So, something that came up in another thread (and actually has a few times now) is the difference between AEG and FFG's release and legality models.
AEG released cards for L5R that were block legal. This took a few different forms over the years, with varying lengths of time and bridge sets and so forth, but the upshot is that cards tended to be legal for 2-3 years (IIRC).
FFG's LCG's take a very different approach. Core boxes and deluxe expansions are legal for the life of the game (barring FAQ restrictions or whatever), whereas their 6 pack cycles of 120 cards are eventually cycled out...but not for a long time. 5+ years, likely more like 7 or 8, determined by how many cycles are in the environment. Once the cap comes, when a cycle releases the oldest cycle drops out of legality.
Obviously, this is going to have huge impacts on the way FFG's version of L5R engages with not only mechanics, but story, theme and setting as well.
So go crazy! Speculate! What's this model mean for L5R? Characters killed in story may remain legal for many years. Their actions will echo in the format as action/event/strategy/whatever cards. Major events separated by centuries could occur in the same game -- a specific character might be born, get married and die in a single turn (We'll call him Hida Gurundi), with whatever mechanical effect that implies.
Will cycles focus on geographic regions? Eras? Will there be a giant ongoing story that never concludes, and simply rolls through cycle after cycle the same way the format does? Or will it be a story per cycle of packs, perhaps laser focused on the personal journey of a single samurai, or the conflict between two houses and the butterfly effect their political maneuvers and open warfare have on Rokugan as a whole, but without regard to the way the cycle meshes with other legal card cycles?
Which two clans should face off in Deluxe boxes, which tend to be dual clan focused? Remember, these boxes are going to be legal forever. Will they each focus on an iconic struggle from the history of the empire, narrowing the scope to as short a period as a few months? Or should they take the long view of an ancestral hatred between clans, with the cards in the box tracking it down through the ages from the dawn of the empire to the present day?
How does the interactive story mesh with all this? Is it okay to make choices without necessarily knowing the context of those choices? (One clan will be visited by its Kami in cycle 7. Which one will it be?) Would you prefer they landed in a clearer context (i.e. We're doing a Crane v. Lion box., you can choose what sparks the conflict! Probably from a menu)? Something else?
Weeeeeelll...I know I said no holds barred up top, but let's all assume that FFG's release model is going to remain unchanged for L5R compared to its other extant LCGs. So, Core box, then alternating between themed cycles of 6 packs (120 cards featuring all factions) and 2-faction focused Deluxe boxes (55 cards featuring those 2 factions, with a smattering of support for each remaining faction).
Yeah, you knew there'd be a catch.
What do you want? What do you expect?
Edited by BD Flory