Its seems a no-brainer, but designing games for one Brand that can be played with all three makes good business sense.
https://www.fantasyflightgames.com/en/news/2015/9/28/scars-of-war/
Edited by DesslokIts seems a no-brainer, but designing games for one Brand that can be played with all three makes good business sense.
https://www.fantasyflightgames.com/en/news/2015/9/28/scars-of-war/
Edited by DesslokThis article sort of made me wonder if F&D is not exactly flying off the shelves, or something. I know I still haven't bought mine, yet.
I listened to Order66, and they said some people waited to play this game until this book came out. So I have a feeling they are doing fine on the sales of F&D. I mean it's jedi/sith, that's one of the trademarks of Star Wars. That's honestly what I did, I waited for this book to come out. The system didn't seem complete for me, so I waited. Now I am playing and picking up some other books but F&D was the first book I bought.
My thinking was the reverse: they're telling Edge and Age players why they should buy it.
No big deal, though - more sales is a net win for us all.
Edited by I. J. ThompsonMy thinking was the reverse: they're telling Edge and Age players why they should buy it.
No big deal, though - more sales is a net win for us all.
Yeah that's a solid point for sure. When I read the first post, was trying to figure out how my party of players would be interested, with a mix of jedi and smugglers/bounty hunters. I did like what I read about how those classes would be interested.
This article sort of made me wonder if F&D is not exactly flying off the shelves, or something. I know I still haven't bought mine, yet.
Unlikely, I imagine that the game is doing pretty well for itself. Likely better than the other two did in the same time period after release considering the upcoming movies are generating greater interest in all things Star Wars anyway. What is more likely the case is that FFG doesn't want people to be just Force and Destiny buyers or Age of Rebellion buyers or Edge of the Empire buyers. Like a smart company they want their customers buying all 3 lines and thus cross promoting and writing your adventures to be usable in the other lines makes it easier to talk people into buying all 3 gaming lines.
This article sort of made me wonder if F&D is not exactly flying off the shelves, or something. I know I still haven't bought mine, yet.
Nah, it's not uncommon to see suggestions for incorporating the other lines in products like this.
'Canned'?
'Canned'?
Yeah, that bit had me scratching my head as well...
'Canned'?
Yeah that makes me think the product is being cut.
Yeah my group is all over F&D and EotE.. but none of us have any interest in AoR, just not our thing. Will most likely pick it up AoR at some point, but that's a ways off after buying all the other books I want.
It is just them making sure to highlight all the main books. Basic sells.
When the article says the adventure "was also designed to be completely playable by roleplaying groups involved in Edge of the Empire and Age of Rebellion campaigns" that probably just means that you don't a particular force power or FaD talent to succeed in the adventure (and if it is wirtten well that should be case anyway, I'd hate to fail a campaign because no one in the group took battle meditation).
All three books share core mechanics so it isn't like they have to change stats or anything drastic. It is fairly easy to write in some hooks for non-force characters: the lure of profit, a potential weapon/resource for the rebellion, helping an old friend, owing someone a debt, wrong palce wrong time, jedi spirit is haunting you, your ship breaks down and you stumble into the plot, etc.
Bearing in mind FFGs W40K RPS, all in the same vain, same mechanics but very separate games, this is a curious move to me.
My initial thoughts are basically that there is very few places they may be able to expand F&D characters, maybe a big focus on the dark side, maybe a specific Jedi Handbook, but introducing non-force user PCs in F&D is probaly against product lines' charter.
However chuck in the other game settings and you have a ready host of character options for the game, whilst promoting the F&D concepts. Baqsically in SW not everone wants to be a force user, there are a lot of Han Solo's and Bobba Fetts out there
Bearing in mind FFGs W40K RPS, all in the same vain, same mechanics but very separate games, this is a curious move to me.
Not exactly the same, sure the core dice mechanic might be the same (except the unnatural characteristic) but after that the different W40K games become A LOT different, from the rules about psykers to the gear rules to the xp/power ratio, and let's not even go into the different skills and the fact that some WK40K games don't even use career tables.
All of that isn't true about the star wars game, all of the system is the same between the "3 star wars games" and almost anything (if not everything) can be used interchangeably between the 3 games.
'Canned'?
Yeah, as in prepackaged, sits on the shelf until you need it. Like a can of ravioli.
When I read can I think of trash canned. And I wish Chronicles was sitting on the shelf, because it's needed.
It could be due to the simple fact that of various RPG supplement types, pre-written adventures tend to have the poorest sales. The amount of new crunch is generally limited, and really only one person in the group (the GM) needs to buy a copy, as opposed to stuff like the core rulebooks (though those can be shared) or career/class splats which offers lots of new crunch for players.
So if FFG wants to try and entice players of EotE and AoR to pick up this adventure (and maybe even branch out into FaD), it's not a bad marketing move. EotE and AoR are at pretty opposite spectrums of the Star Wars experience, so adventure books for one generally don't cross over so well with the other. FaD (to me at least) sits in a kind of odd middle place between the two, as PCs from that book can easily work within an EotE or AoR game, and themes from those two lines can also be worked into a FaD game with as much extra effort as might be needed to get an AoR group to undertake the Beyond the Rim adventure or an EotE to play along with Onslaught on Arda I after the initial chapter.
To me canned = trashed. This topic had me worried/confused for quite a while!
It could be due to the simple fact that of various RPG supplement types, pre-written adventures tend to have the poorest sales. The amount of new crunch is generally limited, and really only one person in the group (the GM) needs to buy a copy, as opposed to stuff like the core rulebooks (though those can be shared) or career/class splats which offers lots of new crunch for players.
Many RPG publishers are now producing hybrid products which consist of an adventure, setting material, character crunch options and some background fluff. I think it makes good sense as these type of products appeal to GMs and players, and probably sell better.