What is the outcome of TWO 4x TLT lists going at it?

By Plainsman, in X-Wing

So with all the chatter about TLT lists, what will happen when two of them meet up?

Whoever gets luckier with the dice will win.

Assuming gold Y-wings with R2s or scum with Unhinged.

Initial run of TLT spam low agility would assume that each side will lose a craft.

At this point two possibilities.

Either a TLT circle-jerk based on red dice until one side is crippled way more than the other, OR.

Sides work to get each other in primary arc, as the possibility of doing 3 damage in an attack (and criticals at that) is worth more than the TLT, also keeping an enemy in range 1 non in arc, whilebeing in arcwould offer a massie advantage.

I don't call is a CJ I call it a Merry go Round :)

I don't call is a CJ I call it a Merry go Round :)

Then the people you saw playing it aren't all that good. A game of two quad TLTs comes down to who is better at disrupting the opponents opportunities for concetrated fire, which is a skill.

Assuming gold Y-wings with R2s or scum with Unhinged.

Initial run of TLT spam low agility would assume that each side will lose a craft.

At this point two possibilities.

Either a TLT circle-jerk based on red dice until one side is crippled way more than the other, OR.

Sides work to get each other in primary arc, as the possibility of doing 3 damage in an attack (and criticals at that) is worth more than the TLT, also keeping an enemy in range 1 non in arc, whilebeing in arcwould offer a massie advantage.

I believe this is the key!! Everybody is concentrating on using the TLT's, but they Y's primary at Range 1 is worth 3 ATT and Criticals are available! This can make or break a side by simply getting crits in quicker!