RHYMER BOMB
2x TIE/FO, 2x TIE/IN, TIE Bomber
99 points
PILOTS
Major Rhymer (36)
TIE Bomber (26), Extra Munitions (2), Plasma Torpedoes (3), Advanced Homing Missiles (3), Deadeye (1), Twin Ion Engine Mk. II (1)
“Zeta Ace” (19)
TIE/fo Fighter (18), Veteran Instincts (1)
Zeta Squadron Pilot (16)
Black Squadron Pilot (14) x 2
I've played about a dozen games as the Rebels so now I'm ready to try the Imperials. I may have overloaded the Major, but I didn't see any point in putting many toys on the TIEs. What do y'all think?