Can any of the co-op expansion be used with the basic Descent game to make it Overlord free?.
John B.
Can any of the co-op expansion be used with the basic Descent game to make it Overlord free?.
John B.
Can any of the co-op expansion be used with the basic Descent game to make it Overlord free?.
John B.
The Coop expansions are specific quests, they do not make the base game Overlord free. I guess that the principles from the coop expansions could be used to make the base campaign overlord free, but it would require a lot of work from you. So these expansions contain only a single quest each, which take about 3-5 hours to complete. Allthough the quests are randomized how they are set up, so you could play them more than once.
If I recall correctly Natures Ire and Forgotten Souls only need the base game. While Dark Elements requires Lair of the Wyrm to play.
There are some very nice home brew options for playing D2e with an automated OL. Check out the following link (which can be found at the top of this forum):
https://community.fantasyflightgames.com/topic/180455-index-of-useful-links/
Look under Game Variants.
Thanks for the replies they are extremely helpful.
John B.
The co-operative packs do certainly make automating the overlord an easier experience to do. The monster cards for instance are invaluable.
Rather than go into detail here - check out my vault quest - Spiders Lair (solo quest) where the original 1st version can be downloaded and included a set of solo rules to automate the overlord in a fairly simple fashion. I hope this helps you get started.
The other variants that are around are very good, but they do sometimes make the overlord a complex piece to remember when i want to focus on heroes - i prefer to keep a threat and mechanics of the overlord and write scenarios around it.
I have a couple more solo quests written if enough people like the idea - i am now play testing the next one called Death Keep.
Edited by Crusaderlord
I highly recommend Redjack's Automated Overlord Variant (RAOV) for playing the campaign solo or coop. It has custom AI depending on the scenario, and a card-based AI for targeting/abilities of the monsters. Use it with Redjack's Damage tracker to easily keep up with Dmg to monster groups. I got the RAOV cards professionally printed at printerstudio.
RAOV: https://boardgamegeek.com/thread/1350077/redjaks-automated-overlord-variant-v4
Redjack's Monster Damage tracker: http://boardgamegeek.com/filepage/104024/redjaks-damage-tracker
Hi there
The Coop expansions are specific quests, they do not make the base game Overlord free. I guess that the principles from the coop expansions could be used to make the base campaign overlord free, but it would require a lot of work from you. So these expansions contain only a single quest each, which take about 3-5 hours to complete. Allthough the quests are randomized how they are set up, so you could play them more than once.
If I recall correctly Natures Ire and Forgotten Souls only need the base game. While Dark Elements requires Lair of the Wyrm to play.
Haven't for now grabbed the coop, and now planning to get them i was wondering which of these 3 is the best. Guess mechanics are similar, and the challenge must more or less be the same. Is it worth to get them all ? does one stand above the others ?
thx for your enlightening return on these Dark Elements
"Haven't for now grabbed the coop, and now planning to get them i was wondering which of these 3 is the best. Guess mechanics are similar, and the challenge must more or less be the same. Is it worth to get them all ? does one stand above the others ?
thx for your enlightening return on these Dark Elements"
The differ primarily in the monsters and theme. Forgotten souls is about escaping a dungeon, Natures Ire about rescuing the kidnapped villagers from a forest village, and in Dark Elements you find yourself trapped in a nightmare. I guess you should pick the one that has the monster you like most, or has the best theme. Difficulty and mechanics are indeed the same. Personally, Dark Elements rocks it with the theme:)
They main variant in their mechanics are that in Nature's Ire there's another figure besides your heroes to use (Desmont), some sort of an ally. While in Dark Elements they introduce a torch, an item needed that helps you to don't get debuffed in some aspects.
Just purchased Dark Elements, the rules regarding darkness are unclear. You do an attribute test add 1 to result, what's the penalty for failure. The only mention is in on the last breath is your stunned. Is this correct?
The differ primarily in the monsters and theme. Forgotten souls is about escaping a dungeon, Natures Ire about rescuing the kidnapped villagers from a forest village, and in Dark Elements you find yourself trapped in a nightmare. I guess you should pick the one that has the monster you like most, or has the best theme. Difficulty and mechanics are indeed the same. Personally, Dark Elements rocks it with the theme:)
I have to disagree on only one point Ceasarsalad101, and I am totally aware this just might be our particular gaming group's disadvantage in strategy, but in our opinion Nature's Ire lives up to it's name.
It has wiped us out more times than Forgotten Souls & Dark Elements combined, even when we have optimized our team Min/Max style we still have more than a really good shot at getting our asses handed to us. It's become somewhat of a Great White Whale in our attempts to complete it. Frustrating yet we enjoy the challenge!
Stupid Desmond...
Just purchased Dark Elements, the rules regarding darkness are unclear. You do an attribute test add 1 to result, what's the penalty for failure. The only mention is in on the last breath is your stunned. Is this correct?
There is no inherent penalty for failing attribute tests on this co-op other than the ones listed on cards, abilities, attacks, etc. that make you roll an attribute test in the first place.
Trust me, having to add a +1 to dice rolls when you are not within enough spaces of the torch can be a pain in and of itself. I personally really enjoyed playing this co-op most of all because of the theme.