Stuck in the Morgul Vale

By Hythlodaeus2, in Strategy and deck-building

This quest is killing me! I beat it the first time I ran it with a Lore/Spirit deck, but ever since, I get overwhelmed by enemies, have an uncancellable treachery key off of Lieutenant of Mordor, or see an Orc Vanguard turn up.


I've tried my tested and true Lore/Leadership/Spirit deck, an Elrond/Vilya deck, a Tactics/Spirit deck, and even a mono Tactics deck. Each time, the key weakness of each of these decks is fatal at a crucial moment. For example, Master's Malice keying off of the Lieutenant of Mordor late in the game against a tri-sphere deck or getting a bad wave of shadow effects against the pure Tactics deck.


Any advice for how to beat this solo would be greatly appreciated! Thanks!

Edited by Hythlodaeus

I'd suggest a mono-lore deck that uses low threat combined with traps and ranger bows.

Ohhh I like the sound of that! Lore is my favourite sphere, especially rangers. I could try and use Denethor for treachery cancellation as well...

I haven't tested it, but this list should work

http://goo.gl/6Bv4kj

Edited by Seastan

The DĂșnhere secrecy deck works well against this quest.

My Elrond/Mirlonde/Glorfindel deck beats this quest like a drum.

Victory! I am stubborn and really wanted to beat this quest with my Aragorn/Sam/Glorfindel deck and, with a bit of tweaking, a few losses, and some luck, I made it!

Thanks for all the replies and advice!

Bullroarer, do you run a Vilya-style Elrond deck? I tried an Elrond deck the other day and had a lot of trouble getting set up. But that could of been as a result of my higher starting threat using Bilbo instead of Mirlonde...

Yes. My version is much like Glaurung's if you've seen his elf videos.

I haven't tested it, but this list should work

http://goo.gl/6Bv4kj

That looks like a solid deck! I love mon sphere decks for solo.

I haven't tested it, but this list should work

http://goo.gl/6Bv4kj

I somehow missed your post before I went to make my own deck, and after coming back I realized that the deck I came up with uses the exact same hero lineup! I'm looking forward to trying this out. Thanks again for your input.

The nightmare version puts around 300 ennemies in the deck... It's a difficult one.

And I thought the base one was bad enough... :P

Some nightmare versions are cool, but some are just BRUTAL. Journey down the Anduin is another brutal one in NM mode, and I did not even bought Steward's fear and Escape from Dol Guldur, which are apparently almost unbeatable in pure solo!

Some good ones, in my opinion : Hills of Emyn Muil, Drudan Forest and Encounter at Amon Din.