Should FFG put "Fix" cards in older expansion packs?

By Sabre 7, in X-Wing

I do think they should start updating cards in reprints with errata. Selling what you know is a broken product is not good business. They wouldn't continue selling Phantoms with their foils on backwards, so why should they continue packing them with incorrect rules?

They do update them. My copy of Daredevil, for example, says white maneuver.

Ah well nevermind then. Good to hear!

The only two they absolutely should do are the x1 title and the chardaan refit.

One gives you a free system and one gives you a reduction in cost.

The interceptor and awing titles are nice but cost points to use. So not as necessary to include in the original expansions.

Definitely. Each expansion pack should be self contained.

No.

There is a distinct difference between actually needing something and wanting something.

Another way to look at this: the "fix" cards may not be needed for casual play, but you can't tell me that someone looking to get into the competitive scene doesn't need some of these cards to make the ships competitively viable.

So don't use those ships until you have those upgrades, or borrow them from someone who does.

Interceptors need the Royal Guard title and Autothrusters. A-Wings need Chardaan and Autothrusters. The Falcon needs C3PO. The Y-Wing needs R3A2 and the BTL-A4 title, or Twin Laser Turrets. The Phantom needs Veteran Instincts. Just about every ship in the game ultimately needs things from other expansion packs than the one it came in to be truly viable in the current meta. That's part of FFG's business model, and it's not going to change.

I will add this as well...

If you are looking to get into the "competitive" scene you need to be prepared to pay the price. "Competitive" gaming isnt cheap.

This will never happen honestly. I cant see FFG blowing up their business and content distribution model so a few "competitive" players might save a bit of cash.

Nah this system works. I just purchased a raider, and one of the dudes at my gaming club was nice enough to give me a vader card and base, negating the need to purchase the adv. Expansion pack all together. Basically what I am saying is, work together within your community :)

By and large, the Blisters should not be touched- except update wording where it has changed.

I wouldn't mind if they did an Imperial version of Most Wanted- a pack with a ship or two, but lots of cardboard for ships not in the pack. If they did, it might not be a bad idea for them to slide in a single copy of X1 and ATC.

Likewise: if a Rebel Most Wanted had a spare copy of Integrated Astromech, but zero X-Wings (of either variety), I wouldn't mind at all.

In my ideal world, Most Wanted packs are how we get new options like titles and pilots for Large ships- but would not actually include them in the box.

Nah this system works. I just purchased a raider, and one of the dudes at my gaming club was nice enough to give me a vader card and base, negating the need to purchase the adv. Expansion pack all together. Basically what I am saying is, work together within your community :)

I've done the same with Rebel Aces. I wouldn't ever use most of the cards from my second copy, so I kept the models but gave the extra "fix" cards (Prockets, Chardaan, B2/B-wing, etc.) to my buddy. He responded by giving me a couple extra cards from all the Z-95 packs he had. Teamwork! :)

Nope.

This list goes on and on, buy you get the idea. My question is this: should FFG add "fix" cards to the original expansion packs to make starting the game less complicated for new players. I'm not talking all the new pilots, just the cards which are absolutely necessary to make the ship viable (i.e. BTL+Bomb loadout to Y-wings, Refit + Test Pilot to A-Wings, Title +ATC to Advanced).

See, i think the issue with your idea is how subjective it is when it comes to what is needed. You claim BTL+Bomb is "absolutely necessary" to make the Y-Wing viable. I disagree. I fly Reb Y-Wings regularly without either of those upgrades - in fact - I don't even own them. Same with the A-Wing. Refit is situational, and often you'll want your A-Wing packing Missiles.

I think it is better that each pack stay as it is and allow new people to learn about the various combos and possibilities in their own way. As opposed to having it effectively rammed down their throat as "this is the only way you should fly these ships."

Question is, which cards would you axe from those blisters?

The ordnance that no one likes ;)

I'd say yes, limited to cards that fix that ship and that ship only.

To people that argue "Well y-wings need tlt and interceptors need autothrusters, should we include those? .... [rage rage rage]"

NO this is about the fix to specific ship cards. Does the upgrade card in question say "[shipname] only"? No? Then we are not talking about that card.

I mostly wish they'd update the rule cards to reflect updated FAQs.

That way reprints don't keep churning out old, outdated rules just because that's how they were at the time.

I came in with the introduction of Scum and Villainy. My friends both had full rebel and imperial (or at least as much as they wanted to invest in at the time) and did not want to pick up a whole new faction. So they got me interested and I'm the scum player in our group. That means everything I own is scum (I bought the start packs and sold the ships and pilots to my friends). There are an awful lot of upgrade cards that I would love to have that simply don't ship with any scum ships.

What I would love to see is the ability to buy upgrade cards individually or in packs (ones where you know what you're getting). With my friends I can just print out a list from yetanotherxwing and they're cool with that. However, I don't want to have to spends hundreds of dollars just to get cards if I decide to play with people other than them and I won't. Having those cards available separate from the ships would be a nice way to make money from cheap upgrades. The packs could even be based on type like modifications, secondary weapons etc.

The Advanced /needs/ the Raider fix cards.

Interceptors and IG's /need/ Autothrusters.

A-Wing needs chardaan refit.

Y Wing doesn't really need TLT or BTL-A4 or bomb loadout but they're nice.

Everything else is fine. Phantoms don't have to be named and therefore don't NEED VI, the less players that have engine upgrades or C-3PO's for their fatties the better, and Interceptor generics can be run without 15 upgrades stacked together.

Would be nice if prox mines and cluster mines and Conner nets came more than one a ship though.

It WOULD be nice if they adjusted the cost of some EPTs and upgrade cards.

Like create an official Tournament Squad Point Adjustment document.

That way, cards that might be under-used due to over-priced can just be lowered by 1 pt, or cards that are a little too cheap can be increased by 1 pt.

Outmaneuver, Flight Instructor, Intimidation, stuff like that, would be decent cards at -1 pt cost.

Not every upgrade is going to have equal value. I am fine with those cards remaining niche.

As someone who has been playing this game since wave II, I have had no problem with the way FFG balances the game. In fact, I think it is testament to their game design philosophy that they are able to make most of the ships from the first couple of waves viable 2+ years and almost 8 waves later.

The problem arises for new players just looking to get into the game. I noticed this recently while fielding questions from some local players who were just getting into X-wing as to what ships to buy. For instance, want to fly Tie advanced? Don't buy the expansion pack, as you will need the raider to make them viable. Want to fly Y-wings for the rebels? Don't buy the Y-wing expansion, as you will need "Most Wanted" or the K-wing to make them viable.

This list goes on and on, buy you get the idea. My question is this: should FFG add "fix" cards to the original expansion packs to make starting the game less complicated for new players. I'm not talking all the new pilots, just the cards which are absolutely necessary to make the ship viable (i.e. BTL+Bomb loadout to Y-wings, Refit + Test Pilot to A-Wings, Title +ATC to Advanced).

Personally it entirely depends on the "fix" the TLT IMHO is not intended as a fix for Y wings and nor should it be, it just works well on them. This game is littered with card combinations from different packs but that's A) FFGs way of increasing sales and B) half the fun, if FFG packaged all the upgrades they thought should be taken on a ship then they might as well just go down the GW route and write army books with all the options ready printed. As it stands the player base come up with some great, inventive combinations of pilots and upgrades, some of which FFG probably never thought of. This makes the game more exciting and unpredictable for the players.

In terms of the true fixes like the Tie/X1 title then I agree kind of that maybe it should "eventually" get put in the tiex1 box. However then you will have to deal with a mix of old and new advanced packs everywhere unless they allow it to become completely unavailable first. As it stands the raider is pretty awesome and it comes with 4 of the cards so there are plenty available on eBay. I myself will probably only keep two cards when I get my raider, the other two will get eBay'd.

As someone who has been playing this game since wave II, I have had no problem with the way FFG balances the game. In fact, I think it is testament to their game design philosophy that they are able to make most of the ships from the first couple of waves viable 2+ years and almost 8 waves later.

The problem arises for new players just looking to get into the game. I noticed this recently while fielding questions from some local players who were just getting into X-wing as to what ships to buy. For instance, want to fly Tie advanced? Don't buy the expansion pack, as you will need the raider to make them viable. Want to fly Y-wings for the rebels? Don't buy the Y-wing expansion, as you will need "Most Wanted" or the K-wing to make them viable.

This list goes on and on, buy you get the idea. My question is this: should FFG add "fix" cards to the original expansion packs to make starting the game less complicated for new players. I'm not talking all the new pilots, just the cards which are absolutely necessary to make the ship viable (i.e. BTL+Bomb loadout to Y-wings, Refit + Test Pilot to A-Wings, Title +ATC to Advanced).

Personally it entirely depends on the "fix" the TLT IMHO is not intended as a fix for Y wings and nor should it be, it just works well on them. This game is littered with card combinations from different packs but that's A) FFGs way of increasing sales and B) half the fun, if FFG packaged all the upgrades they thought should be taken on a ship then they might as well just go down the GW route and write army books with all the options ready printed. As it stands the player base come up with some great, inventive combinations of pilots and upgrades, some of which FFG probably never thought of. This makes the game more exciting and unpredictable for the players.

In terms of the true fixes like the Tie/X1 title then I agree kind of that maybe it should "eventually" get put in the tiex1 box. However then you will have to deal with a mix of old and new advanced packs everywhere unless they allow it to become completely unavailable first. As it stands the raider is pretty awesome and it comes with 4 of the cards so there are plenty available on eBay. I myself will probably only keep two cards when I get my raider, the other two will get eBay'd.

Well, PTL is pretty much a core card for X-Wing and it's good that FFG released it as an attendance reward in a tournament pack. A lot of newbies who started with Scum didn't have to buy A-Wings as a result.

It's quite possible you'll see such cards in the future for all factions - perhaps things like Engine Upgrade, maybe even Autothrusters (we can dream right). Actual fixes though... those are difficult. Certainly they are helping drive sales of Epic ships which in comparison are quite lagging compared to dogfight-level stuff - though the Rebel Transport doesn't really have any X-Wing "fixes" as such.

Edited by Lampyridae

no. I have 8 x-wings and don't want to have tl buy more to get the fix.

Then what i would suggest is a card pack where you get all the important fix cards and certain upgrades 4 times. They could also make one for Scum, Rebels and Empire each.

That would be the most customer friendly thing to do. But i don't think it's going to happen.

Edited by ForceM