Here are my visual results:
https://community.fantasyflightgames.com/topic/189695-so-i-just-played-the-4-ywing-tlt-list/page-2
Thread 25. Boredom and nearly no skill involved. Plus the game ended in a draw, ha!
Edited by eagletsi111Here are my visual results:
https://community.fantasyflightgames.com/topic/189695-so-i-just-played-the-4-ywing-tlt-list/page-2
Thread 25. Boredom and nearly no skill involved. Plus the game ended in a draw, ha!
Edited by eagletsi111So with all the chatter about TLT lists, what will happen when two of them meet up?
Whoever gets luckier with the dice will win.
Assuming gold Y-wings with R2s or scum with Unhinged.
Initial run of TLT spam low agility would assume that each side will lose a craft.
At this point two possibilities.
Either a TLT circle-jerk based on red dice until one side is crippled way more than the other, OR.
Sides work to get each other in primary arc, as the possibility of doing 3 damage in an attack (and criticals at that) is worth more than the TLT, also keeping an enemy in range 1 non in arc, whilebeing in arcwould offer a massie advantage.
I don't call is a CJ I call it a Merry go Round ![]()
I don't call is a CJ I call it a Merry go Round
Then the people you saw playing it aren't all that good. A game of two quad TLTs comes down to who is better at disrupting the opponents opportunities for concetrated fire, which is a skill.
Assuming gold Y-wings with R2s or scum with Unhinged.
Initial run of TLT spam low agility would assume that each side will lose a craft.
At this point two possibilities.
Either a TLT circle-jerk based on red dice until one side is crippled way more than the other, OR.
Sides work to get each other in primary arc, as the possibility of doing 3 damage in an attack (and criticals at that) is worth more than the TLT, also keeping an enemy in range 1 non in arc, whilebeing in arcwould offer a massie advantage.
I believe this is the key!! Everybody is concentrating on using the TLT's, but they Y's primary at Range 1 is worth 3 ATT and Criticals are available! This can make or break a side by simply getting crits in quicker!