My Erestor Solo/Support Deck

By RagnaarHaas, in Strategy and deck-building

I have been tinkering with an Erestor deck based off the deck Matthew provided in the release article for Treachery of Rhudaur.

Hero
1x Erestor
1x Éowyn
1x Legolas
Ally
3x Dúnedain Hunter
3x Arwen Undómiel
3x Elven Jeweler
3x Watcher of the Bruinen
3x Trollshaw Scout
3x Wandering Ent
3x Gléowine
3x Master of the Forge
Attachment
3x A Burning Brand
3x Blade of Gondolin
3x Elven Spear
3x Lembas
3x Light of Valinor
3x Protector of Lórien
3x Silver Harp
3x Steed of Imladris
3x Unexpected Courage
Event
3x A Test of Will
3x Daeron's Runes
3x Elrond's Counsel
3x Feint
3x Will of the West
Strategy: The deck is built around trying to get cards in play that make use of discarding cards from your hand. Because of that, card draw is a premium; I often find that I don't have enough cards in my hand for all the pitch-n-pump effects available. Additionally, because it is a tri-sphere deck with no resource acceleration, the card costs are low so that they can be played the turn they are drawn. The ideal starting hand is Protector of Lorien (Erestor), Steed of Imladris (Eowyn)/Light of Valinor (Erestor), Elven Spear/Blade of Gondolin(Legolas). Once you have those 'staples' in play, along with some consistent card draw from Gleowine or Master of the Forge, you can really control the flow of the game.
I haven't played a ton of test games, but it is 2-0 solo against Wastes of Eriador, and it beat Treachery of Rhudar on the first try, with my buddy Grand Spleen playing a Brand-Merry-Elrond combat deck.
I would dig some feedback and ideas to improve it; Elves have always been my favorite archetype in any game!