Hi Everyone,
I didnt remeber my old login or password so I made a new one but I have played and visited these forums since the release of armada and I keep seeing people post very unbalanced and game changing fixes to fighters. The problem that people keep missing isnt that fighters are bad, fighters are balanced you just need a carrier, Its how the game is scored by capital ships and carriers dont have the staying power against a battleship. So someone who takes 300 and soon 400 points of battleships has more staying power because they can't be tabled as soon and their ships can often take and give more punishment. With that said onto my fix;
With the new points cost I think that the increase ruling should be changed to; you are allowed 400 points of capital ships and the the usual amount of points in fighters in addition to the 400 points.
Example:
Let's say that someone brought 400 points of battleships, as people are sure to do once the 400 point level becomes standard, their opponenet brought 300 points of ships and 100 points of fighters. This means that the person who has 400 points of ships has an activation advantage because corvettes dont make carriers so no spam. This also means they have 100 points less of ship to worry about. Sure there are fighters but if all ships are gone then it doesnt matter and of those 300 points probably at least 2 of the main ships are carriers if they want decent squadron activation. With my idea they get 400 points of ships so those same two carriers in 300 point plus an additional 100 points for some more ships. Some people are thinking this sounds way to overpowered for carriers but they need to understand the 400 points of battleships also gets that same allotment of fighters and they can just take a bunch of counter fighters and try to defend their fleet that way. This idea gets fighters on the table for both sides in every game and opens up a ton of new tactial and strategic choices for list building and gameplay. It is also a fix that is already coming at some level it would need to be erratad.
Let's say that you have an imperial army and it is half vic and half glad at 400 points. Well now maybe you want to make a single vic a carrier and add a rhymer ball plus escort. You can do that. Same with the rebels. You can now take the escorts you think you are going to need without feeling that you are wasting points on squadrons.
I know some who are reading this are thinking "You never waste points on squadrons", i think that the tournament results say something different but regardless; this change, unlike the others doesnt affect balance or gameplay. This squadron fix only changes the amount of points you can take for each, which is something FFG is already doing. It doesnt alter balance because it doesnt change any of the rules, It doesnt change any costs for cards, and it doesnt give either side an advantage becuase no cards or relationships or mechanics involving squadrons are changed. It just lets everyone take squadrons and capitals in all of their lists because lets face it the only space battles in starwars not involving both was missing the capital ships, not the fighters.
With all that being said I have been playing this way with my group for about 2 weeks and none of us are ever going back. It has been so much fun but as always there are never enough points -.-
Edited by Basilisk51