Rebel 400pt Massing At Sullust list

By Akhrin, in Star Wars: Armada Fleet Builds

Since we've now seen what the Rogues and Villains have in store I wanted to be able to go into the final game with something of a plan. Based on what I've seen at most tournaments around here Imperial players far outnumber Rebels so if I make it to the final round then I've got a good chance to stick with my Rebels. May pre-plan an Imperial list or may just roll with it at the time depending on what happens (if I even make it that far).

Wanted to do something that didn't involve mixing up my play style too much from the previous rounds, so working with something similar to my 300pt list.

Basing the squad costs on what I'm seeing on the photos of the cards, so if I've misinterpreted them then it could ruin the whole plan, but at least it's a starting point.

Would have been nice to fit Luke in here somewhere to combo with Dodonna as well, and I might swap out the A-Wings for him.

Not sure about Admonition, it could be a real life-saver but is pretty situation dependent to be dumping 8pts into.

(400 of 400 pts)

Flagship: (144 pts)

  • MC80 Command Cruiser(106 pts)
  • General Dodonna (20 pts)
  • Ray Antilles (7 pts)
  • Expanded Hangar Bay (5 pts)
  • Advanced Projectors (6 pts)
Fleet Ship 1: (80 pts)
  • MC30c Torpedo Frigate(63 pts)
  • Admonition (8 pts)
  • Ordnance Experts (4 pts)
  • Assault Proton Torpedoes (5 pts)
Fleet Ship 2: (45 pts)
  • CR90 Corvette B(39 pts)
  • Dodonna's Pride (6 pts)
Fleet Ship 3: (49 pts)
  • CR90 Corvette B(39 pts)
  • Jaina's Light (2 pts)
  • Overload Pulse (8 pts)
Squadrons (82 of 134 pts):
  • 2x B-Wing Squadron (28 pts)
  • 1x YT1300 Squadron (13 pts)
  • 1x Jan Ors Moldy Crow (19 pts)
  • 2x A-Wing Squadron (22 pts)
Objectives:
  • Precision Strike
  • Hyperspace Assault
  • Dangerous Territory
Edited by Akhrin

Looks pretty solid.

I would personally ditch the expanded hangar bay for sw-7 ion cannons or leading shots to make better use of all those blue dice against ships.

Pretty fair point, SW-7 seems like a great way to go, especially as it's useful on the red dice as well so can be used while still closing on the target. Also, I'm liking the new Boosted Comms so that I can still activate the B-Wings and YT 1300 if they get held up at range running as a screen against a Gladiator or the like.

I've tweaked the list slightly, the points are starting to creep up on the MC80 but that feels inevitable really.

(399 of 400 pts)

Faction: Rebel Alliance

Flagship: (148 pts)

MC80 Command Cruiser(106 pts)

General Dodonna (20 pts)

Ray Antilles (7 pts)

Boosted Comms (4 pts)

Advanced Projectors (6 pts)

SW-7 Ion Batteries (5 pts)

Fleet Ship 1: (80 pts)

MC30c Torpedo Frigate(63 pts)

Admonition (8 pts)

Ordnance Experts (4 pts)

Assault Proton Torpedoes (5 pts)

Fleet Ship 2: (45 pts)

CR90 Corvette B(39 pts)

Dodonna's Pride (6 pts)

Fleet Ship 3: (46 pts)

CR90 Corvette A(44 pts)

Jaina's Light (2 pts)

Squadrons (80 of 130 pts):

2x B-Wing Squadron (28 pts)

1x YT 1300 Squadron (13 pts)

1x Jan Ors Moldy Crow (19 pts)

1x Luke Skywalker X-Wing Squadron (20 pts)

Objectives:

Precision Strike

Hyperspace Assault

Dangerous Territory

Edited by Akhrin