My Rhymer Bomb (sans bombs)

By Sanguinary Dan, in X-Wing Squad Lists

RHYMER BOMB

2x TIE/FO, 2x TIE/IN, TIE Bomber


99 points


PILOTS

Major Rhymer (36)
TIE Bomber (26), Extra Munitions (2), Plasma Torpedoes (3), Advanced Homing Missiles (3), Deadeye (1), Twin Ion Engine Mk. II (1)

“Zeta Ace” (19)
TIE/fo Fighter (18), Veteran Instincts (1)

Zeta Squadron Pilot (16)

Black Squadron Pilot (14) x 2

I've played about a dozen games as the Rebels so now I'm ready to try the Imperials. I may have overloaded the Major, but I didn't see any point in putting many toys on the TIEs. What do y'all think?

Rhymer will always be the main target. If you are going to go with the deadeye Rhymer the AHM will still get the focus. Plasma torps are nice even without modifiers because you only need to get one hit through to take off 2 shields for 3 points. Flechette torpedoes are also nice to shut down High PS arch dodgers if you need it. You could also drop MK2 and switch Plasma torps to homing missles so you can have modified attacks

Rhymer w/ PTL and Advanced Proton Torpedoes is a pretty painful combo.

Range 1-2, you can TL + Focus and send an APT for a minimum of 3 hits, easily plausible to wind up with the full five.

Having Carnor Jax along can also mitigate the opponent's token defense (which means folks like Soontir are in trouble -- if, for some reason, they landed in your arc...)..

I'm adding an Epsilon Leader to the mix as a Rhymer shadow, just to mitigate the PTL stress. Suspect that will change to 2x Academy Pilots for blocking purposes, but we'll see.