For the last three weeks, the players have been dealing with a Mandolorian invasion on their home-world, running around doing guerrilla tactics harassing the enemy, with an end game of eventually having the Marauder challenging the Mando War Chief one-on-one for the planet.
(Side note, anyone who says that Jedi are too powerful are fool. REAL power is a properly built Marauder)
Anticipating this awesome, epic showdown that will shake the heavens, I build a Heavy for an end boss and give her a XV Sidewinder and some tricked out armor. Loads and loads of stats and talents, plenty of ranks of Nemesis - this is going to be a tough nut to crack.
And then my dice utterly fail me. She can't land a blow, every tactic she tries is betrayed by the game engine and she's getting pounded on by my Marauder. Finally things turn around towards by round 4 or so, but by then the damage is done. She's bleeding out a wound a turn, she can barely hobble around - she's quite a mess.
I suppose in the end, it was a good thing my dice fell the way they did, because the Marauder was barely standing at the end, a couple blows in the Mando's favor and the fight would have gone differently.
And yes, I know it's not suppose to be GM vs player - but it's mildly annoying (and funny) when my badass Mando is tripping over her own feet. Ah well, the fight was epic and everyone had a blast - so that's all that mattered.