Dengar, Howlrunner is 36 points and 2 Interceptors is 58. That kills ALL squadrons. . . Kills them dead. . .I'm thinking this is making running a squadron free fleet rather...dicy. The penalty now can be pretty minor, but if this is accurate, means that it's a very bad tactical decision.
Devil's advocate
If combos like the new 'Dengar, Howlrunner, Interceptors' were to become common locally, I'd actually consider it a reason to take squadron-free fleets, not the opposite.
I'm looking forward to Rogues and Villains as much as anyone and love the way the rogue rule deshackles some squadrons from capital ships. However if anti-squadron squadrons become extremely powerful, one solution remains to avoid the blue dice, engagement entanglements and counter attacks entirely and load up on capitals and activations instead. The Raider has made it easier than ever to so while maintaining anti-squadron firepower.
In short:
Some of the new squadrons are terrific.
Killing Capital ships remains more important than killing Squadrons.
We have not seen the end of the competitive squadronless fleet.