Okay, I'm doing it. Been planning on running this since the box set first came out 1 million years ago.
If you don't know what Darkstryder is, its an old d6 box set.. it was designed for the players to have multiple pregenerated PCs taken from different groupings (ie: everyone had one pilot, one command staff, one ground fighty guy etc) of a rebellion corvette. It was a neat concept, that was almost impossible to pull off well. The story the game was set in, is friggen awesome tho. DISCLAIMER: I'm not going to go into a lot of detail on the plot stuff of the box set, its really long and kinda convulated. Largely this thread is intended for those already familiar w the set.. or for others who might have more generalized counsel.
Mechanically I'm not worried about the conversion to FFG I've done that a lot already, it's reflexive at this point.
Plot wise, I'm doing away with multiple PCs, its crazy hard to manage; and I discovered, when I tried this w d6, players get a lot less invested in their characters if they've got 4 or 5 of them. Also they end up w a favorite and it becomes a mess.
Basic premise, for folks who are unaware, Republic corvette chasing a rogue Moff, into unknown space.. almost a Voyager, Battlestar Galactica, or Lost In Space feel to the game. You never know what you're gonna run into, Canon doesn't matter as much, cause you're in crazy space, and scarcity of resources and ship damage is a huge factor.
I figure I'll start them all of with the F&D box set and a couple of the book adventures FFG is pumping out. Then they get sent out to chase the Moff, AFTER the rebel corvette has already started the chase. So the first arc of the game is PCs chasing rebels, chasing imperials. I'm gonna give the PCs a fast freighter so they can catch up.. but it's mainly going to be them ending up in systems seeing and haveing to deal with the fallout of the game of cat and mouse the rebels and imps are playing.
Act 2 is them meeting up with the corvette (for which I will have a cork board on the wall w bios on the mountain of NPCs.) And then Battlestar Galactica style drama.. while the force users try to deal w a rebel ship, who's discipline is fraying pretty bad and is rife with dissent and sabotage.
Act 3 is maybe them taking command of the ship, maybe not.. depends on decisions and rolls.. but act 3 is the protracted climax of them finally closing in on their prey.
I'm pretty happy w a lot of the ideas I have (more then I posted here aka: an instructor of the inquisitors has gone rogue taken a handful of students and is signing on w the Moff, one of the PCs is going to be a former student of his, one of the PCs ex girlfriend is an ex imperial that is pretending to be a rebel on the corvette her loyalties are not entirely clear, etc etc) but I love more input.
Anyone feel free to bounce ideas my way.. but especially if you're familiar with the box set.
Thanks for any input guys!