Extreme Shenanigans

By Hawkstrike, in X-Wing

So what kind of extreme combinations have you come up with to explore the limits of the game?

Assuming following all the rules, of course (no cross faction combos, only 100 point lists), but allowing for extreme luck, how do you get to:

1. Most attack/defense dice rolled in a single attack/defend

2. Most damage inflicted/avoided in a single attack

3. Most focus/evade/target lock tokens assigned in a single turn

4. Most actions taken by a single ship

5. Most stress tokens acquired in a single turn

... etc.

Here's one -- I think -- most Evade tokens in a single turn.

Chewbacca (54)

YT-1300 (42), Push the Limit (3), Lando Calrissian (3), Jan Ors (2), Millennium Falcon (1), Experimental Interface (3)

Chewie takes the Evade action (1), Pushes the Limit to Focus, which Jan turns into an Evade (2), triggering Experimental Interface for Lando, who rolls 2 evades (4). Net Four evade tokens in one turn (plus two stress).

(Edit: For fun, give Chewie a couple of Greens with Wingman to pull off stress and this could be a viable list. Though you can't count on two evades from Lando every round!)

Edited by Hawkstrike

Well it's a bit conditional for the extreme but:

Gemmer Sojan with Stealth Device, evade 3+1

Range 1 of enemy, evade 5

Defending a range 3 shot, evade 6

Through a rock, evade 7

Through two rocks, evade 8

Do you get additional obstruction green dice when shooting through multiple rocks?

try also - "Most number of activations of a pilot ability in one round"

Etahn can trigger 9 times.
Dace can trigger 3 times... there are interesting possibilities.

Do you get additional obstruction green dice when shooting through multiple rocks?

No, but you could just swap that out for a Tactical Jammer large ship.

these aren't really shenanigans. Shenanigans are all maneuver based such as sensors, de-cloaking, bb-8, SLAM, and often-times the combination of int agent :P

this is largely just stacking dice and modifiers

speaking of, the most "viable" of this die stacking I've seen is this funny list involving Wired TLT Jan, bb-8 + ptl Wedge, and prockets Jake (suggest by, but not yet flown by me :()

6 dice prockets scare people silly, turns out

Talonbane at range 1 with Expose gets 6 attack dice. I suppose a Phantom could do that too. And Zuckuss. Can anyone get 7?

Talonbane at range 1 with Expose gets 6 attack dice. I suppose a Phantom could do that too. And Zuckuss. Can anyone get 7?

you can get 7 total with cluster missiles and Jan :P

8 if stacked with opportunist'

or just N'dru

probably doesn't count though

Edited by ficklegreendice

Well if Cluster Missiles did count, wouldn't N'dru get 8 dice? But I don't thonk it counts either since you ar performing 2 attacks. But what's the max number of red dice a squad could throw in a single round?

Talonbane at range 1 with Expose gets 6 attack dice. I suppose a Phantom could do that too. And Zuckuss. Can anyone get 7?

There are probably other ways, too.

I once stacked 7:

Advanced Proton Torpedo + Opportunist + Jan Ors.

I was with Wedge with a focus token and the TL from the previous round against a Lambda, which had 2 shields and 5 hull left. It was glorious!!!! (My opponent almost firme me out from his home XD)

Super Dash.

Super Corran.

Super Whisper, even post nerf.

Non-sh*tty dual IG loadouts.

Fat Falcons and Fat RAC.

6 HWKs at range 1. You're improving your attack by 100%!

The thing is that the shenanigan ships that are actually good aren't considered shenanigans despite how hard they ruin the game, while lists that are just troll cheese lists like quad Lambda or quad Phantom (decently competitive) are considered shenanigans.

You want shenanigans? Try not autolosing to a Super Dash with 5 TIE Fighters.

If any of the ghost pilots get an ept you could potentially fire a R1 primary for 7 dice using opportunist and jan

Sorry for repeating my own post, but here's an idea I had earlier:

Huge Ship

- Comms Booster

Jan Ors

- Kyle Katarn (Crew)

- Experimental Interface

- Expert Handling

- Moldy Crow Title

- (Blaster Turret)

Jan Ors moves, performs a focus action, then activates EI to do a barrel roll. The HWK has received two stress tokens.

During the energy phase, the huge ship uses comms booster on the HWK. It receives three focus tokens and all stress is removed.

Jan helps another ship attack. Receives a stress token.

Next round, Jan Ors does a green move. A stress token is removed, which grants a focus token. By continuing as above, the HWK will gain a total of 5 focus tokens this round and each round thereafter.

Well if Cluster Missiles did count, wouldn't N'dru get 8 dice? But I don't thonk it counts either since you ar performing 2 attacks. But what's the max number of red dice a squad could throw in a single round?

N'Dru + Cluster Missiles + Opportunist = 9 Dice if your opponent has no tokens (pair with Palob to ensure tokenlessness).

As a squad? Hmmm ... 4 Tempests w/AC & Clusters = 24 dice and 16 guaranteed [hit] results. But 6 Bandits with Cluster Missiles is 36 dice, assuming they all had a shot in the same turn.

Edited by Hawkstrike

as a squad, tlts technically throw out them most dice @ 24 (edit: nevermind, CM bandits take it)

doesn't mean much with the damage cap, though :P

Edited by ficklegreendice

as a squad, tlts technically throw out them most dice @ 24 (edit: nevermind, CM bandits take it)

doesn't mean much with the damage cap, though :P

Still a high probability of 8 damage per round, and TLTs do it round after round, vs. the CM 1-round death blossom. In the real world TLT is a better choice, but a 6 Bandit/CM list would definitely "shock and awe"!

Edited by Hawkstrike

StarViper with Virago, Cloaking Device, and Stealth Device.

3 evades naturally

+1 for SD

+2 for Cloak

You're at six green dice naturally. Then you have a rock between you at range 3.

8 green dice.... all of which will come up blank anyways.

Do you get additional obstruction green dice when shooting through multiple rocks?

No, but you could just swap that out for a Tactical Jammer large ship.

TJ and rocks/debris do not stack, sadly.

You can only ever get ONE dice from an obstruction per attack, regardless of the source of the obstruction or how many of them there are.

Do you get additional obstruction green dice when shooting through multiple rocks?

No, but you could just swap that out for a Tactical Jammer large ship.

TJ and rocks/debris do not stack, sadly.

You can only ever get ONE dice from an obstruction per attack, regardless of the source of the obstruction or how many of them there are.

So then we need a new class of obstruction that does stack! Maybe a smoke screen upgrade that drops a smoke token that obstructs and stacks with other obstructions. And it's illicit, unique, and awesome.

Now if I can just figure out how to make an oil slick in space we can add Jamss Bond in a flying Asten Martin.

Do you get additional obstruction green dice when shooting through multiple rocks?

No, but you could just swap that out for a Tactical Jammer large ship.

Doesn't work - all TJ does is obstruct a shot - a shot is either obstructed or it is not - there is no "double-obstructed"

EM Emitter would add an extra 3 dice though :)

Whisper or Echo with Expose, FCS, Experimental Interface with Vader as crew is, assuming a previous round shot to get a TL, 6 red dice range 1 barrage with focus and target lock with the addition of crit thanks to Vader

Super Dash.

Super Corran.

Super Whisper, even post nerf.

Non-sh*tty dual IG loadouts.

Fat Falcons and Fat RAC.

6 HWKs at range 1. You're improving your attack by 100%!

The thing is that the shenanigan ships that are actually good aren't considered shenanigans despite how hard they ruin the game, while lists that are just troll cheese lists like quad Lambda or quad Phantom (decently competitive) are considered shenanigans.

You want shenanigans? Try not autolosing to a Super Dash with 5 TIE Fighters.

It's quite winnable...

I7Rf3sU.jpg

I had just moved my swarm and he had yet to move his YT... I think he expected me to go straight and take out his Zs, but I turned in glorious Imperial formation and his YT tried to do a 4 straight... He bumped the lead TIE, then had 4 other TIEs shooting R1 at him (one was out of arc) plus the Doom Shuttle... Basically his Dash made it 2-3 turns and died...

What is with you and thinking these very killable ships "ruin the game"??? Hope I didn't bust your bubble by giving you an exact example of what you asked for...

Super Dash.

Super Corran.

Super Whisper, even post nerf.

Non-sh*tty dual IG loadouts.

Fat Falcons and Fat RAC.

6 HWKs at range 1. You're improving your attack by 100%!

The thing is that the shenanigan ships that are actually good aren't considered shenanigans despite how hard they ruin the game, while lists that are just troll cheese lists like quad Lambda or quad Phantom (decently competitive) are considered shenanigans.

You want shenanigans? Try not autolosing to a Super Dash with 5 TIE Fighters.

It's quite winnable...

I7Rf3sU.jpg

I had just moved my swarm and he had yet to move his YT... I think he expected me to go straight and take out his Zs, but I turned in glorious Imperial formation and his YT tried to do a 4 straight... He bumped the lead TIE, then had 4 other TIEs shooting R1 at him (one was out of arc) plus the Doom Shuttle... Basically his Dash made it 2-3 turns and died...

What is with you and thinking these very killable ships "ruin the game"??? Hope I didn't bust your bubble by giving you an exact example of what you asked for...

Yeah, if I flew against Super Dash players that parked their ship in front of my wad of 6 TIE Fighters I wouldn't be complaining about Super Dash either. My opponents boost and barrel roll with the **** thing pretty much every turn. SO I would have simply never been presented with an opportunity to get Super Dash in front of my neat TIE formation and FCS Gunner Lambda in the first place. You also have to understand that what he did was a coin flip pretty much, with his turret he can move wherever he pleases and still shoot, so a 3 hard turn to the left would have been just as viable. You lucked out that he picked 4 straight.

The point was you called it an autoloss... Flying still counts...