Stop the Merry Go Round. Allow Obstacle to be placed anywhere!!

By eagletsi111, in X-Wing

I usually play with no obstacles and it doesn't devolve into this at all.

I am so sorry for this, to not get to explore a good majority of builds because they just got rendered useless by spamming a TIE swarm. I'm so sorry.

The lack of an obstacle field gives a very powerful benefit to any swarm squad. It is much, much easier to maintain formation.

I usually play with no obstacles and it doesn't devolve into this at all.

I am so sorry for this, to not get to explore a good majority of builds because they just got rendered useless by spamming a TIE swarm. I'm so sorry.

I'm sorry, are you being sarcastic? Because if you truly believe that the only thing holding the swarm back is obstacles you might need to provide some evidence there champ. Swarms still lose to the same lists regardless of rocks or not.

Ah, my bad, sarcasm in the sorry part, everything else is 100% for real. If you can't win with a swarm against any list without obstacles, it is the one time I could say the dice weren't with you.

I usually play with no obstacles and it doesn't devolve into this at all.

I am so sorry for this, to not get to explore a good majority of builds because they just got rendered useless by spamming a TIE swarm. I'm so sorry.

I'm sorry, are you being sarcastic? Because if you truly believe that the only thing holding the swarm back is obstacles you might need to provide some evidence there champ. Swarms still lose to the same lists regardless of rocks or not.

Ah, my bad, sarcasm in the sorry part, everything else is 100% for real. If you can't win with a swarm against any list without obstacles, it is the one time I could say the dice weren't with you.

No problem, was just confused. I can't just stand by and let someone be wrong on the internet :D

I'd be open to testing:

  • 4 obstacles per player (total of eight).
  • Placed anywhere on the board except within range 2 from either player's edge and range 1 from the side edges.
  • No obstacle is to be set up within range 1 of another obstacle.

    This effectively narrows he corridors but prevents one player from placing all of "his" obstacles along the board edge.
Edited by Veldrin

No problem, was just confused. I can't just stand by and let someone be wrong on the internet :D

Yet you keep standing and continue speaking. Good thing you aren't a robot, don't have to worry about paradoxes.

Ok, before I get into a complete insult match... Swarms dominated the meta waves 1-2, people tend to forget that. Not much has changed honestly, the only thing that really made people stop playing swarms was MoV ruling. One of the saving things the opposite side had though when facing a swarm was to either have it fly through asteroids to get to them or break the formation and then engage. You take asteroids away, and this game becomes majority of just dice rolling. Yeah some lists have a chance, but that list slowly shrinks when equivalent skilled opponents play.

I've wanted this for a long time:

- 8 obstacles

- outside of range 2 of either players start edge

- outside of range 1 of each other

I'd like to see more varied and random asteroid deployments. Much of the time current asteroid deployment follows a very similar pattern depending on what list someone flies. So I hope the next major tournament ruling adds a new tournament deployment style with three various options.

Roll a d3 before obstacle placement.

1) standard deployment

2) asteroid belt deployment- must be placed within 1 of each other must use asteroids. Outside range 2 of player edge.

3) debris field- anywhere on the board outside of range 2 of players edge and must use debris tokens

As more obstacles are released they can make up to d6 options and just roll a die before each match. While this makes the initial deployment more random it still allows strategy during deployment.

Git gud.

I'm sorry but that is the only cure.

Can I get some clarity of terms here? When you say "Merry-Go-Round," do you mean KITING (avoiding engagement as a tactic)?

I need to know because it's a legit tactic against certain lists.

I agree with this idea. Thread TL;DR but at one of my gamestores they play with only the "not within R1 of each other" rule (honestly I think it's because some of them don't understand the rules, but hey). I think it makes for a much more interesting spread and you can't just use the side alleys to mindlessly set up your 2-ship list or whatever.

I would probably go with: "Cannot put obstacles within the deployment areas. Cannot be placed within R1 of each other" as the only deployment rules. Maybe say they can't be within R2 of the deployment sides, but the other sides are fair game. At the very least, drop the limit to R1 of the neutral sides.