Maybe it's power creep, but there seems to be more and more ships that effectively have MORE than 3 attack dice. It may not be simply a value of 4, but in some cases it's 3.5 ish. It used to be that the ships with the best firepower had three attack dice, but now there are several showing up with more than 3. Is 4 the new 3?
At first it was just Wedge, who had his three, but removing a die from the defender in a sense made that 3 count for more than any other three. Next it was Heavy Laser Cannons, but I never really counted that because it was a secondary weapon, and didn't give you a 5 dice range 1 shot - also it cost a ton and was resricted to cannon ships. Then came the Phantom, which has a fully functional 4 dice and it's cheapets pilot clocks in at only 25 points, which just seems amazing to me.
But lately it seems that ships with just straight up 3 attack dice, might end up looking weak compared to all the 3+ and 4 attack dice ships.
The Mist Hunter with Zuckuss can add one die if they grant the defender an extra die, which effectively becomes like a 3.2 ish attack dice, since attack dice are mathematically superior to defense dice. The Ghost has a straight up 4 attack dice, and it LOOKS like the cheapest ship may end up being only 33 points. If so, we may see triple ghost builds showing up next year, each with 4 attack dice. And where does that leave shisp with 2 attack dice? Like the Inquisitor's TIE? That type of ship now seems to rely SOLELY on having a strong pilot ability to compensate for weak stats.
Do you think a climate of "4 is the new 3" is going to be necessary? Are builds like 4Y+TLT going to warrant that much firepower to compensate for consistent damage output?