So I've been looking at cool hand and adrenaline rush, and I don't know if I feel cool hand adds up, but it does have niche cases where it's nice.
Cool Hand benefits
-Can be triggered with stress from sources other then a red maneuver
-Can give a ship without the evade action an evade
Adrenaline Rush benefits
-Doesn't take stress from a red maneuver, creating more movement options for next turn
-Allows a red maneuver when stressed
-Can perform any action on action bar after red maneuver
Based on these points, I can only see cool hand being a better option then adrenaline rush on PTL A-wings, or R3-A2 EPT carriers. If the stress meta is especially heavy in your area, perhaps it is a better take there as well, but I'm under the impression that outside of these cases, adrenaline rush is always going to be superior.
Am I missing anything that needs to be mentioned? Because I would love to see more utility for both of these upgrades.