Squats in Rogue Trader

By player359820, in Rogue Trader

I want to use some Squats in my campaign, but I have left my WFRP books in Central Florida. Can anyone post the stats for Dwarves? Also, any useful info on Squats would be nice, since all my experience was with Epic.

I would also like to have a Beastman bodyguard for my villainous Rogue Trader enemy. Any ideas?

As for the "Beastman bodyguard" make him an Arch-Militant and use the mutations table to give him in the minimum the hybrid mutation making him part human, part animal and bingo you've got what you want.

Want him to be far removed from humanity and well warp twisted, give him more mutations. Want him to still be more human, leave it at the hybrid.

Well Arbentur, I wanted the Beastman to be the atypical ones they used for Epic scale Imperial Guard, basically a minotaur man. an Ogryn would be more canon, but the beastman is just so wierd.

You could probably also use the beastman stats from WFRP.

I also believe there is a PDF by a fan for beastmen in 40K and we all know of no_1_h3r3's excellent Abhuman article.

I thought they were eaten by Tyranid, better leave'm eaten and digested.

Space Dwarfs just sound.....brrrr...

Santiago said:

I thought they were eaten by Tyranid, better leave'm eaten and digested.

Space Dwarfs just sound.....brrrr...

No worse then space elfs, space orks or space nazis.

Its all on how they are done. Imagine a First and Only type regiment of Squats, only like the Last and Lost. Or a colony of squats that are out in the koronus expanse trying to rebuild their culture and heritage after the nids ate it all. Course who knows how they react when they unearth an Halo Device or an ancient evil khonite temple?

As far as the beastman goes, somebody, I believe 'Lightbringer' posted a wonderfull set of rules for a "manhound." A manhound is a genetically and surgically modified canine with primate-level intelligence that walks upright. Hilarious, adorable, and potentially quite dangerous. One of these beasties shows up in Ravenor. Do have a look at Lightbringer's post (if Lightbringer it was, forgive me if I've mis-attributed), as its a charming read and probably has more of a place in an RT campaign than in a DH campaign...

You could name the squats demiurgs, made them as a spaceship based race (just as eldar) and you are done with de fluff. for stats I will recomend use this as birthworld (same as dwarf in wfrp) you will need to work over the initial skills and talents.

BS 20+2d10

WS 30+2d10

Strength 20+2d10

Toughness 30+2d10

Agility 10+2D10

Intelligence 20+2d10

Willpower 20+2D10

Fellowship 10+2D10

Santiago said:

I thought they were eaten by Tyranid, better leave'm eaten and digested.

Space Dwarfs just sound.....brrrr...

That was a lie invented by the original publishers to cover up the fact that they had created the Squats and felt that they had not done them justice. I did not like the "biker" aspect, but otherwise I thought the exo-armor, dreadnaughts, and weapons were cool.

I feel that the Squats can be reenvisioned and given justice. They are just another abhuman race, and since the Dwarves had a tendency towards isolation, I do not see how there could not be survivors, even if the Tyranids did eat a good many of them. In fact, making them great Tyranid fighters would make sense.

Thanks for the info Idaho.

Idaho said:

You could name the squats demiurgs, made them as a spaceship based race (just as eldar) and you are done with de fluff. for stats I will recomend use this as birthworld (same as dwarf in wfrp) you will need to work over the initial skills and talents.

BS 20+2d10

WS 30+2d10

Strength 20+2d10

Toughness 30+2d10

Agility 10+2D10

Intelligence 20+2d10

Willpower 20+2D10

Fellowship 10+2D10



BS 20+2d10

Strength 20+2d10

Toughness 25+2d10

Agility 15+2D10

Intelligence 20+2d10

Willpower 20+2D10

Fellowship 15+2D10

I don't see a good reason to raise starting WS or BS, in WFRP yes, but not in 40k.
I think this is a more balanced version of the squat.

Tech-Use and Trade (Technomat) as basic skills
Speak Language Demi-Urge as bonus skill
Void-Accustomed as trait
Resistance (Cold), Hardy as Talents


I thought the official line was that most of the Home Worlds (the Squat Empires) at the Galactic Core were overun by the Tyranids which led to the disintergration of the various Leagues each Squat belonged to. The survivors (rescued by an Imperial Crusade for that purpose) were then absorbed into the Imperium (who had previously found it to problematic) and they're still working out all the ... issues, that entails.

Isn't the timeline for the Calixis Sector (and presumably the Koronus Expanse) set well befre the Tyranids arrival?

HappyDaze said:

Isn't the timeline for the Calixis Sector (and presumably the Koronus Expanse) set well befre the Tyranids arrival?

Nope. The first Tyranic War started in 745.M41. The current time of DH/RT is somewhere around 812-816.M41.

However, if one wished to have space dwarves, there's no logical reason why half a zillion high grav mine worlds wouldn't breed short stout tough minors with a rough outlook and perhaps a strong ancestral worship thing or what ever they had going on... never mind those who actually would have escaped. While the squats no longer have an official army independent of the Imperium and an official society independent of it was well doesn't mean that on some mining worlds, such a culture with such short statured folks wouldn't have arisen as well.

Oh dear the re-release time for squats has been reset again.... I think squats have had their day. I still fondly remember them though.. .Stunted little bikers on trikes and creators of colossal engines of war (Land trains anybody?- A nice vehicle for a rogue trader for a Rogue Trader to ferry himself about in)

There is no reason though why isolated pockets of them could not have survived in the imperium, but I gather that they would be quite happily exterminated as abhumans by the imperial creed, and the mechanicus never approved of their blasphemous tech tampering. No reason why your archeotech plasma drive isnt old squat tech tha needs a generation of squat artificiers to run, but squat characters in your campaign...I guess so.... in the expanse anything is possible after all

Where can that article on abhumans be found?

Graver said:

...there's no logical reason why half a zillion high grav mine worlds wouldn't breed short stout tough minors with a rough outlook and perhaps a strong ancestral worship thing or what ever they had going on...

In my experience most minors don't even listen to their parents, let alone worship their ancestors - you got the rough outlook right, though. :P

As has been said, whatever Squats are left are a scattered remnant, resorting to selling their technical skills and military prowess to the highest bidder. I could see bands of Squats vying for a well-paying position in a Rogue Trader's expedition, though the space required to store the necessary rations for such a group would undoubtedly be more than what is required for normal human soldiers.

Eriedm said:

Where can that article on abhumans be found?

In the link in my signature, below. It's called Something Other Than Human , and contains rules for Ogryns, Ratlings and Squat player characters in Dark Heresy.

I did not ask if anyone thought I should use them or not; the 40k I was most fond of was the early days of it, EPIC, and I loved the Squats. I am going to be using them, and I am also going to be using Zoats and whatever early stuff I like.

As far as the Imperium exterminating them, I think that they have assimilated them in most instances, and who knows how many high-tech Squat worlds the Tech Priests protect or hide.

The Imperium is so huge that ANYTHING is possible. Isolated Squat pocket empire in the Koronus Expanse? Done.

I will post the stats I create and the worlds, as well as the plot and the primary characters.

The Squats will rise again!

Grand Inquisitor Fulminarex said:

The Imperium is so huge that ANYTHING is possible. Isolated Squat pocket empire in the Koronus Expanse? Done.

I will post the stats I create and the worlds, as well as the plot and the primary characters.

The Squats will rise again!

Amen brother.

Thanks for the links

So here is the plot for the Squats (no ryme intended)

In my setting, which is canon to the point of the Squat worlds, the Squats inhabit a 3 system pocket empire, hidden by 3 seperate field generators which hide the 3 systems entirely. These field generators date from the Dark Age of Technology. These 3 worlds are also linked by a mini-webway, also from the Dark Age.

The Orcs have stumbled upon the least populated world and decimated it, and in the process discovered the whereabouts of the other 2 worlds. Looting the first world (Kazadur), the Orcs then outfit their ships with amazing tech devices, then commence to fight amongst themselves. They eliminate each other, one vessel escapes, and it is this vessel that the Rogue Trader and his vessel are attacked by. They players need to win the engagement, the Orcs are weakened by hunger and power source problems, so this engagement should go over easily.

After capturing the Orc vessel which is useless they discover that it is equipped with a teleportium. one which also links to the mini-webway of the Squats. I am going to give them one other piece of archeotech, but havent decided what yet. Maybe an Eldar pulse laser array. They also discover how the Orcs came across the teleportium, and the pocket empire. They do not discover that the teleportium links to the webway until they are attacked by a Squat war party, which had been raiding the Orcs, and now hits the players ship from within (if they hooked it up).

That is as far as I got so far. A space battle segment, some looting, and some mysteries.

Grand Inquisitor Fulminarex said:

I did not ask if anyone thought I should use them or not; the 40k I was most fond of was the early days of it, EPIC, and I loved the Squats. I am going to be using them, and I am also going to be using Zoats and whatever early stuff I like.

As far as the Imperium exterminating them, I think that they have assimilated them in most instances, and who knows how many high-tech Squat worlds the Tech Priests protect or hide.

The Imperium is so huge that ANYTHING is possible. Isolated Squat pocket empire in the Koronus Expanse? Done.

I will post the stats I create and the worlds, as well as the plot and the primary characters.

The Squats will rise again!

Good to see someone else who is happy to ignore canon when they feel like it. I'm all for using races that are no longer official according to GW's viewpoint. In my current WFRP game I am including both Fimir and the followers of the fifth chaos god Malal. Hope the campaign goes well.

Grand Inquisitor Fulminarex

Here here on the Squats. do your thing brother. I have one in amongst my Acolytes - a Guild Engineer. his completely irreverent way with machines raises the hackles of the Tech Priest but he has proved his worth far more than the tech holy roller.

Zoats eh? i did debate bringing them back in but as their own race not affiliated to the Tyranids in any way shape or form.

If your interested i have a pdf version of the full squat history and army list.

I think the general answer to that would be...yes.