Forced to use MP gained from fatigue when No Rest for the Wicked is used?

By MechBFP, in Descent: Journeys in the Dark

Hey guys,

I tried to find an answer for this everywhere but couldn't find anything official.

When a hero uses a fatigue to gain a movement point the overlord can play the "No Rest for the Wicked" card. Now this card says that the monster movement is triggered when the movement point is used.

So the question is, can the hero choose to NOT use that movement point so that the overlord can't move a monster?

I can't find anything that definitively says whether a movement point gained through the fatigue has to be used or not.

Edited by MechBFP

Suffering fatigue provide you movement points. At no time are you forced to spend all your movement points. Just like if you declare a move action, have a speed of 4, but only move 2. Nothing states that you have to spend it all.

If you chose not to spend the movement point you acquired by suffering fatigue, because the OL played "No Rest For The Wicked", all that happens is you have wasted a fatigue.

Of course, the OL has also spent a card. Consider it a game of chicken.

Edited by any2cards

Edit: I was wrong.

Edited by Zaltyre

Note that once the card is in play, though, The OL can move monsters based on when you SUFFER the fatigue, not when you SPEND the MP gained from it. So that first chosen monster moves when the fatigue used to trigger the card is spent. For the rest of the round, though, he gets to move a monster once the fatigue is suffered.

http://www.descentinthedark.com/2nd/no-rest-for-the-wicked/

"Choose 1 monster to move 1 space immediately after the hero spends the movement point. "

Edited by MechBFP

But right after that:

"Until the start of your next turn, you may trigger this ability each time a hero suffers 1 fatigue to gain an additional MP."

While typing, I realize I may be reading that wrong, since 'this ability' refers back to the top of the card, where you have to wait for him to spend. I was reading it as "each time a hero suffers an additional fatigue YOU gain an additional MP." I see now that probably isn't the case.

Does anyone have an official answer to this based on the rules or official FAQ that I perhaps overlooked during my search?

If not then it looks like I will have to submit this to be officially answered by FFG.

Does anyone have an official answer to this based on the rules or official FAQ that I perhaps overlooked during my search?

If not then it looks like I will have to submit this to be officially answered by FFG.

If you are referring to the comment I made about the card functioning differently after it as been played as opposed to the initial time, I retract what I said- the monster gets to move when the hero SPENDS the movement point in both cases.

If you're referring to whether or no a hero is forced to spend the movement point, he is not- there is no ambiguity there. I can point you to the rules if you wish:

Both from page 8:
"The player may choose to move fewer spaces than his hero’s Speed."
"A hero may suffer fatigue to receive additional movement points during his turn. For each fatigue suffered, the hero receives one movement point. ...During his turn, before or after resolving an action or during a move action, a hero may suffer fatigue to gain movement points."
In the first excerpt describing move actions, it describes that when a hero performs a move action, he gets MP up to his speed, and explicitly can move fewer spaces if he wishes (that is, leave MP unspent.) Suffering fatigue is just another way to get MP, and these MP are never mandated to be spent.
Edited by Zaltyre

Does anyone have an official answer to this based on the rules or official FAQ that I perhaps overlooked during my search?

If not then it looks like I will have to submit this to be officially answered by FFG.

If you are referring to the comment I made about the card functioning differently after it as been played as opposed to the initial time, I retract what I said- the monster gets to move when the hero SPENDS the movement point in both cases.

If you're referring to whether or no a hero is forced to spend the movement point, he is not- there is no ambiguity there. I can point you to the rules if you wish:

Both from page 8:

"The player may choose to move fewer spaces than his hero’s Speed."

"A hero may suffer fatigue to receive additional movement points during his turn. For each fatigue suffered, the hero receives one movement point. ...During his turn, before or after resolving an action or during a move action, a hero may suffer fatigue to gain movement points."

In the first excerpt describing move actions, it describes that when a hero performs a move action, he gets MP up to his speed, and explicitly can move fewer spaces if he wishes (that is, leave MP unspent.) Suffering fatigue is just another way to get MP, and these MP are never mandated to be spent.

The issue is that overlord is arguing that the sentence "the player may choose to move fewer spaces that his hero's speed" doesn't apply to fatigue gained movmenent points because those are not gained with "speed".

He can argue that all he likes- there is no default "you must spend movement points" rule. That sentence on page 8 is the standard, it is not somehow an exception. This is the only information anywhere in the rulebook, which states clearly (granted, in the context of move actions) that just because a player has MP does not mean he has to spend them.

I suppose if you wanted to stretch it, you could look at the FAQ:

Q: If a skill or ability allows a figure to gain movement points during
another player’s turn, when can those movement points be used?
A: Any movement points gained during another player’s turn, such as
if the Wildlander uses the First Strike skill with the Running Shot skill
during the overlord’s turn, must be used immediately. If these movement
points not used before the active player resumes his turn, the movement
points are lost.

That is, the player EITHER spends them OR loses them. Therefore, the player necessarily has a choice in the matter. If your OL wishes to argue that "only applies to MP gained outside of your turn" he is free to do so- but he is wrong.

As a general rule, any MP left over at the end of your turn, or when you are instructed to "end a move action" are lost.

I have played the Punisher class, it's a lot of fun. "No Rest for the Wicked" is a good card even if you don't get a lot of monster movement out of it- that isn't really where its value lies. It's real strength lies in forcing the heroes to choose between giving you an advantage or restricting fatigue movement, which usually necessitates taking move actions they weren't planning on.

Edited by Zaltyre

Thank you for your thoughts. As the heroes we were making the exact same argument using those exact same rules.