Projection Expert

By Corellian Corvette, in Star Wars: Armada

JfH9dqW.png

Is in Lyraeus's pictures.

Projection experts - Eng Command - spend up to two engineering points to move that number of shields to a friendly ship at distance 1-5. 6 points.

I am speechless. Instead of paying 2 engineering points to move two shields from 1 hull zone to another, you pay 2 engineering points, 6 fleet points, and your support team slot to move 2 shields from your ship to a friendly ship. (says your ship to other friendly ship, NOT your hull zone to other friendly ship hull zone).

As a rebel player, I am in love. Oh boy, I am so happy, happy-happy-happppyyy day. *whistles*

I don't how how this isn't worth 10 points like other massive upgrades. I know it doesn't generate shields, just moves them around, but so many times I wish the ship taking fire could have more shields, and this is what it effectivly does.

If it was short medium range, i would be meh, its pretty good, but range 1-5, oh boy.

I am still in a state of awe, need to digest this, but still.

Explain more please. I am tired so I don't get it yet.

Place it on Home One with Raymus and hand shield out like candy. You create 6 Engineering a turn and can keep them or shuffle 2 of them off elsewhere. Also nice with Redundant Shields, although I don't think you need it. Put Ackbar on board and as many MC-30s as you can take.

Place it on Home One with Raymus and hand shield out like candy. You create 6 Engineering a turn and can keep them or shuffle 2 of them off elsewhere. Also nice with Redundant Shields, although I don't think you need it. Put Ackbar on board and as many MC-30s as you can take.

Place it on Home One with Raymus and hand shield out like candy. You create 6 Engineering a turn and can keep them or shuffle 2 of them off elsewhere. Also nice with Redundant Shields, although I don't think you need it. Put Ackbar on board and as many MC-30s as you can take.

I can see this being on a smaller cheaper ship, passing shields to your MC80 as it ackabar slashes your opponents. Say, this is on Redemption, and the MC80 has engineering teams and Raymus.

4 engineering points, +1 from redemption, +1 from team, +2 from token. 8 points for 4 shields, which previously was the max. Now you can pass 2 more over, for a total of 6 recovered shields. (oh, sure, take the redundant shields for another to get 7).

Okay, I personally wont use it for that, and that is an extreme case. But I love this card for buffing my beefy ships by slowly stripping the shields of a ship that previously just used for movement manipulations.

JfH9dqW.png

Is in Lyraeus's pictures.

Projection experts - Eng Command - spend up to two engineering points to move that number of shields to a friendly ship at distance 1-5. 6 points.

I am speechless. Instead of paying 2 engineering points to move two shields from 1 hull zone to another, you pay 2 engineering points, 6 fleet points, and your support team slot to move 2 shields from your ship to a friendly ship. (says your ship to other friendly ship, NOT your hull zone to other friendly ship hull zone).

As a rebel player, I am in love. Oh boy, I am so happy, happy-happy-happppyyy day. *whistles*

I don't how how this isn't worth 10 points like other massive upgrades. I know it doesn't generate shields, just moves them around, but so many times I wish the ship taking fire could have more shields, and this is what it effectivly does.

If it was short medium range, i would be meh, its pretty good, but range 1-5, oh boy.

I am still in a state of awe, need to digest this, but still.

So if Im reading this right...

With an engineering token on an engineering 4 ship, you'd produce 6 points. Then you pass 2 shields from your ship (I assume from any hull zone(s) you wish) and then you can immediately replace those shields with the remaining 4 engineering points.

I like it for sending my MC30 into combat

JfH9dqW.png

Is in Lyraeus's pictures.

Projection experts - Eng Command - spend up to two engineering points to move that number of shields to a friendly ship at distance 1-5. 6 points.

I am speechless. Instead of paying 2 engineering points to move two shields from 1 hull zone to another, you pay 2 engineering points, 6 fleet points, and your support team slot to move 2 shields from your ship to a friendly ship. (says your ship to other friendly ship, NOT your hull zone to other friendly ship hull zone).

As a rebel player, I am in love. Oh boy, I am so happy, happy-happy-happppyyy day. *whistles*

I don't how how this isn't worth 10 points like other massive upgrades. I know it doesn't generate shields, just moves them around, but so many times I wish the ship taking fire could have more shields, and this is what it effectivly does.

If it was short medium range, i would be meh, its pretty good, but range 1-5, oh boy.

I am still in a state of awe, need to digest this, but still.

So if Im reading this right...

With an engineering token on an engineering 4 ship, you'd produce 6 points. Then you pass 2 shields from your ship (I assume from any hull zone(s) you wish) and then you can immediately replace those shields with the remaining 4 engineering points.

of course, like, if you had raymus as well.

JfH9dqW.png

Is in Lyraeus's pictures.

Projection experts - Eng Command - spend up to two engineering points to move that number of shields to a friendly ship at distance 1-5. 6 points.

I am speechless. Instead of paying 2 engineering points to move two shields from 1 hull zone to another, you pay 2 engineering points, 6 fleet points, and your support team slot to move 2 shields from your ship to a friendly ship. (says your ship to other friendly ship, NOT your hull zone to other friendly ship hull zone).

As a rebel player, I am in love. Oh boy, I am so happy, happy-happy-happppyyy day. *whistles*

I don't how how this isn't worth 10 points like other massive upgrades. I know it doesn't generate shields, just moves them around, but so many times I wish the ship taking fire could have more shields, and this is what it effectivly does.

If it was short medium range, i would be meh, its pretty good, but range 1-5, oh boy.

I am still in a state of awe, need to digest this, but still.

So if Im reading this right...

With an engineering token on an engineering 4 ship, you'd produce 6 points. Then you pass 2 shields from your ship (I assume from any hull zone(s) you wish) and then you can immediately replace those shields with the remaining 4 engineering points.

I still don't get it. How, lore-wise, does a ship pass off it's shields?

I still don't get it. How, lore-wise, does a ship pass off it's shields?

They're Mon calamari.... so shields cause... reasons?

On another note though.. or rather the same note everyone else is singing, this might be my new favorite upgrade. AND its only a support crew upgrade!

Edited by Tirion

I dunno! I want to use it on Redemption, but I could hilariously buff my Tarkin corvette to be super support. They both have the same amount of shields in the pool.

This was originally 54 points, but now passes two shields and an engineering token (preferably to an injured ship), or two of the same tokens to two ships. Preferably alternating turns of that.

Now it is 68 points, so ouch. Maybe back to the drawing board.

Raymus-antilles.png Tantive-iv.png Swm12_redundant-shields.png Projection_Experts.png

Or

Redemption and Leia and Projection Experts for an additional 17 points on a 51 or 57 point ship (68 or 74 points) means that around turn 4 onward you are doing just engineering commands while your ships don't need to assign engineering commands on the dials, because if you need some engineering, Leia will hook you up.

Redemption.png Leia-organa.png Projection_Experts.png

Okay, still not too satisfied, still digesting this thing's impact. It really depends on how you build the list around it. But ultimate support ship ho! (besides Home One title, but that doubles the points)

You could almost have both of these for that about of points... hehe.

I still don't get it. How, lore-wise, does a ship pass off it's shields?

I think it more likely represents extending your shields to cover another ship, not actually giving them away. I understand its quite abstracted for that, maybe it represents sending teams over to help with repairs or even data and information to help with repairs.

I still don't get it. How, lore-wise, does a ship pass off it's shields?

I think it more likely represents extending your shields to cover another ship, not actually giving them away. I understand its quite abstracted for that, maybe it represents sending teams over to help with repairs or even data and information to help with repairs.

Through the power of wireless routers or 3G-lte technology

I still don't get it. How, lore-wise, does a ship pass off it's shields?

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Something like this but on a smaller scale I guess.

I still don't get it. How, lore-wise, does a ship pass off it's shields?

I think it more likely represents extending your shields to cover another ship, not actually giving them away. I understand its quite abstracted for that, maybe it represents sending teams over to help with repairs or even data and information to help with repairs.

That's what I thought. But out to distance 5 seems a bit much.

I like this card a lot. The only thing I like as much as solid defense is top notch support. It is super late, so I'm not excitedly building lists like I would have been a few hours ago having seen this, but the cost of an upgraded MC80 is what is throwing me for a loop rather than the possibilities of this card. With the engineering points and shield values to make the most of it as well as the very generous range restriction, I'm tempted to call it an auto-include in my early MC80 builds.

With this addition, I'm comfortable calling that the MC80s I put together are generally in the 130 point range. I like to fight with my broadsides, so Ackbar is my first choice. So let's count my uber-pricey Admiral preference as part of the already uber-pricey list and I have 170 to 186 points spent, and individual mileage will obviously vary depending on your stance on base model and retrofit preferences. Even the MC80 Command, projection experts & Ackbar grouping alone clocks in at 150 - so this is really pinching the rest of the list.

It is really too late for thinking, I apologize, I'll try to wrap up this mind vomit quickly. A three ship build feels like a nice Rebellion sweet spot at 300 points in terms of balancing power, durability and activations - will this sweet spot shift to four ships in the 400 point game? So when I am considering broadside Ackbar fleets specifically with an MC80 flagship, I am keeping in mind that three naked AFMk2B cost 216 points, and three naked MC30 Scouts cost 207 points. Basically what I'm getting at is that once you build up to about the 140-150 point range with the MC80, you are taking naked ships if you want to achieve a four ship broadsides fleet under Ackbar's command. Is it better to drop that MC80 down to an assault frigate and spread some upgrade love? Or is this monster MC80 redistributing shields to the stock ship in most danger each turn more beneficial?

Before this card, I think I would have said that the better option would be downgrading to an assault frigate, no questions asked... and now I'm not so sure. There is also always the option of a three ship tank build that I would not have previously considered. A projection experts MC80 and two AP whales with fighter support could still put out really formidable firepower via Ackbar and be remarkably difficult to kill. What I gained from this spoiler tonight is eight configurations floating around my brain that I am anxious to get onto the table, and now the only constant is that each includes an MC80 and the Projection Experts. It feels good to have so many options worthy of trial just from seeing one card.

Sleep also feels good, which I am going to go get now.

I'm not saying I wouldn't use this, just thinking out loud here for us Rebel Scum and all, but taking this guy does prevent us from taking Engine Techs. So, anyone planning on having their MC80 keeping pace with those speed 3 Rebel ships in a fleet, will need to decide which upgrade is more important between the two.

So it's sacrifice speed, which I like, for survivability which I also like.

I'm not saying I wouldn't use this, just thinking out loud here for us Rebel Scum and all, but taking this guy does prevent us from taking Engine Techs. So, anyone planning on having their MC80 keeping pace with those speed 3 Rebel ships in a fleet, will need to decide which upgrade is more important between the two.

So it's sacrifice speed, which I like, for survivability which I also like.

A hard choice for sure, which means it is balanced ^_^

But, just stick it on a nebulon or cr90 and feed the shields into the mc80, you get another ship for activation, and can keep the engine techs.

I still don't get it. How, lore-wise, does a ship pass off it's shields?

I assume in much the same way as the 2nd Death Star was shielded by a genearator on Endor.

I still don't get it. How, lore-wise, does a ship pass off it's shields?

I assume in much the same way as the 2nd Death Star was shielded by a genearator on Endor.

Yeah, hand't considered that. Fair enough, head-canon satisfied, moving right along!

I was debating whether to tell people about the stack, but why not. Here we go.

I am considering scrapping my Mon Mothma 3 Assault Frigates + CR90 base list as we crawl progressively closer to wave 2.

2 Assault Frigates, Nebulon-b, CR90A, Mon Mothma.

That's 2 ships of the line of battle, and 2 screening elements, instead of 3 ships of the line of battle and a screening element.

The 2 Assault Frigates will be a decked out Paragon and a more multi-rolled AFmrk2 A following. Then I have BOTH of what I mentioned above.

That's right, in a single turn, I can remove the Nebulon's rear shields, and one of each of the sides from the CR90, and restore FOUR shields to my Paragon, and STILL have the concentrate fire for the added black dice. Or use Leia and Raymus to change Paragon's Concentrate Fire to an engineering and the CR90 supplies an engineering token, with the redemption title in effect. So, 4+2+1 means 3 shields and moving one, OR 2 shields and a damage card. [Actually might remove redemption, might not be needed.] AND THEN on top of that, add 4 more shields to the one ship that they are trying to kill and that is 6 shields restored and a damage card removed.

If the CR90 or Nebulon B get in trouble, one can move it's shields to the other, and the Assault Frigates will move in for the block or kill.

Yeah, use the mass and the side arcs to keep my ships of the line of battle in-between the support ships and my enemy. Then I could also try Slaved Turrets on the nebulon, and Turbo-laser reroute circuits for the corvette, so when it does attack, it hurts. Okay, that's probably a bad plan, just take more Y-wings.

I still don't get it. How, lore-wise, does a ship pass off it's shields?


I assume in much the same way as the 2nd Death Star was shielded by a genearator on Endor.

That's.... that's a good one. It could mean that you installed some projector technology AND the team trained to use it.

Redemption and Leia and Projection Experts for an additional 17 points on a 51 or 57 point ship (68 or 74 points) means that around turn 4 onward you are doing just engineering commands while your ships don't need to assign engineering commands on the dials, because if you need some engineering, Leia will hook you up.

Redemption.png Leia-organa.png Projection_Experts.png

This is so EVE online it's silly. Love it. Repping hull+shield, plus command bonus? Looks like Armada just hit tech II!

Edited by D503

I dunno! I want to use it on Redemption, but I could hilariously buff my Tarkin corvette to be super support. They both have the same amount of shields in the pool.

This was originally 54 points, but now passes two shields and an engineering token (preferably to an injured ship), or two of the same tokens to two ships. Preferably alternating turns of that.

Now it is 68 points, so ouch. Maybe back to the drawing board.

Raymus-antilles.png Tantive-iv.png Swm12_redundant-shields.png Projection_Experts.png

Or

Redemption and Leia and Projection Experts for an additional 17 points on a 51 or 57 point ship (68 or 74 points) means that around turn 4 onward you are doing just engineering commands while your ships don't need to assign engineering commands on the dials, because if you need some engineering, Leia will hook you up.

Redemption.png Leia-organa.png Projection_Experts.png

Okay, still not too satisfied, still digesting this thing's impact. It really depends on how you build the list around it. But ultimate support ship ho! (besides Home One title, but that doubles the points)

You could almost have both of these for that about of points... hehe.

Remember that you only get 6 possible uses out of this. No damage happens 1st round, so at BEST 5 uses. CR90 has 7 shields, so losing 2 shields a turn will dry you out on Turn 5. Odds are you took minimal damage turn 2 with conservative movements, so you really have no need for Redundant if its staying out of the firing line. That'll get you to turn 6 comfortably before you run out of shields to transfer.

55 points for a VERY decent support vessel. Make it a CR90A and it's 60. I'd pay that for effectively 3 extra shields a turn on my front line ships.

So what about this card on a Nebulon-B swarm build?