Soak, Blast Quality, and have I got this right?

By RebelDave, in Star Wars: Edge of the Empire RPG

I just need to clarify if i have this right.

Minion Group of 4.

Soak Value of 4

Wound Threshold of 8.

(All examples).

The GROUP take a Hit for 12 Points of Damage.

Thats 8 after Soak.

That does not exceed a single minions WT. So noone dies.

(RAW. Ignoring for now the houserule of "Equal, not Exceed).

The GROUP have still taken 8 points of damage right?

So a second hit dealing 5 points of damage (-4 for Soak), deals 1 more wound.. taking the groups total to 9. Exceeding the WT of one member, and thus defeating one.

Correct?

In the same example. If the first hit at been for 18 Points.

14 after soak.

One guy is defeated with 9 wounds. (exceeding the WT).

Leaving 5 wounds left.

Meaning the group only needs to take 4 more wounds (to exceed the next guys WT) before the next guy is defeated?

Basically... do wounds carry over?

Second Question.

With Blast weapons, do you apply Soak only once for Minion groups?

(In my conversion for Warhammer, we found area affect weapons could be VERY VERY VERY VERY devastating if we didnt apply Soak to each individual target, even if they were minion groups).

Admittedly, we have not used any Blast weapons in Edge.

But if you DONT apply Soak to each minion, then your intended target gets hit, reduced by soak, and every single other member gets zero defence against it.

A Blast 5 grenade for example, that kills its target, will pretty much kill an entire minion group. All for a paltry 50 credits.

Cheers

RD

If the 4 minions are engaged with one another Blast effects them all. Now how it applies depends on whether you have them grouped up using minion grouping or they are 4 minions separate. It's your call, but Blast effects them all has been answered in a dev question. I also don't bother with the exceed WT for opponents, just complicates the math in my mind, to each their own.

Edited by 2P51

In your first example the answer is yes, wounds carry over. So in your group the first minion would drop at 9 wounds (after soak), the second at a total of 17 wounds, the third at 25 wounds and the last at 33 wounds.

When it comes to Blast weapons, I'd run the first hit as normal and then let the Blast quality affect the group as if it was a separate Engaged entity (provided, as 2P51 said, they were grouped and within range). So the group would effectively be hit twice. I would not let each separate minion in the group take one hit each as long as they were grouped. But again as 2P51 said, if we're talking about 4 individual minions standing around in the blast radius then they'd each be affected by the Blast quality.

I'd give the party a choice: they can either apply the full blast damage to the group without soak or apply the full blast damage to each minion individually, counting soak. Most of the time, the amount of wounds taken is going to be the same, either way, but this standardizes the way things work for the campaign and everyone is in on how damage is applied.

Speaking of minions and damage, I have a question:

If you have a minion group of say, 4 guys with 2 soak and 5 hp, and they take something like 15 damage from one shot, does that mean that two of the minions are knocked out/killed from just one shot?

So far, in the beginner adventure, one of the PC's (a Big Game Hunter) actually managed to do basically that to the two stormtrooper teams... twice!
And since I was in a bit of a rush and not sure about the rule, I treated it like him actually firing through one trooper and into the next, taking both of them down.
(Don't worry, the stormtroopers were still plenty dangerous, and the group almost "died" twice)

Also, a crit is treated as one of the minions taken out immediately, but does the full damage from that shot still carry over to the next minion then?
Because with that you could concievably take out not only two minions, but even more, if you are skilled enough.

Edited by OddballE8

Speaking of minions and damage, I have a question:

If you have a minion group of say, 4 guys with 2 soak and 5 hp, and they take something like 15 damage from one shot, does that mean that two of the minions are knocked out/killed from just one shot?

So far, in the beginner adventure, one of the PC's (a Big Game Hunter) actually managed to do basically that to the two stormtrooper teams... twice!

And since I was in a bit of a rush and not sure about the rule, I treated it like him actually firing through one trooper and into the next, taking both of them down.

(Don't worry, the stormtroopers were still plenty dangerous, and the group almost "died" twice)

Also, a crit is treated as one of the minions taken out immediately, but does the full damage from that shot still carry over to the next minion then?

Because with that you could concievably take out not only two minions, but even more, if you are skilled enough.

Yes, each crit disables a minion and does so in addition to the base damage dealt by the attack. So, in order to completely remove the aforementioned squad of 4 minions solely with damage, one would need to do 23 raw damage (2 for soak and 5 for each of the minions). Technically, there are actually 6 wounds that need to be dealt to each of the minions (one additional to "exceed" the wound threshold), so that would be 27 damage, but you get the picture. Also, with minions, I tend to not care about exceeding the threshold as that's too much accounting for my tastes and they're there to be slaughtered anyway.

However, a single hit that does 7(8) damage can take down the entire group if the player has enough advantages on the attack to activate three crits.

Narratively, since each "round" of combat can be several minutes in length with multiple exchanges of fire, I usually describe players' actions in terms of volleys of shots. It's rare that a player or NPC will take a single shot in a round and this allows for multiple casualties from the single "attack" action of a player.

Edited by Braendig

Yes, each crit disables a minion and does so in addition to the base damage dealt by the attack. So, in order to completely remove the aforementioned squad of 4 minions solely with damage, one would need to do 23 raw damage (2 for soak and 5 for each of the minions). Technically, there are actually 6 wounds that need to be dealt to each of the minions (one additional to "exceed" the wound threshold), so that would be 27 damage, but you get the picture. Also, with minions, I tend to not care about exceeding the threshold as that's too much accounting for my tastes and they're there to be slaughtered anyway.

However, a single hit that does 7(8) damage can take down the entire group if the player has enough advantages on the attack to activate three crits.

Narratively, since each "round" of combat can be several minutes in length with multiple exchanges of fire, I usually describe players' actions in terms of volleys of shots. It's rare that a player or NPC will take a single shot in a round and this allows for multiple casualties from the single "attack" action of a player.

It has however been confirmed that multiple crits on the same hit counts has one crit.... so with a crit 2 weapon, rolling 6 advantages will only knock out 1 minion even if you spend all your advantages to trigger the crit. Only using auto-fire or linked weapons can you score multiple crits on the same target on the same round.... so having a crit 2 weapon with autofire, rolling 6 advantages, you could hit twice and score 2 different crits... you can only "roll" one crit per hit.

Yes, each crit disables a minion and does so in addition to the base damage dealt by the attack. So, in order to completely remove the aforementioned squad of 4 minions solely with damage, one would need to do 23 raw damage (2 for soak and 5 for each of the minions). Technically, there are actually 6 wounds that need to be dealt to each of the minions (one additional to "exceed" the wound threshold), so that would be 27 damage, but you get the picture. Also, with minions, I tend to not care about exceeding the threshold as that's too much accounting for my tastes and they're there to be slaughtered anyway.

However, a single hit that does 7(8) damage can take down the entire group if the player has enough advantages on the attack to activate three crits.

Narratively, since each "round" of combat can be several minutes in length with multiple exchanges of fire, I usually describe players' actions in terms of volleys of shots. It's rare that a player or NPC will take a single shot in a round and this allows for multiple casualties from the single "attack" action of a player.

It has however been confirmed that multiple crits on the same hit counts has one crit.... so with a crit 2 weapon, rolling 6 advantages will only knock out 1 minion even if you spend all your advantages to trigger the crit. Only using auto-fire or linked weapons can you score multiple crits on the same target on the same round.... so having a crit 2 weapon with autofire, rolling 6 advantages, you could hit twice and score 2 different crits... you can only "roll" one crit per hit.

Ok, so what about when you just do a massive amount of damage in one attack?

Say I do 27 damage with one shot, or something like that?

Speaking of minions and damage, I have a question:

If you have a minion group of say, 4 guys with 2 soak and 5 hp, and they take something like 15 damage from one shot, does that mean that two of the minions are knocked out/killed from just one shot?

So far, in the beginner adventure, one of the PC's (a Big Game Hunter) actually managed to do basically that to the two stormtrooper teams... twice!

And since I was in a bit of a rush and not sure about the rule, I treated it like him actually firing through one trooper and into the next, taking both of them down.

(Don't worry, the stormtroopers were still plenty dangerous, and the group almost "died" twice)

Also, a crit is treated as one of the minions taken out immediately, but does the full damage from that shot still carry over to the next minion then?

Because with that you could concievably take out not only two minions, but even more, if you are skilled enough.

Yes, each crit disables a minion and does so in addition to the base damage dealt by the attack. So, in order to completely remove the aforementioned squad of 4 minions solely with damage, one would need to do 23 raw damage (2 for soak and 5 for each of the minions). Technically, there are actually 6 wounds that need to be dealt to each of the minions (one additional to "exceed" the wound threshold), so that would be 27 damage, but you get the picture. Also, with minions, I tend to not care about exceeding the threshold as that's too much accounting for my tastes and they're there to be slaughtered anyway.

However, a single hit that does 7(8) damage can take down the entire group if the player has enough advantages on the attack to activate three crits.

Narratively, since each "round" of combat can be several minutes in length with multiple exchanges of fire, I usually describe players' actions in terms of volleys of shots. It's rare that a player or NPC will take a single shot in a round and this allows for multiple casualties from the single "attack" action of a player.

I keep forgetting that it's a full minute... I'll have to work that in to the next session.

Ok, so what about when you just do a massive amount of damage in one attack?

Say I do 27 damage with one shot, or something like that?

It means that narratively, you've hit multiple times and scored a good amount of damage... so against a minion group, if you scored 27 damage, minus 4, you dealt 23 damage and took out 2 minions and badly injured another. I know it sounds strange, but a narrative multiple hit isn't the same has a mechanical multiple hit...

I apply [(Blast - Soak) x (number of Minions in group)] Damage to Minion groups when Blast is activated against them.

Ok, so what about when you just do a massive amount of damage in one attack?

Say I do 27 damage with one shot, or something like that?

It means that narratively, you've hit multiple times and scored a good amount of damage... so against a minion group, if you scored 27 damage, minus 4, you dealt 23 damage and took out 2 minions and badly injured another. I know it sounds strange, but a narrative multiple hit isn't the same has a mechanical multiple hit...

This actually starts making more sense if you think about it.

I mean, damage is based largely on how many successes you get, and while in the old "D6/20" systems, that would indicate a hit, this actually indicates how many hits you get (kinda).

So, a success with just one success rolled means that one of your shots hit.

But a success with 5-6 successes doesn't mean that your shot was extra accurate, but that you actually hit a few times.

I'm going to incorporate this in the future (even though it seems weird with a sniper rifle)

Yes, each crit disables a minion and does so in addition to the base damage dealt by the attack. So, in order to completely remove the aforementioned squad of 4 minions solely with damage, one would need to do 23 raw damage (2 for soak and 5 for each of the minions). Technically, there are actually 6 wounds that need to be dealt to each of the minions (one additional to "exceed" the wound threshold), so that would be 27 damage, but you get the picture. Also, with minions, I tend to not care about exceeding the threshold as that's too much accounting for my tastes and they're there to be slaughtered anyway.

However, a single hit that does 7(8) damage can take down the entire group if the player has enough advantages on the attack to activate three crits.

Narratively, since each "round" of combat can be several minutes in length with multiple exchanges of fire, I usually describe players' actions in terms of volleys of shots. It's rare that a player or NPC will take a single shot in a round and this allows for multiple casualties from the single "attack" action of a player.

It has however been confirmed that multiple crits on the same hit counts has one crit.... so with a crit 2 weapon, rolling 6 advantages will only knock out 1 minion even if you spend all your advantages to trigger the crit. Only using auto-fire or linked weapons can you score multiple crits on the same target on the same round.... so having a crit 2 weapon with autofire, rolling 6 advantages, you could hit twice and score 2 different crits... you can only "roll" one crit per hit.

Where has this been confirmed?

Yes, each crit disables a minion and does so in addition to the base damage dealt by the attack. So, in order to completely remove the aforementioned squad of 4 minions solely with damage, one would need to do 23 raw damage (2 for soak and 5 for each of the minions). Technically, there are actually 6 wounds that need to be dealt to each of the minions (one additional to "exceed" the wound threshold), so that would be 27 damage, but you get the picture. Also, with minions, I tend to not care about exceeding the threshold as that's too much accounting for my tastes and they're there to be slaughtered anyway.

However, a single hit that does 7(8) damage can take down the entire group if the player has enough advantages on the attack to activate three crits.

Narratively, since each "round" of combat can be several minutes in length with multiple exchanges of fire, I usually describe players' actions in terms of volleys of shots. It's rare that a player or NPC will take a single shot in a round and this allows for multiple casualties from the single "attack" action of a player.

It has however been confirmed that multiple crits on the same hit counts has one crit.... so with a crit 2 weapon, rolling 6 advantages will only knock out 1 minion even if you spend all your advantages to trigger the crit. Only using auto-fire or linked weapons can you score multiple crits on the same target on the same round.... so having a crit 2 weapon with autofire, rolling 6 advantages, you could hit twice and score 2 different crits... you can only "roll" one crit per hit.

Where has this been confirmed?

It's a dev answered question. Pretty sure it's in the sticky thread. Positive it's been answered, I asked it.

It's a dev answered question. Pretty sure it's in the sticky thread. Positive it's been answered, I asked it.

I'm not sure we can trust your memory on stuff... your avatar looks really old. ^_^

It's a dev answered question. Pretty sure it's in the sticky thread. Positive it's been answered, I asked it.

I'm not sure we can trust your memory on stuff... your avatar looks really old. ^_^

Multiple Critical Rolls with Autofire

Asked by 2P51:

Can you roll multiple critical hits with a single attack, if the attack lands multiple hits, ie, you get 3 hits on an auto fire attack and theoretically have enough advantages for 3 critical hit results.

Answered by Sam Stewart:

Criticals are generated on a "per hit" basis. So if you've got multiple hits, you can have multiple crits, just one per hit.

You don't have to trust me, you could all just not be lazy young people and read the sticky thread before asking.....

From the sticky thread.

Blast and Minions

Question asked by Darth Pseudonym:

Should a group of minions be treated as a group of individuals who happen to share one wound pool, or as a single entity?
That is to say, if a blast goes off in the middle of a group of minions
-- should each minion, individually, take the blast damage, soak it, and apply the remainder to their shared pool, or
-- does the group as a whole get hit by the blast, take the damage, soak it once, and then apply the remainder (and if so, then does the group being the primary target exclude the group from being affected by the blast)?
Or is there some other methodology?

Answered by Sam Stewart:
The first option would be more thematically appropriate. That being said, if the minions were particularly spread out (if you had a group of four with two each behind two separate barricades, for example), I'd rule that some of the minions couldn't be hit by the blast damage. It does make grenades quite effective against minion groups; but that's sort of the idea in any case.

It's a dev answered question. Pretty sure it's in the sticky thread. Positive it's been answered, I asked it.

I'm not sure we can trust your memory on stuff... your avatar looks really old. ^_^

Multiple Critical Rolls with Autofire

Asked by 2P51:

Can you roll multiple critical hits with a single attack, if the attack lands multiple hits, ie, you get 3 hits on an auto fire attack and theoretically have enough advantages for 3 critical hit results.

Answered by Sam Stewart:

Criticals are generated on a "per hit" basis. So if you've got multiple hits, you can have multiple crits, just one per hit.

You don't have to trust me, you could all just not be lazy young people and read the sticky thread before asking.....

Whoa, damned... you took me seriously?

the ^_^ was a pretty good indication that I was kidding, I thought...

Guess I'll have to start putting a huge DON'T WORRY, I'M KIDDING label every time I joke on a forum :blink:

If I took you seriously I would have said so, relax.

Guess I'll have to start putting a huge DON'T WORRY, I'M KIDDING label every time I joke on a forum :blink:

I think maybe he was just playing the “crusty old pirate” thing a little too well?