First: This isn't a troll post. Some may think so but I'm curious to actual opinions.
I'm just curious if you can put together squads and play for fun or will it be too one sided? X-Wings against TIE fighters for example.
Mathjugglers list of ships is often recommended for new players; but many squads have house rules. Are they really need just to play casually? Many posts about the X-Wing T-65 being unplayable; TIE Defender not worth taking; A-Wing being completely broken; etc. Is it that bad? People ask for a nudge for the X-Wing; they get a nudge and then people say what we need is something that screams fix. I'm so confused. I've been collecting since about wave 2 and yes I have multiples of everything except a few large and huge ships. But I don't play often and now I wonder. How bad is it?
Coming from a war gaming back ground we always had units that filled specific roles. When comparing point for point in a head on firing squad no one ever expected that, for example, jeeps should be able to beat tanks regardless of points. Jeeps were either recon or cic. No one cried that 100 points of jeeps couldn't beat 100 points of tanks if you line them up and fired. That wasn't their job. The same was true for artillery, calvary, etc.
I see a few different types of play in X-Wing: 100 point tournament death match (points); missions; epic. Of course you will always have thematic and house campaigns, etc. The 100 point tournament seems to have pushed everything else to the side and made them almost irrelevant to future releases.
So I guess I'm asking:
A) Is it really that bad and without fixes the game would never work?
A1) Seriously can you sit down and play with X-Wings, Y-Wings, A-Wing, B-Wings, TIE Fighters, Interceptors , Defenders and Advanced and have a balanced game?
B) The game isn't that bad and a few or factional points difference matters more math than is does in play.
B1) If that's the case are these fixes over blown and the ships are not that bad??
C) Something else?
Followup questions:
A) Can we have specific role craft that may not ever compare to a fighter. Can a bomber be a bomber and a freighter be a freighter or must a freighter be on par with even the most capable fighter? Or will tournaments and math be the only thing that decides ship viability?
B) Is is even possible that all types of play can be accommodated or is the 100 razor's edge balance the only driving force?