We see a lot of advice around here on how to build good squads, both specific examples and general tips. However, whenever people talk about really bad squads, they tend to only talk about really specific examples of sh*tty squads (e.g. HWKs with no turrets, Munitions Failsafe on ships without munitions, etc.)
Instead, I'd like to gather a list of broader advice on how to build a bad squad. Or, to put it another way, what NOT to do when trying to build a good one. Here's some examples of what I mean:
- Put stress-inducing upgrades on a ship with very few green maneuvers (Yes, R3-A2 on BTL Y-Wings is a counter-example to this).
- Give a ship too many options for what to do with its action, without any way to get multiple actions per turn.
- Make one ship massively more threatening than the rest of your list, without giving it enough defenses to survive the obvious focused fire it's going to take.
- Fill out those last 12 - 16 leftover points with weak upgrades (especially missiles/torpedoes without a plan to make them useful) instead of adding a filler ship or rebuilding your list.
- Build around a combo of support abilities that only works when all of your pilots are still alive.
None of these are really absolutes; I'm sure you could come up with a decent counter-example list for each of them. Still, I hope they get the idea across.
What are your best tips for building a terrible squad?
Edited by EdgeOfDreams