Opposed Check - Force and Destiny Beginner Game

By Wolfren696, in Star Wars: Force and Destiny RPG

Hi Everyone

My family and I need a little help from this wonderful community. We are new to the world of RPG table games, I personally can said that so far RPG is a game that I enjoy watching ppl play it from the distance. Last month, my wife and I we decided to get our first RPG game from our local store so we can invite ppl for evening playing. I read the adventure book and one part that stroke me the most and confused me in the game is the "opposed check", an example; Encounter 2: The Gatekeeper. I read thought it and I cant figured out how that works. Would anyone be kind and explain me in simple words how to put together the dice pool with examples. I appreciate all your help in advance.

V/R

Wolfren696

Have the player or the character that is initiating the action to build their positive dice (the blue, yellow and green dice) as normal. Instead of a flat difficulty of 1-5 purple. The difficulty will be based on the opposition's skill but as negative dice. So instead of their green and yellow dice, it would be purple and red dice respectively.

For example, Luke is trying to bluff their way into the detention center to rescue Princess Leia. When they get to the security post, one of the guards demands to know what they are doing. Luke wishes to roll his deception skill to bluff their way past the guards. Instead of the difficulty being Easy/Average/Hard/Daunting/Formidable, the GM declares that the difficulty will be based on the guard's discipline skill.

Luke has 1 rank in deception and cunning of 2. So his skill pool will be 1 Ability (green) die and 1 Proficiency (Yellow) die. For the difficulty, the guard's disciple is 2, but his willpower is a 3. Normally that would make the guard's skill pool 1 Ability (green), and 2 proficiency (yellow), but since this is the basis for the difficulty of Luke's deception check, the ability (green) die will be converted to a difficulty (purple) die, and the 2 proficiency dice (yellow) will be converted to 2 challenge (red) dice.

Finally, because Luke's palling around with Chewie who is currently shackled, GM George is granting Luke a boost die on his check. This makes the entire pull 1 ability, 1 proficiency, 1 difficulty, 2 challenge die and 1 boost die (GYPRRBl).

Luke rolls his dice and gets a 2 failure, 2 advantage, and a despair. The GM rules that the deception fails and the guards are pulling weapons. With the 2 advantage, Luke spends them to quickly blast away the guards. But with the despair, GM George has backup on the way, which he will be having them show up when Luke secures the princess.

@kaosoe Thank you so much for your response, Everything started making sense to me, the example that you provided was simple and great. :D

Hope other new people like me, That started playing RPG find this threat useful. ;)

No problem. That's why these boards are here. Good luck and happy gaming.