Character creating adventure

By Xalac, in Star Wars: Force and Destiny RPG

Hi!

I've hade this idea for awhile now. An adventure where you go through the character creation. Example that you get mission from a master and by doing this mission you will learn your skills and career etc.

Have anyone done an adventure like this before and if so how did it work?

Not in a tabletop game honestly the main issue I see is that the Adventure would need to last months or years for many careers and specializations

I believe there are some PC games which use similar systems though.

What I had in mind when it comes to careers and specialization is too have some kind of test too determine what the character in question is leaning towards.

I have already an adventure in mind but I just need the input in what way I can implement the character creation too it. To put the adventure in short is the PCs will go on a pilgrimage and along the journey they will visit different temples too learn different parts of character creation.

The original Traveller game had a rather lengthy semi random character generation process. Random rolls would be made based on the players choices and after many such rolls on all manner of charts you would have a character. Perhaps you might try something like that.

I remember they did this in the 4e red box. Pretty clever.

The original Traveller game had a rather lengthy semi random character generation process. Random rolls would be made based on the players choices and after many such rolls on all manner of charts you would have a character. Perhaps you might try something like that.

hmm that's sound interesting. I should look into Traveller.

I can add that I got my inspiration from the book "Into the void" which is based on the dawn of the Jedi comic books

The idea seems familiar, almost like I've read this in another RPG before or even experienced something similar in a video game. In any case, it seems like a great experiment to run for this game system! The first session could be run like a tutorial level in a console game.

The closest thing I've experienced to this idea was a player who came in on a game in progress. He simply named his race and class and began making his character while the scene in game kept going on. But to do this for a whole group would take a bit of planning as well as a variety of encounters to introduce various game elements and rules. I hope you run with this idea, I look forward to finding out how it goes!

Shadows of the Demon Lord has a pretty similar set-up to what the OP posited. Namely, in SotDL the PCs are a bunch of 0th level scrubs with not much to their name, and it's only after completing their first adventure get to take that initial level in a heroic/adventuring class which makes them actual adventurers. It's an interesting idea, and quite a change from the norm for fantasy RPGs where you start out at 1st level and have a decent amount of training under your belt when the campaign begins.

For this system though, I don't think that approach would work quite as well, as it's largely built around the PCs being equivalent to 1st level characters with a substantial amount of training (skill ranks, talents, and/or Force powers) under their belts before the campaign proper begins.

The original Traveller game had a rather lengthy semi random character generation process. Random rolls would be made based on the players choices and after many such rolls on all manner of charts you would have a character. Perhaps you might try something like that.

Yeah, but wasnt one of the options in the flowchart that your character dies?

If you did a flowchart of all of the options, you could do an old style "turn-to-page" adventure for the characters. It might feel like the first 10 levels of SWTOR, but in essence, that is what you are crafting... a Career and a starting Specialization. Might be kind of fun, but you would have to be very precise in the situations you presented.