kihraxz Fighter 23
Crack Shot 1
Ship Total: 24

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Boba Fett (Scum) — Firespray-31 39
Crack Shot 1
Seismic Charges 2
K4 Security Droid 3
Cluster Missiles 4
Glitterstim 2
Engine Upgrade 4
Ship Total: 55

Cartel Marauder — Kihraxz Fighter 20
Glitterstim 2
Ship Total: 22

Cartel Marauder — Kihraxz Fighter 20
Glitterstim 2
Ship Total: 22

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Boba Fett (Scum) — Firespray-31 39
Outmaneuver 3
K4 Security Droid 3
Glitterstim 2
Engine Upgrade 4
Ship Total: 51

Black Sun Ace — Kihraxz Fighter 23
Crack Shot 1
Ship Total: 24

Black Sun Ace — Kihraxz Fighter 23
Crack Shot 1
Ship Total: 24

If you had to do a 3 ship list with Scum Boba what would you run?

I like the idea of a super controll Boba with VI, Slave 1, EM, Ion Pulse Missiles, Ion Bombs and Tactician. I didn't run him, yet, but if I were to it would be either with two unhinged BTL-A4 TLT thugs or with some flavour of IG-88 B. Both versions pair Boba with high damage ships.

Scum Boba loves VI so that he is moving last. This is very important so you can get to range 1 to get your rerolls. Scum Boba lives and dies by his proximity to the enemy. I'm also not a huge fan of missiles on the Firespray, or missiles in general for that matter. HOWEVER COMMA a cool combo I can see would be Boba with a tactician riding along shooting cluster missiles for a double stress...this forces your opponent to either a. take a double stress or b. grant boba rerolls by denying the tactician by getting to range 1

Scum Boba loves VI so that he is moving last. This is very important so you can get to range 1 to get your rerolls. Scum Boba lives and dies by his proximity to the enemy. I'm also not a huge fan of missiles on the Firespray, or missiles in general for that matter. HOWEVER COMMA a cool combo I can see would be Boba with a tactician riding along shooting cluster missiles for a double stress...this forces your opponent to either a. take a double stress or b. grant boba rerolls by denying the tactician by getting to range 1

I think (Scum) Firesprays are able to make missiles work. They can double them via Slave 1 with EM and also double a bomb with that and have access to K4 for the Target Locks without taking a hit on action economy.

I run a very similar build to the first one listed for Boba, but instead of Glitterstim I run VI and just take 1 point for initiative.You could potentially drop K4 to Tactician AND keep Glitterstim with VI. I think K4 is needed if you run the missles though.

Instead of Black Sun Aces I run 2 Syndicate Thugs with TLT. It's the same point total, I just prefer the Y-Wings to somewhat block for boba and still be able to fire since you don't have to be as precise with positioning their arc.

Scum Boba w/ Predator and Autoblaster anyone? Very likely to roll 3 undodgeable hits.

Scum Boba w/ Predator and Autoblaster anyone? Very likely to roll 3 undodgeable hits.

It's definitely interesting. Possibly with Greedo for 2 hits and a crit essentially? The downside is in order to fit in the Autoblaster and Predator you're either going to have to downgrade his support ships, or drop any missiles/bombs to free up those 7 points.

Kath Scarlet (Scum) — Firespray-31 38
Outmaneuver 3
K4 Security Droid 3
Glitterstim 2
Engine Upgrade 4
Ship Total: 50

Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
Unhinged Astromech 1
Ship Total: 25

Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
Unhinged Astromech 1
Ship Total: 25

Boba Fett (Scum) — Firespray-31 39
Veteran Instincts 1
Ion Bombs 2
K4 Security Droid 3
Ion Pulse Missiles 3
Glitterstim 2
Extra Munitions 2
Engine Upgrade 4
Slave I 0
Ship Total: 56

Black Sun Ace — Kihraxz Fighter 23
Crack Shot 1
Ship Total: 24

Cartel Marauder — Kihraxz Fighter 20
Ship Total: 20

Emon Azzameen — Firespray-31 36
Conner Net 4
K4 Security Droid 3
Inertial Dampeners 1
Ion Bombs 2
Seismic Charges 2
Andrasta 0
Ship Total: 48

Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
Bomb Loadout 0
Ion Bombs 2
Ship Total: 26

Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
Bomb Loadout 0
Ion Bombs 2
Ship Total: 26