Have you noticed a sudden increase in local Thug activity? Or do you perhaps fear that, in these uncertain times, Gold is the only safe store of value? Maybe you just want to see some pretty diagrams? Good news; you've come to the right post.
When a quad-TLT list flies in formation, it has to make a tradeoff between maximizing focus fire and minimizing blind spots. The decision isn't all-or-nothing; it varies with the distance between the ships in formation, and can be adjusted on the fly, but the most important thing to remember if you panic when facing one is that quad-TLT cannot do both well.
Let's take a look at two points on this axis, a relatively tight formation (Fig. A), and a loose formation with no blind spots* (Fig. B).
Click images to enlarge
Fig. A "Tight Formation"
Fig. B "Loose Formation"
When checking for blind spots (the black portion marked "0"), keep in mind that the entire ship doesn't need to fit in the blind spot; range measurement for turrets is between nearest points, so even the tiniest sliver of plastic can get you in the black, so to speak. Notice in Fig. A how small, relatively, the death zone (4-turret coverage, in orange) is. Tightening up the formation further can expand the death zone, but comes at the cost of enlarging the blind spot and making maneuvering somewhat trickier. Notice just how large the combined 1- and 2-turret coverage area is. Even when focus-fire coverage is maximized, it's not terribly difficult to find a spot where you aren't taking more than 2 TLT shots, meaning that the list's jousting value gets halved (or quartered).
As a formation transitions from something like Fig. A to something like Fig. B, the blind spot and death zone shrink, becoming more area for 1-, 2-, and 3-turret coverage, until they're practically gone. Fig. B shows minimized blind spots; everywhere within R3 is getting shot by somebody. This is actually pretty great for the TLT list's opponent because the 1-2 TLT coverage area is tremendously generous.
Live, on the table, formations aren't going to stay perfect, even before banks, turns, and bumps. Just remember that, no matter how they're positioned, there's no way to keep range with all 4 TLTs unless the opponent lets it happen.
* The four black wedges in Fig. B are technically blind spots, but you can get rid of them by tightening up the formation a bit; this was an easy-to-setup-in-Vassal 6-base approximation.
Other Formation Types
Click images to enlarge
Fig. C "Firing Line" with 5-Straight Template
The Y-Wings are arranged just far enough apart to maintain formation through banks. A combined approach adding up to a 5 Straight (taking into account how far the Y-Wings will move) will get you from just outside of R3 into the blind spot. An approach from the side is less risky unless you can reposition.
Fig. D "Diamond Formation"
The ships are touching, but the diamond pattern will let them bank in formation without bumping, similar to a pinwheel formation.
Fig. E "Crescent"
Edited by randolph




