Should GMs let players Create and Play their own Species?

By RodianClone, in Star Wars: Edge of the Empire RPG

What if a new player would say "i wanna be Yodas race" ? would you allow that?

"can, you do not"

What if a new player would say "i wanna be Yodas race" ? would you allow that?

"can, you do not"

I would! He or she could even be Yoda`s clone, son, daughter or whatever they wanted, that would make for a really interesting character and story with so many opportunities. And it is absolutely Star Wars! Why say no to that?

I wouldn't let them.

Plenty of "official" races in the game already no reason to fret and whine and weedle and compromise and yell and plead and so on just for someone to get to play something everyone else at the table has no ideas of who/what it is supposed to be.

I wouldn't let them.

Plenty of "official" races in the game already no reason to fret and whine and weedle and compromise and yell and plead and so on just for someone to get to play something everyone else at the table has no ideas of who/what it is supposed to be.

This is an interesting (and good) point that I hadn't considered: custom or obscure species could be detrimental to the other players' immersion.

But yoda is afaik the only one of his species (or maybe just a realy old human^^). As soon as you get in an imperial control "We are searching for a little green guy with gramma problems, are you yoda?" "yoda, i am not" *PEWPEW*

I think that would be a little very special.

Did anyone of you had a Hutt as PC, or mastered one?

But yoda is afaik the only one of his species (or maybe just a realy old human^^). As soon as you get in an imperial control "We are searching for a little green guy with gramma problems, are you yoda?" "yoda, i am not" *PEWPEW*

I think that would be a little very special.

Did anyone of you had a Hutt as PC, or mastered one?

And how is that not fun! Hehe. While Yoda was still among the leaders of Jedi of the Republic in the Clone Wars, he was cloned... Or they just thought he was the last of his species....

Only hutt NPC`s so for, but don`t see why they would be a problem as a PC.

I wouldn't let them.

Plenty of "official" races in the game already no reason to fret and whine and weedle and compromise and yell and plead and so on just for someone to get to play something everyone else at the table has no ideas of who/what it is supposed to be.

"official"? There`s still a big chance noone in a group has ever heard of the species, not everyone is that into Star Wars and know every species. Even published ones are new to many.

Unknown and exighting or even weird species to me, is kind of what makes Star Wars Star Wars.

If the others don`t know them, describe them, they don`t have to know their culture.

Many players don`t know what the other players` characters are about, maybe not even their own to a full extent. It`s enough to know what they look like and what the soecific character acts like.

And some players might be used to superhero games or other games where you are pretty much free to make your own alien or supernatural creature anyway.

I could still follow Guardians of the Galaxy even if I didn`t know what Groot or Rocket was.

The PC that whines about another PC being creative is the problem, not the person being creative. Telling someone no, particularly if they just re-skin an existing race is just being a total buzzkill imo.

Edited by 2P51

I'll totally allow someone to do the legwork and present it to me. But I'm not just looking at stats. I want history on the race, how they interact with other species, the Empire, pirates, Hutts, etc. I don't want a snapshot of "something cool" with no substance. With published races, I can direct them to the needed areas (and books). If they want to create it, then I want the woven cloth, not a thread. That's not especially mean at my table, I expect fairly detailed character backgrounds as it is, this would just take more work. Two of my guys would totally do everything needed to do this. The other ones prefer to have seen it in a movie, or, we are finding, play a human.

Which brings up an oddity at our table. The only other game we all played humans at was Mage. In every D&D, Pathfinder, Shadowrun, etc. campaign, we have extreme diversity in racial makeup. I don't know if this is an influence of the movies, but all of my players have chosen to play Humans so far. They are from different planets and have different outlooks, but I was really surprised we didn't have Twi'lek and Zabrak on the same ship with a Mon Calamari and a Wookie. Has anyone else had that experience? I'm wondering if it is some kind of subliminal messaging from the movies that the main characters have all been humans and we add other species and droids for the NPCs. Or may be we got tired of playing Orcs and Dwarves and Elves... I don't know... They talked about the different species, but when they turned in the sheets everyone was a human. My add on NPCs have all been other species... so I guess we still have the flavor going, just something I found odd.

But yoda is afaik the only one of his species...

Yaddle. A female of his species, also a member of the jedi council. She looks like a 70's Yoda.

Edited by derroehre

They talked about the different species, but when they turned in the sheets everyone was a human. My add on NPCs have all been other species... so I guess we still have the flavor going, just something I found odd.

Our group is still very diverse, with regards to species.

Our first set of regular EotE PCs was:

Human Smuggler/Pilot/Face played by Thomas

Klatooinian Heavy played by Alex

Wookiee Marauder played by me

Gand findsman played by Charlie

Toydarian technician played by Ian

Charlie and Ian later switched to different characters (neither of them human). When we switched from playing EotE to F&D with new characters, they played a couple of sessions (neither of them human) but dropped out soon thereafter. Regretfully, I haven’t seen them in the game since.

Our current F&D PCs are:

Twi’lek Makashi Duelist played by Thomas

Drall Sentinel Artisan played by Alex

Clawdite Mystic Seer/Advisor played by me

And we have recently added a fourth player who will be running a Selkath Ataru Striker.

So, out of all of the above, we’ve only had one human.

the last campaign we played we had just 2 Humans in our fairly large group.

human male soldier

human femal pilot

gran male engineer

toydorian male scoundrel

trandoshan male marauder

twi'lek female politico (me)

The pilot said (she didn't know to much about star wars at that point) that none of the races realy... fitted her, so she just chose a human, the soldier picked it intentionaly, just said he imagines his charakter this time as a human (last time he played a gand, before that a wookie). And I just love Twi'leks :D

technically, She died before everything went to hell... and before Order 66... Yoda was the last of his species....

Now a Campaign playing in the Old republic? or further back... Sure.. I would let his species be an option for sure.

technically, She died before everything went to hell... and before Order 66... Yoda was the last of his species....

Now a Campaign playing in the Old republic? or further back... Sure.. I would let his species be an option for sure.

In any given campaign or game interpretation of the SW universe, they could have hade a secret child.

Or maybe people even thought they were the last, but it turned out they weren`t. And there is cloning.. Be creative :)

Or the other 2 billion members of their species are the guys in the R2 units who do the funny sounds

Or the other 2 billion members of their species are the guys in the R2 units who do the funny sounds

There's a reason Ewoks looked like little dudes in crappy teddy bear costumes. They were members of Yoda's species hiding in crappy teddy bear costumes.

Which also explains why they were so easily able to overcome the Emperor's finest legion!

Know the player before you allow him to create his own.

Know the group because if you open up that option to one, others will expect the same option.

Know how to say no to something someone wants to add to their new creation that you think will cause more problems than fun.

Know how to say, "Yes, but..."

Pretty much a universal set of guidelines, IMO. I think the only other thing to add to it is to tell your player/s that the creation is a work in progress. If issues crop up later on, you may have to make adjustments. Your player has to accept this is a possibility. If you believe that this is going to be the source of any strife at that point, I'd probably avoid it...

Know the player before you allow him to create his own.

Know the group because if you open up that option to one, others will expect the same option.

Know how to say no to something someone wants to add to their new creation that you think will cause more problems than fun.

Know how to say, "Yes, but..."

Pretty much a universal set of guidelines, IMO. I think the only other thing to add to it is to tell your player/s that the creation is a work in progress. If issues crop up later on, you may have to make adjustments. Your player has to accept this is a possibility. If you believe that this is going to be the source of any strife at that point, I'd probably avoid it...

I'll fix something a bit here

Know how to say, "Yes, but..."

Know how to say, "No"

No isn't a bad word in RPG-land

Know the player before you allow him to create his own.

Know the group because if you open up that option to one, others will expect the same option.

Know how to say no to something someone wants to add to their new creation that you think will cause more problems than fun.

Know how to say, "Yes, but..."

Pretty much a universal set of guidelines, IMO. I think the only other thing to add to it is to tell your player/s that the creation is a work in progress. If issues crop up later on, you may have to make adjustments. Your player has to accept this is a possibility. If you believe that this is going to be the source of any strife at that point, I'd probably avoid it...

I'll fix something a bit here

Know how to say, "Yes, but..."

Know how to say, "No"

No isn't a bad word in RPG-land

I suspect that this is supposed to be a reference to the "collaborative story-telling" that appears to be implicitly encouraged in this system ("Yes, and ..." is supposed to be cardinal rule of improv). On these forums, this style of response frequently ends up getting used as something as a cudgel by some individuals that disagree with other posters proposing limitations on what they allow in their games.

For the record, I agree with you: "No" isn't a bad word and *should* be used whenever appropriate.

But according to many people around here, that means I hate fun, and try to ruin it for my players and other tables.

Edited by LethalDose

I think the "Yes, and" mentality has more to do with discouraging the Killer Game Master than anything. If you had a game where everybody is good at roleplaying and had respect for the rules and the GM and so forth, then saying "No" would be unnecessary, or very, very, very rare. Of course, that's not always the case.

I have a (admittingly young) player who gets super fixated on odd things (like cattle). "No" is appropriate in certain circumstances. But if you have a player who you've played with for a while, or you know isn't going to pull something game breaking, and he comes up with a seemingly out the blue idea, just saying no probably would be a buzz kill. I think an adendum to the idea of saying "no" might be "no, but let's work soemthing out, see if we can figure out something close/better/more appropriate". "Please slow down and elaborate" is another good one.

As far as species go, weeellll: I was pretty gung ho about homebrewed species and the like at first (especially when I only had the core), but now I'm kind of shakey on their use. Part of my reasoning is that I have spent far more than I want to think about on the books, and there is a pretty broad range of options (40+ species), so can you please think about them first? Helps that my players don't have a totally encyclopedic knowledge of SW, so they're not inclined to pick a species from some obscure comic they read somewhere.

One of my players told me he wanted to play a Jawa Demolitionist that started hating the empire when everyone he knew was killed after he sold an R2 unit and a protocol droid to some moisture farmers...Yeah, sure, like I was gonna say no to that. :D Sadly the mechanical benefits of Ganks lured him away from that idea -_-

If you can't find some sort of agreement with the GM for balancing reason, take a human character and build it till it fits the bill, then paint it green and give it a beak or whatever you need.

On the other hand as mentioned before, there are now 33 official species. honestly, I think there's enough for everyone and for every character concept but I agreed to exceptions regularly.

I made that PC for a one-shot I have yet to run. The Jawa is a bounty hunter who packs a flame projector as an under-barrel attachment on his ionization blaster. He gets really annoyed with a number of clients, for somewhat obvious reasons. "You said, 'dead or alive'. Now you complain when I bring him to you cooked?!"

I suspect that this is supposed to be a reference to the "collaborative story-telling" that appears to be implicitly encouraged in this system ("Yes, and ..." is supposed to be cardinal rule of improv). On these forums, this style of response frequently ends up getting used as something as a cudgel by some individuals that disagree with other posters proposing limitations on what they allow in their games.

For the record, I agree with you: "No" isn't a bad word and *should* be used whenever appropriate.

But according to many people around here, that means I hate fun, and try to ruin it for my players and other tables.

The issue with "Yes, and..." or "Yes, but..." is it's still 'no', just dressed up differently.

I'll fix something a bit here

Know how to say, "Yes, but..."

Know how to say, "No"

No isn't a bad word in RPG-land

I'll fix something a bit here

Know how to say, "Yes, but..."

Know how to say, "No"

Know how to say "Yes, and.."

No is a bad word in RPG-land

I want Miraluka

I want Miraluka

Make a force sensitive human or other near human that fits and use xp on Sight power or what they have and call it Miraluka:)

Or tweak a human and give it free sight power and force sensetivity, less xp and blindness, with black dice to perception or ranged attacks when appropriate and 1 in Presence.

To be honest, I don`t know much about the species, but be creative and have fun. Good luck!