Targetting Astromech speculation

By Rakaydos, in X-Wing

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The other half of the "Xwing Fix", to let the T65 match the capability of a FCS B wing.

From what little we can see on the card, it looks like a free TL when you perform some kid of maneuver. Or any maneuver, it isnt clear. We dont know how much it costs, but we know what role it should be filling: the Xwing' FCS.

As such, lets look at a side by side comparison. If this new astromech gave a TL after every maneuver, it's more capable than a 2 point FCS. But in order to match a FCS Bwing's jousting efficency, this droid (with integrated astromech) needs to be 3 points- the Xwing being an innately cheaper ship. If this speculation is correct, the Xwing has the advantage for the first round (if higher PS than the target- if not, no advantage) and better speed, but the Bwing has better maneuverability with barrel roll. 2 shields, 3 hull and a droidtoss under 2 agility has about the same survivability as 5 shields and 3 hull under just 1- the ships are good against different foes.

The card also doesnt seen to be a free action, either- it gives the TL when stressed, whch is something underused pilots like Hobbie Kilvan and Dutch Vanders will love. If hobbie can Kturn and remove his stress before the action step, pairing him with Porkens will give the Rebels their own (less evasive) Tie Defenders.

What about generic Ewings? Still expensive, but 3 points for a super FCS along with a Sensor Jammer or Advanced Sensor? it's no shield regen, but having both offensive and defensive actionless upgrades for 34 points on a 3 red, 3 green ship is at least something.

Ywings get less of a buff- they usually attack more often with less dice/damage, but that still a potential focus+TL every turn, which makes a torp load more viable. Dutch Vanders may become the heart of a torpedo alpha strike build.

The T70 has many of the same issues as the T65, but pays a few points for small-base boost. Even if TA only works on certian maneuvers, being able to boost into range and still have a TL makes the inclusion of Advanced Proton Torps quite reasonable. Blue ace becomes more playable, too.

Also note that FFG rarely completely 'clones' the rules of a card - the 3 point K4 security droid is the closest point of comparison, which is limited to green maneuvers only.

I'm not sure what the restriction will end up being - a completely free TL seems a bit too powerful. My guess is the missing word is 'straight' maneuver, but it could just as easily be a speed block (which is probably more useful).

whatever it is, you can ditch predator for once and apply crackshot

fully modded crackshot to make those nifty red vets relevant :D

oh Red Squadron, I'm afraid you're still a piece of **** :(

unless targeting goes off red maneuvers, it'll be at least 2 points (FCS, r4 aggro etc.)

Edited by ficklegreendice

Just speculating out of the box; what if the wording on the card WAS 'when you reveal a maneuver'? As in ANY maneuver.

That would be pretty uber. Free TL when you reveal your dial. Would reward good positioning to capture TLs before a K turn for example. Would almost be an auto include (effectively at least as powerful as FCS on system slot) and would have to be at least 3 points. Would make it functionally different to FCS as its vulnerable to Ion effects (dont reveal a maneuver) and PS bids (in terms of timing).

Also note that FFG rarely completely 'clones' the rules of a card - the 3 point K4 security droid is the closest point of comparison, which is limited to green maneuvers only.

I'm not sure what the restriction will end up being - a completely free TL seems a bit too powerful. My guess is the missing word is 'straight' maneuver, but it could just as easily be a speed block (which is probably more useful).

That line of text looks a little short to me for a long word like straight.

. .After you...

maneuver...

. . . . . .a t...

. .After you perform any

maneuver, you may gain

. . . . . a target lock

That's my best fit, but there may be other options.

. .After you perform a white

maneuver, you may perform

. . . . . .a target lock

Edit:

. .After you reveal a white

maneuver, you may perform

. . . . . .a target lock

. .After you reveal a green

maneuver, you may perform

. . . . . .a target lock

. .After you reveal a straight

maneuver, you may perform

. . . . . .a target lock

...I think it's either the "gain on any" or "Reveal on white"

Edited by Rakaydos

Red maneuver

0 points

I would like dis!

. .After you perform a green

maneuver, you may perform

a free target lock action

3 points

Free TL for making a move, nah.

2-3 points would be a reasonable price and it may be greens the t-65 only has four and the jj wing has five mostly straights.

To get that TL your forced to go slow seems a reasonable trade.

. .After you perform a green

maneuver, you may perform

a free target lock action

3 points

Definately not room on the last line for "free target lock action"

"a target lock." is about the right length, though "a focus token" might also fit.

Free TL for making a move, nah.

2-3 points would be a reasonable price and it may be greens the t-65 only has four and the jj wing has five mostly straights.

To get that TL your forced to go slow seems a reasonable trade.

Greens for 2 points? That would be pretty good. Greens for 1 point would be awesome. That would boost T65 and generic Es without overblowing the Y, which suffers from lack of greens.

I still say that this is more a comparison to FCS Bwing than an isollated Xwing buff- 3 points for something a little stronger than FCS should fit the niche and bring rookiee and blue into parity.

Bwing being better at hunting dwn a single arcdodger/turret with barrel rolls and sharp turns, Xwing being better at picking new targets on the fly with a pre-shooting TL.

Edited by Rakaydos

What about using symbols? Is there room for [left bank], [straight], [right bank] arrows? Free TL on speed 1-3 banks and straights plus 4 straight would also be pretty good. Would emphasize the speed advantage over the B Wing.

. .After you reveal a ), ( or |

maneuver, you may perform

. . . . . .a target lock

Feels a bit long, based on how wide the symbls on Boba Fett are.

Also, Boba fett and TIE mk 2 both phrase it as "Bank maneuvers (} or {)"

I'd rather it be a k4

unless it's X-wing Only (Doesn't seem that way; no text suggesting it) you're going to have to share it with Es and Ys

you just there there is going to be some unbearable bitching when TLTs get this little number, but with green maneuvers they're a hell of a lot more difficult to use for Ys than Xs or Es

feel bad for rebel BTL-A4 ICTs, though :(

I'd rather it be a k4

unless it's X-wing Only (Doesn't seem that way; no text suggesting it) you're going to have to share it with Es and Ys

you just there there is going to be some unbearable bitching when TLTs get this little number, but with green maneuvers they're a hell of a lot more difficult to use for Ys than Xs or Es

feel bad for rebel BTL-A4 ICTs, though :(

if it's a 3 point astromech, TLT Ys will like getting their own Recon Specialist, but it shouldnt be unbalancing. Generic Ewings would love to take FCS and Sensor jammer at the same time, even if it means no R2D2. Bwings with FCS, in comparison, will be matching an Xwing with a 3 point astromech.

I think it would be odd to make it a white maneuver. Surely it would make more sense to make it a green? Or a straight?

Well, if you only use green maneuvers while stressed (without generic R2), then having an actionless white maneuver bonus means that you get a smal bonus when stressed and a larger one unstressed, on most of your dial.

Making the effect on greens only doesnt do much to help the Jouster Xwing. Especially if it's still competing with FCS Daggers.

I'm betting it is a straight manoeuvre that you would recieve a target lock - like starting an attack run.

I'm betting it is a straight manoeuvre that you would recieve a target lock - like starting an attack run.

That's my thinking as well. It seems thematic like the Integrated Astromech -- straight out of Episode IV.

I'm also kinda hoping for "straight" maneuver. Something different from K4, and ought to keep it cheap(er than the other options).

People are assuming it's an xwing fix when it very well could just be a continuation of the ordinance fix.

Based on the title I'm also assuming it's a free focus when you perform a target lock but i don't think it has anything to do with bwing parity. It's likely just another 2pt astromech that helps the xwing by giving it a cheap Astro that provides a free focus action for your torpedoes and fixes the issues with actionless torpedoes. The idea it's a copy of fcs or another card has never been ffg way of fixing issues.

People are assuming it's an xwing fix when it very well could just be a continuation of the ordinance fix.

Based on the title I'm also assuming it's a free focus when you perform a target lock but i don't think it has anything to do with bwing parity. It's likely just another 2pt astromech that helps the xwing by giving it a cheap Astro that provides a free focus action for your torpedoes and fixes the issues with actionless torpedoes. The idea it's a copy of fcs or another card has never been ffg way of fixing issues.

That doesnt fit the text we see. Its two and a half lines long, and the second line starts with "maneuver". Its center justified, so we know how long each line is.

Well, if you only use green maneuvers while stressed (without generic R2), then having an actionless white maneuver bonus means that you get a smal bonus when stressed and a larger one unstressed, on most of your dial.

Making the effect on greens only doesnt do much to help the Jouster Xwing. Especially if it's still competing with FCS Daggers.

Which is of course very sensible from a game mechanic point of view, but a bit nonsensical from a Star Wars point of view. Why would you be able to get a target lock from doing a white, but not a green? The green is easier to perform (hence why it's green) and should make it EASIER to get a target lock, not harder.

My only sadness is that 'straight' is more limiting on an X-wing than it is a flying turret.

On the other hand, TLT Y-wings would end up too expensive to run the card en masse... so it might work out OK after all.

I do agree it's likely to be 3pts, though. FCS is undercosted by a point compared to most of its compatriots (Presumably the 'same target as last time' restriction felt tougher before the rise of Fat Pancakes; this was a Wave 2 upgrade after all, and Swarms were still extremely common), and K4 already stole the 'target lock when revealing a green'... so straight-ahead trench runs sound about right.

Will only add to their jousting 'stiffness', though. Engine Upgrade becomes more attractive, I guess?

Seems like making it trigger on green would be more likely so they can cost aggressively to help x-wings and e-wingdms without it being too good on Y-Wings, whose selection of greens are pretty terrible.