Killing many minion in a single attack

By Korlall, in Star Wars: Edge of the Empire RPG

I just bought Edge of the Empire Beginner game so I'm kind of new to these rules (But have a lot of experience with RPG, mostly Pathfinder).

Let's say we have a group of 3 minions which have 5 Wound Treshold each (so 15 for the whole group)

Due to previous rounds, the group has taken 4 wounds.

Let's say a PC hit the minion group for 6 wounds, does that kills 2 minions in a single strike?

Let's say that this same attack roll offered enough advantages to trigger a critical hit. Does the attack kills all the 3 minions ?

As written, here's how it works.

If each minion's wound threshold is 5, then the group loses 1 minion at 6/11/16 wounds.

So in your example, the second attack leaves the group at 10 wounds, so it still has 2 minions.

If that attack dealt a crit, it would also deal an additional straight 5 wounds, leaving one minion seriously reconsidering his/her/its life choices.

This topic confuses a bunch of newcomers. Lets address your questions first:

Let's say we have a group of 3 minions which have 5 Wound Treshold each (so 15 for the whole group)

Due to previous rounds, the group has taken 4 wounds.

Let's say a PC hit the minion group for 6 wounds, does that kills 2 minions in a single strike?

Yup.

Let's say that this same attack roll offered enough advantages to trigger a critical hit. Does the attack kills all the 3 minions ?

Again, yup. Each critical hit you trigger on a group of minions kills one. Also, note that you'd only apply soak once.

From what I understand, one round in the pathfinder system is 6 (or 5) seconds. Static. Codified. Them's the rules. That's not the case in this game; here, a single round doesn't have a static definition. Similarly, a single attack roll in this game does not represent a single shot or a single weapon swing. Instead it represents a series of attacks (multiple shots, multiple swings) at a single target (e.g. PCs, Rivals, & Nemeses) or a group of targets (Minions).

So an attack on a group of minions most likely a series of shots, and if enough of those shots connect, you can drop an entire group of minions. It's not like single fired shot kills a bunch of guys.

Keep in mind that you can only activate a single critical injury roll per successful hit. Each additional critical injury you activate just adds an extra +10 to the roll.

So if you spend enough advantage to activate the critical injury effect for your weapon 2 times, you would still only kill one minion, not two.

Edited by kaosoe

So if you spend enough advantage to activate the critical injury effect for your weapon 2 times, you would still only kill one minion, not two.

Well... it's not uncommon for tables to allow a crit to drop an additional minion for each +10 to the crit roll that would would have happened. It's not RAW per se, but it's not much of a stretch for a house rule.

So if you spend enough advantage to activate the critical injury effect for your weapon 2 times, you would still only kill one minion, not two.

Well... it's not uncommon for tables to allow a crit to drop an additional minion for each +10 to the crit roll that would would have happened. It's not RAW per se, but it's not much of a stretch for a house rule.

I actually sent in a question to the Devs about this very thing.

It's a fairly common point of confusion, so I wanted to make sure the OP would understand how the rules are as written. Of course they can decide how they play it at their table.

So if you spend enough advantage to activate the critical injury effect for your weapon 2 times, you would still only kill one minion, not two.

Well... it's not uncommon for tables to allow a crit to drop an additional minion for each +10 to the crit roll that would would have happened. It's not RAW per se, but it's not much of a stretch for a house rule.

I actually sent in a question to the Devs about this very thing.

My table adopts the "One crit is death, another is a critical dealt to another member of the group"

That being said, that's rarely a issue when our Demo Gand is on the scene.

Keep in mind that you can only activate a single critical injury roll per successful hit. Each additional critical injury you activate just adds an extra +10 to the roll.

So if you spend enough advantage to activate the critical injury effect for your weapon 2 times, you would still only kill one minion, not two.

That is RAW, true. However, a crit can kill a minion without requiring a roll on the crit chart, so adding +10 to a no-roll isn't that useful.

Keep in mind that you can only activate a single critical injury roll per successful hit. Each additional critical injury you activate just adds an extra +10 to the roll.

So if you spend enough advantage to activate the critical injury effect for your weapon 2 times, you would still only kill one minion, not two.

That is RAW, true. However, a crit can kill a minion without requiring a roll on the crit chart, so adding +10 to a no-roll isn't that useful.

Agreed.

Of course you might get Overpowered on the roll and be able to roll again for more damage and more Advantages to use on other effects and for all practical purposes wipe out a minion group with just the wounds.

Keep in mind that you can only activate a single critical injury roll per successful hit. Each additional critical injury you activate just adds an extra +10 to the roll.

So if you spend enough advantage to activate the critical injury effect for your weapon 2 times, you would still only kill one minion, not two.

That is RAW, true. However, a crit can kill a minion without requiring a roll on the crit chart, so adding +10 to a no-roll isn't that useful.

I don't believe it actually kills them, just removes them from the fight. So, a crit could be a way to bring one or more minions back as rivals with interesting wounds, out to get back at the party for what happened to them...

I don't believe it actually kills them, just removes them from the fight. So, a crit could be a way to bring one or more minions back as rivals with interesting wounds, out to get back at the party for what happened to them...

IIRC, it’s up to the GM.

Normally, a crit might automatically kill a Minion, but it’s up to the GM how they want to take that minion out in a cinematic and narrative way.

And having them come back later as a Rival with interesting injuries would definitely be one cinematic way to go.