OCTG2 plugin for AGOT LCG

By Gualdo, in 1. AGoT General Discussion

I really do, my girlfriend and I use OCTGN regularly!
Thanks! Its not much so far but Im looking to update about 3 times a week so hopefully Ill get funnier in the long run =D

Awesome! Been anticipating this! Thanks Gualdo!

I'm having problems with the OCTGN update. Anyone else?

Belvedere said:

I'm having problems with the OCTGN update. Anyone else?

Yep - my wife and I can't shuffle decks, draw cards, or do anything with right-click.

WolfgangSenff said:

Belvedere said:

I'm having problems with the OCTGN update. Anyone else?

Yep - my wife and I can't shuffle decks, draw cards, or do anything with right-click.

Neither can my girlfriend and I. Hooray for couples that play Game of Thrones!

Seems to be universal. Not working here either.

I will try to contact programmer of OCTGN2 today and let you know.

I fixed the plugin rescripting in python. I will add all features and in one hour you should have it ready.

This is new game definition in python:

http://www.megaupload.com/?d=EZG80DDJ

Open OCTGN2 --> Managed installed Games --> Install new game --> select .o8g file and overwrite

Install also this set of Markers :

http://www.megaupload.com/?d=BUDALCV7

This allow to use custom markers (power and gold).

New shortcut

f1-f2 = add/substract power

f3/f4 = add/substract gold

f5 = stand all cards

f8 = flip a card

f9 = kneel a card

ctrl+s = shuffle deck

ctrl+d = draw a card

ctrl + shift + d = draw many

ctrl + m = mulligan

ctrl + p = pike a facedown card

Please inform me if some functionalities are missing or you face some bugs. I'm sorry for non Stark fans but I put the wolf background ;-) To change it simply unzip the .o8g file --> change background in background folder --> repack the zip renaming the extension into .o8g

ENJOY!!!

Gualdo,

Receive the following error when installing.

System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
at Octgn.Definitions.GameDef.FromO8G(String filename) in C:OCTGN FXOctgnDefinitionsGameDef.cs:line 106
at Octgn.Launcher.GameManager.InstallGame(Object sender, RoutedEventArgs e) in C:OCTGN FXOctgnLauncherGameManager.xaml.cs:line 38
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at Octgn.OctgnApp.Main() in C:OCTGN FXOctgnobjDebugApp.g.cs:line 0

I had no problem installing it - you didn't delete any files, did you? All you should need to do is go to Manage installed games or whatevs, then click on Install set, and install the new plugin. For me, it asked if I wanted to overwrite the existing game, I said yes, and it went through fine.

Thank you, Gualdo.

I'm curious why the function keys are used. Its a royal pain for me since those keys are taken up by brightness, volume and other controls.

Ok. I resolved my problem. I had renamed the zip file to .o8g. In actuality the zip file contained the .o8g file. Once I extracted it everything worked fine.

Thanks Gualdo!

bloodycelt said:

I'm curious why the function keys are used. Its a royal pain for me since those keys are taken up by brightness, volume and other controls.

My fault, i can decide every key for each function. I have function keys not directly connected to "brightess" cause i have to press Fn. No problem to change them. Post me a list of corresponding keys you would like to have connected and I will change immediately.

I just updated OCTGN, and now I can't shuffle my deck or draw cards. Is anyone else having this issue?

I believe there used to a mulligan option right clicking on the draw deck before? The shortcut works however.

Twn2dn said:

I just updated OCTGN, and now I can't shuffle my deck or draw cards. Is anyone else having this issue?

Did you get the latest game file via Gualdo's recent post in this thread?

Madduxx said:

Twn2dn said:

I just updated OCTGN, and now I can't shuffle my deck or draw cards. Is anyone else having this issue?

Did you get the latest game file via Gualdo's recent post in this thread?

Hey, looks like awesome work but I'm having trouble installing the cards - I downloaded octgn and the .08g file today (3rd May) from the most recent post (which looks like the same link on the first post) and that installed fine. I then tried downloading the cards from the links in the first post but when I try installing any of the card sets it says:

'Core_Set.o8s' an error occured during installation:
The set 'Core Set' is incompatible with the installed game version.
Game version: 1.0.1
Set made for version: 0.0.1.

Any ideas how to get around it?

Madduxx said:

I believe there used to a mulligan option right clicking on the draw deck before? The shortcut works however.

Am I missing it... where do you get titles? I thought it used be via right clicking on the play area/table.

>I believe there used to a mulligan option right clicking on the draw deck before? The shortcut works however.

In the HAND right click "Take a mulligan"

>Am I missing it... where do you get titles? I thought it used be via right clicking on the play area/table.

I forgot to reimplement it. I'm working on titles today. Sorry but python is a brand new language for me and make some time to learn all new stuff ;-)

Twn2dn said:

Twn2dn said:

Ah, Ok...apparently not. Boy, what would we do without gualdo? I'd certainly be lost!

I have the luck to have free time at work... if not would be hard to keep all updated ;-)

funkypea said:

Hey, looks like awesome work but I'm having trouble installing the cards - I downloaded octgn and the .08g file today (3rd May) from the most recent post (which looks like the same link on the first post) and that installed fine. I then tried downloading the cards from the links in the first post but when I try installing any of the card sets it says:

'Core_Set.o8s' an error occured during installation:
The set 'Core Set' is incompatible with the installed game version.
Game version: 1.0.1
Set made for version: 0.0.1.

Any ideas how to get around it?

Checked. If the set is already installed no problem. If you install as new it gives this error. I'm going to reupdate all sets :-) Another full day :-)

Thanks for that. :)

If I was just to change the version number in the vulca.xml would that work or would it cause issues later on?

I updated all sets. Yes, it was needed only to change version to 1.0.1. I updated only LCG sets. For CCG one I put a PS explaining how to modify version of files.