Everyone's ambidextrous....
dual pistol wielding
RAW, there is no penalty. House rule, I'd probably take away the Defensive rank on the sword, and for the pistol I wouldn't allow aiming.
Raw, Maybe Maybe Not.. the rules specifically state that a set back die can be added for what ever the GM deems is appropriate.
I should be more clear, at the Scale of this system a Setback on using an offhand weapon is a bit much. It's not that I disagree with your premise just that unlike in other systems where you can -1 on a roll in this one the only choice you have is adding a whole Setback, which I think is a bit too much thats all. Plus I don't think the OP said that the Player wanted to switch hands.
Note, the intent of adding the setback die is not for switching hands... I would still require a Maneuver to switch hands...
the setback Die I would add is for using a weapon in the off hand shooting, or attacking with it in the case of the knife, as it is much more difficult to do things with your off hand than with your primary. Even with practice.
Indigo to wesley: I Must admit, you are better than I.
Wesley to Indigo: Then Why are you smiling.
Indigo: Because i know something you do not.
Wesley: and what is that?
Indigo: I am not Left handed!
When Han Solo uses his blaster one-handed (always), do you give him a setback die?
Not sure what you mean by "Always" as Most of the pictures i find from the movie show him holding the gun in his right hand.
whether somebody is left or right handed is not the contention. As the majority of people Are either Left or right handed with True ambidextrous people being in the minority.
(1% of the populace)
And Yes If "Han" were to play in the game I would give him a setback die for shooting with his Off hand. If he, or anyone else is shooting with a gun in both hands, The penalty, IMO is already accounted for in the increased difficulty.
Everyone's ambidextrous....
Not stated, Not implied. GM discretion.
My #1 rule as a GM when looking at a situation a player brings up is:
Just because the rules Don't state something, doesn't mean it should be ruled in favor of the players. Use Common Sense.
Common sense says 99% of the population is Either right or Left handed. If, For what ever Reason a Player choose or Needs to use his off hand to do something that requires a roll, I will apply a set back die.
Edited by SnowDragon
Everyone's ambidextrous....
Not stated, Not implied. GM discretion.
My #1 rule as a GM when looking at a situation a player brings up is:
Just because the rules Don't state something, doesn't mean it should be ruled in favor of the players. Use Common Sense.
Common sense says 99% of the population is Either right or Left handed. If, For what ever Reason a Player choose or Needs to use his off hand to do something that requires a roll, I will apply a set back die.
Good god will you relax, I was joking.
LOl not getting pissy about it.. LOL Just stating defense for my position.
In addition to the gunslinger, another great thing from Fly Casual is the Paired Weapons attachment. It's perfect for a pair of pistols, and reduces the advantage needed to activate the hit from the secondary weapon by one. It's cheap to boot. The only downside is that it takes a hardpoint on each weapon. If you're TWF though, it's probably worth it.
If you like the idea of penalizing someone for the off hand, maybe instead of a whole Setback Die, just add one Failure to the roll.
But also I would consider the +1 Failure to be the same as a Setback Die in regard to Talents. If the player has a Talent that removes Setback Dice for attacks for general reasons, allow the Talent to remove the +1 Failure as a removed Setback Die.
What you could do whenever a player needs/wants to attack with their off hand, put a Setback Die on the table with a single Failure showing. (They don't roll it, it is just as it is.) Then if a Talent allows them to remove general purpose Setback Dice, that die becomes one of their options for removals.
Edited by RLogue177If you like the idea of penalizing someone for the off hand, maybe instead of a whole Setback Die, just add one Failure to the roll.
But also I would consider the +1 Failure to be the same as a Setback Die in regard to Talents. If the player has a Talent that removes Setback Dice for attacks for general reasons, allow the Talent to remove the +1 Failure as a removed Setback Die.
What you could do whenever a player needs/wants to attack with their off hand, put a Setback Die on the table with a single Failure showing. (They don't roll it, it is just as it is.) Then if a Talent allows them to remove general purpose Setback Dice, that die becomes one of their options for removals.
A failure is the worst outcome of a setback die, so that would be a worse penalty than the die, which can come up blank.
Anyone who thinks a single set back die is a disproportionate Penalty.
I would as you to go ahead and try doing everything for a Day Using your off hand primarily. You might be surprised at how difficult doing Ordinary things, you naturally do with your primary hand, become when using your off hand.
Throw a Baseball with your primary hand at a target 20 feet away, then switch and see how often yo can throw that ball and hit the target with your off hand, throwing Just as quickly and throwing just as hard,
Anyone who thinks a single set back die is a disproportionate Penalty.
I would as you to go ahead and try doing everything for a Day Using your off hand primarily. You might be surprised at how difficult doing Ordinary things, you naturally do with your primary hand, become when using your off hand.
Throw a Baseball with your primary hand at a target 20 feet away, then switch and see how often yo can throw that ball and hit the target with your off hand, throwing Just as quickly and throwing just as hard,
I understand your argument but in FFGSW every PC is a hero and it's assumed that whatever they do that has a Skill attached to it (within the RAW) is something that they are competent at at the level of their Skill. If they use a weapon in their off hand they are able to do so without penalty. Unless they try to do it in a way that requires using the Two Weapon Combat rule in which case you apply difficulty etc. a per RAW.
So for a normal person applying an offhand penalty would be appropriate but for a SW PC it's not unless the GM thinks it's appropriate for the situation.
Edited by FuriousGreg
Anyone who thinks a single set back die is a disproportionate Penalty.
I would as you to go ahead and try doing everything for a Day Using your off hand primarily. You might be surprised at how difficult doing Ordinary things, you naturally do with your primary hand, become when using your off hand.
Throw a Baseball with your primary hand at a target 20 feet away, then switch and see how often yo can throw that ball and hit the target with your off hand, throwing Just as quickly and throwing just as hard,
When you're left handed ...... you learn to do a lot of stuff with your off hand because the world is made for right handed people. Sooooo while I may not be truly ambidextrous it's not like using my right hand makes my life that much harder.
Then again ..... I think adding the set back dice goes against the spirit of the mechanic. This isn't a game that is obsessed with handing out a mechanical bonus or penalty for everything. I think in keeping with how this game is written and promoted adding a set back dice is penalizing players for a detail that the system deems unimportant. Honestly when the point is to be heroic why does it matter if you're attacking with your off hand. If I wanted to play Star Wars with an off hand penalty I'd play d20 Star Wars
The upgraded difficulty for the attack and the need for advantages to activate a hit from the second weapon already accounts for using both hands... Now, if the person was only using their off-hand weapon, then I could see a setback die being added to the pool. But that is the case of just using the off-hand, not two-weapon fighting.
I would never penalize a player for using a weapon in an "off-hand" because I never worry about which hand is their "off hand".
"Off-hand", in my game (and RAW), is a concept that only comes into play when someone is trying to do things with both hands at the same time. Then the player chooses one to be the primary, and one to be the off hand. This could change from round to round.
I run a more cinematic game, not very simulation-y. I had my fill of overly complicated simulation rulesets from D&D to AD&D to 3E to 3.5, Pathfinder, Rolemaster, GURPS, and many, many others.
I am really beginning to enjoy the cinematic, narrative style of this game, and I run with it. My players enjoy it also.
That's the key. Fun. The players are heroes, not normal pleebs like you and I. They can make the impossible merely daunting simply by flipping a Destiny Point.
Everyone can do what they want in their game, and if everyone's enjoying it, then that's great.
I don't have a player in my game like Tuck3r's, but if I did, I would have zero problem with them using either weapon each round with no penalty. Only if they tried to use both at the same time would they suffer any penalties, and it would be according to the two weapon rules already in the book. Fantasy Craft did the same thing, and I found it a wonderful breath of fresh air when I discovered it all those years ago.
Edited by Lifer4700The only nuance is you pick a primary and a secondary weapon. You get the dice pool of the primary weapon.
Actually no you don't. You get the worse stat and the worse skill of the 2 weapons. Which encourages you to use the same kind of weapon. But for example if you dual weild blaster and vibrosword. You pick the worse stat and the worse weapon skill.
When Han Solo uses his blaster one-handed (always), do you give him a setback die?
Not sure what you mean by "Always" as Most of the pictures i find from the movie show him holding the gun in his right hand.
whether somebody is left or right handed is not the contention. As the majority of people Are either Left or right handed with True ambidextrous people being in the minority.
(1% of the populace)
And Yes If "Han" were to play in the game I would give him a setback die for shooting with his Off hand. If he, or anyone else is shooting with a gun in both hands, The penalty, IMO is already accounted for in the increased difficulty.
He shoots the gun one handed. do you give him a setback die? What if he is holding a comlink in his hand do you give him a setback die for that? I hope not because that is kind of a crappy thing to do.
The upgraded difficulty for the attack and the need for advantages to activate a hit from the second weapon already accounts for using both hands... Now, if the person was only using their off-hand weapon, then I could see a setback die being added to the pool. But that is the case of just using the off-hand, not two-weapon fighting.
That is what i was saying.. If they are only using their off hand
When Han Solo uses his blaster one-handed (always), do you give him a setback die?
Not sure what you mean by "Always" as Most of the pictures i find from the movie show him holding the gun in his right hand.
whether somebody is left or right handed is not the contention. As the majority of people Are either Left or right handed with True ambidextrous people being in the minority.
(1% of the populace)
And Yes If "Han" were to play in the game I would give him a setback die for shooting with his Off hand. If he, or anyone else is shooting with a gun in both hands, The penalty, IMO is already accounted for in the increased difficulty.
He shoots the gun one handed. do you give him a setback die? What if he is holding a comlink in his hand do you give him a setback die for that? I hope not because that is kind of a crappy thing to do.
If he is shooting a 2 Handed gun one handed (I.e. a Rifle/Heavy weapon?) Why yes, yes I would. actually I would probably Upgrade a difficulty die.
For a Blaster pistol? No, Though I might give a Boost die for Bracing a Pistol with both hands.
Holding a comm link in the Off hand? No... Unless he is trying to throw the comm link at some one. (throw, not toss)
But if your saying holding the comm link in the same hand as the Pistol or Rifle? Then yes... because something is interfering with the proper use of the gun.
When you're left handed ...... you learn to do a lot of stuff with your off hand because the world is made for right handed people. Sooooo while I may not be truly ambidextrous it's not like using my right hand makes my life that much harder.
Scissors.
Actually no you don't. You get the worse stat and the worse skill of the 2 weapons. Which encourages you to use the same kind of weapon. But for example if you dual weild blaster and vibrosword. You pick the worse stat and the worse weapon skill.The only nuance is you pick a primary and a secondary weapon. You get the dice pool of the primary weapon.
I guess my post was misinformative considering the context. Most people I have seen dual wielding are using two of the same weapon, or at least two weapons that use the same skill.
In either case, things like accurate, that give you boost dice, are only used if it is on the primary weapon. If your secondary weapon is accurate, you will not get any boost dice when you roll.
The only nuance is you pick a primary and a secondary weapon. You get the dice pool of the primary weapon.
Actually no you don't. You get the worse stat and the worse skill of the 2 weapons. Which encourages you to use the same kind of weapon. But for example if you dual weild blaster and vibrosword. You pick the worse stat and the worse weapon skill.
... but you still pick one weapon that is primary and that is the one that does damage on a successful hit.
If a character's concept is holding both weapons I wouldn't penalize them for their concept. If a character normally holds one weapon and suddenly holds two maybe a setback for the first time or two holding them. I do agree if your hands are full a setback for other actions might apply
I think the maneuver cost to draw each is enough of a penalty to wielding 2 weapons but firing with one. And if they spent XP on Quickdraw and Improved Quickdraw, then that should be okay too. That would mean that they spent XP to build the character they wanted.
I also agree that a setback to perform certain tasks is fair. But this would occur regardless of if you are using two-weapon fighting or just having a weapon in each hand but using one or the other. There's no need to differentiate the two scenarios.
Edited by kaosoeHonestly in a system that doesn't have a mechanic for ambidextrous and thus there is no way for the player to negate the penalty I see no point in handing out a penalty for off hand use. Pretty much the player is left with being screwed anytime he picks up something in his off hand and that seems unfair to the player.