T-65 Fix

By Starshiph, in X-Wing

Hey Guys,

With the New T-70 Expansion holding a neat boost to the classic star-fighter we know and love, I have been thinking a lot on how to make the T-65 a ship that excels in it's own unique role. The T-65 seems to be stuck as a "Maneuverable Jouster". With this in mind, I thought back to some of the really cool scenes that I had read in the Star Wars EU books. I then looked at the "Mist Hunter" Title and inspiration struck. I think this should go into a "Rogue Squadron Aces" box, with a Stealth-X T65 and a "Poe Dameron" T-70.

So without further ado, I give you the Stealth-X:

-----------

Stealth-X

Title

2 points

X-wing Only, Rebel Alliance Only

Add the <boost> and <roll> Actions to your Action Bar.
You MUST equip 1 "Stealth Device" in addition to any other modification.
-----------
Thoughts, Comments, or Constructive Criticism?
((Edit: Increased point value to 2))
Edited by Starshiph

StealthXs are undergunned, undershielded, underarmoured and can't use their communication system.

The Royal Guard title allows an Interceptor to take two modifications and costs 0 points with a restriction based on pilot skill. This lets an X-Wing take two modifications (albeit one of them having to be Stealth Device) plus gives it Boost and Barrel Roll and it's also 0 points with no restrictions? No way.

Edited by DailyRich

How about this:

T-65 fix

-3 points

Use the stats, action bar and dial of the E-Wing.

/jk

You don't think that being forced to take a Stealth Device is a big enough restriction? In playtesting, even equipping this to an Ace drove its points almost too high to run.

Hey Guys,

Hey!

With the New T-70 Expansion holding a neat boost to the classic star-fighter we know and love...

I see what you did there...

Rogue Squadron Pilot

Title, X-Wing Only

Your upgrade bar gains an Elite Pilot upgrade slot. You may equip one Elite Pilot upgrade worth up to 2 points for free. 0 points

Edited by FTS Gecko

Hey Guys,

With the New T-70 Expansion holding a neat boost to the classic star-fighter we know and love, I have been thinking a lot on how to make the T-65 a ship that excels in it's own unique role. The T-65 seems to be stuck as a "Maneuverable Jouster". With this in mind, I thought back to some of the really cool scenes that I had read in the Star Wars EU books. I then looked at the "Mist Hunter" Title and inspiration struck. I think this should go into a "Rogue Squadron Aces" box, with a Stealth-X T65 and a "Poe Dameron" T-70.

So without further ado, I give you the Stealth-X:

-----------

Stealth-X

Title

0 points

X-wing Only, Rebel Alliance Only

Add the <boost> and <roll> Actions to your Action Bar.
You MUST equip 1 "Stealth Device" in addition to any other modification.
-----------
Thoughts, Comments, or Constructive Criticism?

I like it, but make the Title itself cost 2-3 points. The Stealth Device as mandatory is a solid move though. 5-6 points for Boost, BR, SD, and I still get to equip an Astro and IA? That would make Hobbie and Porkins a lot of fun. Give them both an R2 for IA and either save their Stealth at first engagement or save it for a lethal shot later. They'd absolutely ruin generic pilots.

StealthXs are undergunned, undershielded, underarmoured and can't use their communication system.

Call it the T-67 then? I agree the Stealths were mostly for covert/commando ops and Jedi use (the stealth bombs alone have terrifying moral implications, but I never read those books so whatever).

The Royal Guard title allows an Interceptor to take two modifications and costs 0 points. This lets an X-Wing take two modifications (albeit one of them having to be Stealth Device) plus gives it Boost and Barrel Roll and it's also 0 points? No way.

Make it cost 2-3 points and then how do you feel? Personally I'd be inclined just to give Boost for 2-3 points plus the Stealth Device, leaving the mod slot open for ATs or IA.

Three points for a buff made it too expensive to run?

Rogue Squadron Pilot

Title, X-Wing Only

Your upgrade bar gains an Elite Pilot upgrade slot. You may equip one Elite Pilot upgrade worth up to 2 points for free. 0 points

Eh, the A-Wing is already the EPT king. The X-Wing deserves something unique if it gets a title.

Wait to see what Targeting astromech does: Cost: Time.

Title, 0. You gain the Jam action.

If the T-65 is getting another fix it'll be something fairly minor. Integrated Astromech puts it pretty close to the B-Wing in terms of survivability at the same points value, and it has similar mobility (much faster at the expense of barrel roll). The remaining B advantages are system and crew. The astromech partially makes up for this. So, the obvious fix is this: Add a tech slot. It fits thematically, makes the ship markedly different from the B-Wing in terms of customization.

Rogue Squadron Pilot

Title, X-Wing Only

Your upgrade bar gains an Elite Pilot upgrade slot. You may equip one Elite Pilot upgrade worth up to 2 points for free. 0 points

Eh, the A-Wing is already the EPT king. The X-Wing deserves something unique if it gets a title.

My vote has been and will continue to be a title that gives -4 to the cost of a torpedo, X-Wings are well known for torpedoing the heck out of things and this would be a perfect and very fluffy combination

You don't think that being forced to take a Stealth Device is a big enough restriction? In playtesting, even equipping this to an Ace drove its points almost too high to run.

I can put this on Wedge, Biggs and a Rookie Pilot and get three (temporary) 3 Agility ships with Boost, Barrel Roll and a Hull Upgrade for 93 points. And that still leaves room to give them each an R2 astromech and Wedge a decent Elite upgrade.

Rogue Squadron Pilot

Title, X-Wing Only

Your upgrade bar gains an Elite Pilot upgrade slot. You may equip one Elite Pilot upgrade worth up to 2 points for free. 0 points

Eh, the A-Wing is already the EPT king. The X-Wing deserves something unique if it gets a title.

My vote has been and will continue to be a title that gives -4 to the cost of a torpedo, X-Wings are well known for torpedoing the heck out of things and this would be a perfect and very fluffy combination

Since IA gives you an anytime shield, that 4 points of potential shield upgrade can be ditched for a Torpedo. But the torpedos' problem is action opportunity cost, not necessarily their points cost.

My vote has been and will continue to be a title that gives -4 to the cost of a torpedo, X-Wings are well known for torpedoing the heck out of things and this would be a perfect and very fluffy combination

Meh, a single torpedo isn't going to help much on a 3ATK ship anyway, and it does nothing to adjust the mobility or survivability of the T-65.

T-65 fix. Title. 0 points.

This is the fix. It doesn't do anything other than get people to stop discussing a fix for a ship that we already have a fix for.

Edited by Kdubb

Edit: Double Post

Edited by Starshiph

Title, 0. You gain the Jam action.

I actually had a plan for a "Electronic Warfare" Upgrade:

Double Torpedo Slot

"After you acquire a Target Lock, you may perform a free Jam Action"

It can go on a lot of ships, and it precludes Extra Munitions to prevent shenanigans.

My vote has been and will continue to be a title that gives -4 to the cost of a torpedo, X-Wings are well known for torpedoing the heck out of things and this would be a perfect and very fluffy combination

Meh, a single torpedo isn't going to help much on a 3ATK ship anyway, and it does nothing to adjust the mobility or survivability of the T-65.

But it does increase the Utility of the ship. Being able to have free flechette or Ion torpedoes could really allow you to change the control dynamics of your list, or greatly cheapen the cost of using something like an advanced torpedo

Edited by generalchaos34

Wait to see what Targeting astromech does: Cost: Time.

This. Exactly this. The "fix" is coming in the Wave 8 T-70 blister with Integrated Astromech, in addition to whatever possibilities the Targeting Astromech will unfold.

The boy has no patience... ;)

This all said. I'd love to see Rogue squadron X-wing as a title for cheaper EPTS as long as the PS is 4 or higher. / rogue squadron pilots.

This is nothing to do with fix and everything to do with fluff.

Rogue squadron didn't have anything fancy, they massively preferred the X-wing for most deployments and they were the Elite. EPTs is the most appropriate.

Edited by DariusAPB

But it does increase the Utility of the ship. Being able to have free flechette or Ion torpedoes could really allow you to change the control dynamics or your list, or greatly cheapen the cost of using something like an advanced torpedo

Ion Torps would still cost a point, but I get where you're going with it. The problem is that a single buffed attack doesn't offer a ton of utility to a 3ATK ship (Prockets on an A-Wing or TIE/ad are a very different situation). When the game started, the X-Wing was the only 3ATK ship and would reliably carve up everything else on the field. There's nothing making the X-Wing special enough to warrant fielding right now though, when so many other options exist to better do the only thing it did well.

I have faith that FFG will find the design space that the X-Wing will best occupy, but from the current metagame it needs manoeuvrability, reliable damage/defence, and/or some unique way to impact the gamestate (e.g. SLAM, Cloak, etc).

For the record, i seriously doubt we will get a "Rogue Squadron" as from what I've read in the new fiction, the Rogue Squad of legends fiction doesnt exist. There is Red Sqadron, but no Rogue - at least pertaining to x-wings. Speeders are another matter, and of course, Rogue One will explain further.

This all said. I'd love to see Rogue squadron X-wing as a title for cheaper EPTS as long as the PS is 4 or higher. / rogue squadron pilots.

This is nothing to do with fix and everything to do with fluff.

Rogue squadron didn't have anything fancy, they massively preferred the X-wing for most deployments and they were the Elite. EPTs is the most appropriate.

And I would have completely agreed with you until the Red Squadron Veteran appeared with an EPT slot at PS4. I don't expect FFG to just copy that and apply it to the T-65.

If I were to make a fix, I'd want something thematic and unique that impacts gamestate without copying or encroaching on the design space of other ships. Something like:

Rogue Squadron Pilot (0 Points)

Title. X-Wing only.

If you and another friendly ship with the Rogue Squadron Pilot title have the same enemy ship within your firing arc at Range 1-3, you may reroll one attack die when attacking that ship. You may only equip this card if your Pilot Skill is 3 or higher.

This gives everybody from Tarn to Wedge some better attack efficiency, and allows for a bit more breathing room in EPT selection (or reinforces Predator even more). It bumps up Torps, especially your vanilla Protons. It complements jousting or flanking; I've seen Etahn used pretty well by Headhunter swarm and this is a similar principle.

I think FFG is working on something dramatically better than that, but I just wanted to illustrate that I think a fix or title should be different to what we can already put on the table.

Edited by Tsiegtiez