Slightly overweight Han and Luke how to counter

By Lilikin, in X-Wing

I am playing scum vs a guy who flies a Fan Han and Luke what are the best options?

Throw as many attack dice at it as possible. Seriously.

Also take down Luke first, then throw everything at the YT-1300.

But for more specific advice, we're going to need to know what you have available to field.

When you say as many as possible you mean as many per attack or just total?

4 Y wings

3 z-95s

1 firespray

2 syks

1 Starviper

2 IG2000s

1 hounds tooth

1 Kirazk

1 Hawk

Edited by Lilikin

When you say as many as possible you mean as many per attack or just total?

Yes

When you say as many as possible you mean as many per attack or just total?

Yes

.......thank you for your concise answer :)

When you say as many as possible you mean as many per attack or just total?

Yes

Pretty much this; try and fit in as many individual attacks and as many dice per attack as you can.

Two ship builds can be tough to take down, but suffer from diminishing returns - once one of the ships is dead, the list's damage output is pretty much halved. So you want to stack the odds in your favour by outnumbering him - the more attacks and attack dice you can throw at them, the faster this can be achieved. Even with R2-D2, Lone Wolf etc, Luke is the weak link in that list with the lowest total HP. Focus on taking him down as quick as you can (target him with everything you've got) and then Han will be shooting on his own. If you've got more than 3 attacks with 3 dice each still on the board at that point, he'll be facing an uphill battle.

Now... to achieve that with what you've got available...

Sounds like good advice this is my first run at Scum so I just bought some packs until I bed in, sounds like it isn't going to be easy......

Let me ask another question then what would you WANT to have if you had infinite ships, I have no problems buying some more for another week.

edit: Not just for this list buy generally?

Edited by Lilikin

4 scum ys with locked blaster turrets!! or two IGs looks like your best bet..

buy 4 more K-rax!! a 5 K-rax mini swam is pretty potent!!

No one likes Starvipers then?

they just look so good, but ok advice taken

Ignore Luke.

Launch two (or more) Advanced Homing Missiles at Han.

Are you asking for suggestions of lists that can deal with Fat Han & Luke or are you just asking about tactics to beat it? If it's the former then 4 x Syndicate Thugs with TLTs is your answer.

Edited by Wraithdt

actually I think they are the worst looking ships in the game..lol.. also Kavel and 3 other Ys are a good build as well.. however I am a little Biased toward Ys.. lol

Edited by Swedge

Talonbane Cobra - Predator, Engine Upgrade

Prince Xizor - Veteran Instincts, Virago, Fire Control System, Autothrusters

Black Sun Soldier x 2

TBC and Xizor have PS advantage over Luke (assuming no VI), and enough movement shenanigans to get him in arc. You'd have enough points left for Glitterstim on one of the aces, or could drop the Soldiers to Binayre Pilots for Stim on both.

Alternatively, if you're feeling frisky

N'dru Suhlak - Homing Missiles, Glitterstim, Crackshot

Guri - Predator (or Lone Wolf), Autothrusters

Cartel Spacer - Heavy Scyk, Mangler Cannon x 2

Less overall health, more potential for damage (and the guaranteed crits on Han can be devastating). N'dru can potentially one-shot Luke, Guri meanwhile wants to get behind Han and stay there. Your Scyks would want to stay at range 3 as much as possible. Requires careful positioning though to make the most of N'dru's ability (might want to stick with Predator on Guri for that reason).

Edited by FTS Gecko

Are you asking for suggestions of lists that can deal with Fat Han & Luke or are you just asking about tactics to beat it? If it's the former then 4 x Syndicate Thugs with TLTs is your answer.

General advice as I want to learn to build my own list cheers

Personally I love flying

3 x Cartel Marauders

2 x Cartel Spacer - Heay Scyk, Mangler Cannon x 2

5 attacks, 15 attack dice, plus guaranteed crits for when your target's shields are gone.

Double Aggressors could work in a defensive build, but it'd be a really tough fight - you'd be moving first, shooting last, and whoever loses the first ship would be at a big disadvantage (hence why you TARGET AND KILL LUKE FIRST):

IG-88B - IG-2000, Predator (or Outmanuever), Mangler Cannon, Sensor Jammer, Autothrusters

IG-88C - IG-2000, Predator (or Outmanuever), Mangler Cannon, Sensor Jammer, Autothrusters

Talonbane Cobra - Predator, Engine Upgrade

Prince Xizor - Veteran Instincts, Virago, Fire Control System, Autothrusters

Black Sun Soldier x 2

TBC and Xizor have PS advantage over Luke (assuming no VI), and enough movement shenanigans to get him in arc. You'd have enough points left for Glitterstim on one of the aces, or could drop the Soldiers to Binayre Pilots for Stim on both.

Alternatively, if you're feeling frisky

N'dru Suhlak - Homing Missiles, Glitterstim, Crackshot

Guri - Predator (or Lone Wolf), Autothrusters

Cartel Spacer - Heavy Scyk, Mangler Cannon x 2

Less overall health, more potential for damage (and the guaranteed crits on Han can be devastating). N'dru can potentially one-shot Luke, Guri meanwhile wants to get behind Han and stay there. Your Scyks would want to stay at range 3 as much as possible.

This is awesome thank you

But yeah, general advice when you know you're up against any two ship build (especially high PS builds if you can't match/beat the bid) = outnumber them. Take lots of ships, lots of shots, lots of attack dice, target and take down the lowest health ship first - doesn't matter if it's Luke, Corran Horn, Whisper, Soontir Fel - the low health ace needs to be taken down first, as they can cause a serious amount of damage if left unattended while you focus on a fatty, and are tricky to impossible to deal with in the end game.

Edited by FTS Gecko

Get one more Z and try:

Latts Razzi, K4, Wep Engineer (39)

N'Dru Sulak, Lone Wolf, Clusters, Glitterstim (25)

Binari Pirate X3 (36)

Latts gets great action economy that supports your whole squad and can potentially eliminate C-3PO if Han is using him.

Meanwhile, N'Dru's Cluster shot with glitterstim is gonna do a whole lotta damage.

Or sub out N'Dru for an autoblaster Y and add Engine to Latts if you don't want another Z.

I like! To avoid buying another Z95, you could also sub out N'dru for a Black Sun Ace with Crackshot & Inertial Dampners

In my experience two ship lists only thrive against other two ship lists, do what others say throw more ships he`ll have a much harder time dodging arcs and negate the effectiveness of cards like 3po.

Advanced homing missiles isn't a bad idea if you get lucky you could reduce hans agility or firepower.

1) create a dense asteroid field in the middle and force Han out on a flank.

2) deploy so you rush either side of the board easily (this doesn't mean in the middle of your deployment zone, as asteroids ect may effect this. Best way to learn is play the opening 4 turns by yourself a few times. Plan your moves as normal, then pick Hans best moves accorsing to what you've done. Pretty soon you'll know where is best to deploy your ships)

3) trap Han! Easier said than done I know but if you've gotten in the practise mentioned in point 2 it becomes easier to manage.

4) cover your range bands. Han is fast. If you field an entire list that wants range 1 he'll just hop over you. If you try to keep everything at range 3 he'll turn and get out of range of some/most of your list.

So grab a decent cannon for range 3 coverage, a 3 dice attack for range two and some 2 dice attacks for range 1 engagement and blocking. Don't worry about defence, Hans the master at that game and you won't beat him at it. Focus on damage damage damage.

So maybe a decent cannon toting firespray (Kath?) a couple of headhunters and k fighter? Pin him against the edge and beat him like a piƱata. Once Han goes boom, Luke will get the jitters and with little post move positional abilities you should be able to whittle him down.

And just remember, if at first you don't succeed...

4 ywing with tlt and 1pt Astro

2 bro bots with autothrusters

Those are the two best scum lists.

Ywings are the current net list hammer however they hard counter fat lists

Brobots take more practice to outfly your opponent but is still a strong list.

Proxy cards you don't have enough of

4 ywing with tlt and 1pt Astro

2 bro bots with autothrusters

Those are the two best scum lists.

Jeesus no, they're not.