I've also repeatedly heard from players that you're almost guaranteed to beat a TLT list if you can kill one before they have a chance to fire (i.e. have a very strong alpha strike, like ordinance/swarm list with initiative bid). After that, the same math that makes them so powerful "turns" the other way and they do not have the firepower to overwhelm your list before they go down.
Yup.
Take a 4+ ship list with PS advantage (invariably anything PS3+ when facing a 4 x TLT Y-Wing list) and a reliable method of dealing damage and/or exploiting the donut hole.
You then deploy last, move last, shoot first, and could potentially wipe a Y-Wing before it even gets the chance to fire. Extreme examples:
Green Squadron Pilot - Push the Limit, Proton Rockets x 4
Black Sun Ace - Crackshot, Inertial Dampners x 4
Black Sun Soldier - Homing Missiles, Glitterstim x 5
Mauler Mithel
Backstabber
Obsidian Squadron Pilot x 5
Avenger Squadron Pilot x 5
Hell, even facing
Dagger Squadron Pilot - Fire Control System x 2
Red Squadron Pilot - R2 Astromech x 2
Will give 4 x TLT Y-Wing pilots kittens
Edited by FTS Gecko