A player is asking about using two pistols at the same time and I could swear I read about it some where but can't find it now.
dual pistol wielding
Two-weapon combat, page 210 of the Core Rulebook.
If your player doesn't mind spending some money, direct him or her to "Fly Casual" the smuggler book and check out the Gunslinger specialization. The spec is amazing and is all about using two pistols.
Edited by kaosoeTwo Weapon Combat, p210 Core rules. Basically, for two pistols it's +1 difficulty (add one purple), and if you get 2 Advantages you can spend it to get the second hit.
Edit: kaosoe ninja'd!
Edited by whafrogYup. It's a very long bit of rules for a pretty simple concept. Whafrog summarizes it well.
Two Weapon Combat, p210 Core rules. Basically, for two pistols it's +1 difficulty (add one purple), and if you get 2 Advantages you can spend it to get the second hit.
Edit: kaosoe ninja'd!
Thanks, do you know the page reference for it in AOR, I think he has that book.
So does the second hit do base damage or do you add uncancelled successes as per a normal hit to the second one?
All successes count on each hit
AoR p. 224
In my experience you do not start to be effective till 3 or 4 yellow dice with dual weilding.
The only nuance is you pick a primary and a secondary weapon. You get the dice pool of the primary weapon. As long as you are using two weapons that use the same skill, anyway.
Edited by rowdyoctopusWell summarized whafrog, also, he just walked into the post with a big blue box and an awesome profile pic, so you should probably listen to the guy
Edited by Tuck3rAlso this reminds me of a question i'm still deciding on, Our Twi'lek has a habit of wielding a vibrosword in one hand and her holdout blaster in the other, so she doesn't have to spend her maneuver switching, but could she use the rules for double wielding at engaged range? or would they both have to be melee or ranged to double wield at all. I figured i would hit ppl up for advice before it comes up
Also this reminds me of a question i'm still deciding on, Our Twi'lek has a habit of wielding a vibrosword in one hand and her holdout blaster in the other, so she doesn't have to spend her maneuver switching, but could she use the rules for double wielding at engaged range? or would they both have to be melee or ranged to double wield at all. I figured i would hit ppl up for advice before it comes up
You can use both, it's just that it's particularly difficult since you've got to take the lowest Characteristic between the two, and the lowest Skill, and the highest difficulty (a base of 2 Difficulty Dice at engaged), and you're adding 2 Difficulty Dice on top (1 for dual wielding, and an extra 1 for using two weapons that require different skills). So you're looking at 4 Difficulty before anything like Defense, Adversary, or whatever else is added.
Also this reminds me of a question i'm still deciding on, Our Twi'lek has a habit of wielding a vibrosword in one hand and her holdout blaster in the other, so she doesn't have to spend her maneuver switching, but could she use the rules for double wielding at engaged range? or would they both have to be melee or ranged to double wield at all. I figured i would hit ppl up for advice before it comes up
Is she trying to land both hits, or just keeping the two weapons out and only using one?
if she is just using one and holding the other in the off hand, I would apply, at the very least, a set back die to the of hand any time that weapon is used... otherwise I would require the maneuver still to fumble about switching a weapon to primary hand.
Better yet, Isn't there a weapon attachment for a bayonette knife?
Also this reminds me of a question i'm still deciding on, Our Twi'lek has a habit of wielding a vibrosword in one hand and her holdout blaster in the other, so she doesn't have to spend her maneuver switching, but could she use the rules for double wielding at engaged range? or would they both have to be melee or ranged to double wield at all. I figured i would hit ppl up for advice before it comes up
This PC isn't using Two Weapon Combat when holding a weapon in each hand. Only when they choose to Attack with both weapons in a single Action do you use the TWC rule.
FFGSW's RAW treats holding two weapons and Attacking with them significantly different than other systems.
if she is just using one and holding the other in the off hand, I would apply, at the very least, a set back die to the of hand any time that weapon is used... otherwise I would require the maneuver still to fumble about switching a weapon to primary hand.
Better yet, Isn't there a weapon attachment for a bayonette knife?
You could but that would be unnecessarily punitive. I do however add Setbacks for manoeuvres that would reasonably require a hand (jumping over a counter, opening a door ect.)
I don't see it as unreasonable... but we are both entitled to our opinion.
Part of the penalties for using two weapons at the same time is to represent the fact that it is more difficult for people to do something with an off hand, That in it'self is a Fact of life.
The player is Trying to meta game to avoid the penalty of drawing a weapon. Okay, I can understand that, but unless the player switches weapon hands with the objects to put the one they are going o use in this action in the primary, then the off hand should suffer in "accuracy".
Also, Go get a Supper soaker and a Large Bowie knife(combat knife) Even a large Kitchen knife will do for approximation. (Be careful kids not to cut yourself.
Now put the Gun in your pocket and then practice drawing it. See how quick and easy you can do that, because that requires a Maneuver.
Now pick up the gun and the knife, one in each hand.... and now try switching hands with them and see how qucik and easy that is compared to Drawing the weapon.
OOhh You say "I can jsut Toss them juggler like in the air from hand to hand?' mm Dangerous.. I'll give you that attempt, Make a coordination check.
Oopps you failed.. you dropped one of the weapons....
Oops you failed with threat...you dropped both weapons.
Hey, you succeeded, with threat, you cut your hand catching the knife, your know at 1 set back die till the end of the encounter due to pain holding things in that hand.
Oh? you failed with a despair. You dropped both weapons, the Knife dropped and stabbed you in the foot, Or the gun hit the ground and went off in a random direction, we will roll to see who'se direction it went off in... you are #1 and 2... everyone else is XX.
Me Personally? Having Used Handguns before, and trained in martial arts to use a knife and disarm people, I will just take the maneuver to draw or switch hands.
And I am not Taking away any benefit.. a Set back Die is Less than a full difficulty die... so there is some benefit.. as long as they aren't trying to use both at once.
Edited by SnowDragonRAW, there is no penalty. House rule, I'd probably take away the Defensive rank on the sword, and for the pistol I wouldn't allow aiming.
I should be more clear, at the Scale of this system a Setback on using an offhand weapon is a bit much. It's not that I disagree with your premiss just that unlike in other systems where you can -1 on a roll in this one the only choice you have is adding a whole Setback, which I think is a bit too much thats all. Plus I don't think the OP said that the Player wanted to switch hands.
Edited by FuriousGregWhen Han Solo uses his blaster one-handed (always), do you give him a setback die?
The player is Trying to meta game to avoid the penalty of drawing a weapon. Okay, I can understand that, but unless the player switches weapon hands with the objects to put the one they are going o use in this action in the primary, then the off hand should suffer in "accuracy".
That's not metagaming, it's just a good idea.
I am still learning the system, is there such a thing as an off-hand in the system?
Two weapon combat.
Two weapon combat.
Yes I read that, I am asking is this:
Assuming a right handed PC attacks with a knife he holds in his left hand for some reason (his right hand is empty), does that PC suffers any penalty for that?