Intensify Forward Firepower Episode XI: Salivation Station

By WWPDSteven, in Star Wars: Armada

Thanks Tir.

Raiders. Best thing to come out of Wave 2 hands down; I'm right until tomorrow when I'm wrong.

yeah as a rebel player they make me consider the imperials

Finally finished the episode.

I truly agree the MC80 is the loser of the wave. Maybe it will change once I start pushing it around on a table. I also tend to think the winner is the Imperials in general. This wave really does feel like Empire Strikes Back where let's be honest... They're running the show.

I do feel like the Neb B will be played less if the MC30 is a good enough ship. It's really the best of the Rebels, Rogues included.

We'll see. I think the MC80 might be well nigh invulnerable with a couple of bomber squadrons providing close in defence (which is where Imperials need to be to have a hope of getting through its shields).

I will be pushing it around tomorrow. . . I am cheating and using the Sullust kit at a test bed. . .

Well. . . Got my counter to Tractor Beams now.

You'll never find me on here Lyraeus.

I will be pushing it around tomorrow. . . I am cheating and using the Sullust kit at a test bed. . .

Living up that Tournament Organizer life it seems. gg

I will be pushing it around tomorrow. . . I am cheating and using the Sullust kit at a test bed. . .

Living up that Tournament Organizer life it seems. gg

Love the podcast, big fan, commendations to my never met homies Dano and Drunk Tarkin.

However, I am not here to just commend you. You said something I took extreme exception to in regards to the support officer. Well I didn't take exception to it so much as I was surprised that your initial reactions were so unfavorable.

Now, I understand that any reb-blooded admiral has a passion for his(or her, but statistically his) own certitude and I respect that. But gentlemen, you have to understand that when you're running a carrier ship like a VSDI or an ISDI, you're going to be taking whooping, giving it out and sending out the hounds. You'll need navigate commands, squadron and engineering commands in an order that is a doozy to foresee. This is doubly so if you've got a phalanx of vsd's and ISD's backed up by a fighter escort. Perhaps your ISD in the middle ate the worst crit it could at an inconvenient time and instead of mauling your vsds, the foe releases them from their hands, while delivering Avenger into the violence of their fleet. It would seem to me that if you don't have your eye on any other officer upgrade you'd take the sucker no questions asked. You'd pay 3 to lose out on Avenger and Devastator that you cut the command stack by 1, why not another point to ensure a timely correction to account for a stray crit or perhaps any other situation which could not be predetermined?

That being said, I enjoyed the podcast and I'd like to thank you for putting this together. I hope I have not caused you gentlemen any offense. If I have, I can only hope for some grace.

Love the podcast, big fan, commendations to my never met homies Dano and Drunk Tarkin.

However, I am not here to just commend you. You said something I took extreme exception to in regards to the support officer. Well I didn't take exception to it so much as I was surprised that your initial reactions were so unfavorable.

Now, I understand that any reb-blooded admiral has a passion for his(or her, but statistically his) own certitude and I respect that. But gentlemen, you have to understand that when you're running a carrier ship like a VSDI or an ISDI, you're going to be taking whooping, giving it out and sending out the hounds. You'll need navigate commands, squadron and engineering commands in an order that is a doozy to foresee. This is doubly so if you've got a phalanx of vsd's and ISD's backed up by a fighter escort. Perhaps your ISD in the middle ate the worst crit it could at an inconvenient time and instead of mauling your vsds, the foe releases them from their hands, while delivering Avenger into the violence of their fleet. It would seem to me that if you don't have your eye on any other officer upgrade you'd take the sucker no questions asked. You'd pay 3 to lose out on Avenger and Devastator that you cut the command stack by 1, why not another point to ensure a timely correction to account for a stray crit or perhaps any other situation which could not be predetermined?

That being said, I enjoyed the podcast and I'd like to thank you for putting this together. I hope I have not caused you gentlemen any offense. If I have, I can only hope for some grace.

@Admiral Schiear Kaan

Thank you for your support.

Everything we say isn’t meant to be etched on to thin gold plates and praised on high. Quite the reverse really. In fact we oft disagree with each other! (me being right of course cuz I ‘argue LOUDEST’).

Every upgrade will be worth its points when the situation it was designed for occurs. As we list, we tend to consider ‘how often WILL that happen’ and ‘can adjusting my play help AVOID the situation the upgrade card mitigates’. Case in point: I LOOOOOOVED Liasons. But then I learned to create my fleet with a specific purposee and plan to only use certain Commands with certain ships all game long, and stick to my plan. Liasons didn’t mean that much to me anymore because I wasn’t ‘playing on the fly’ anymore. BUT, Liasons taught me a lot about game flow and I got the jist, in an inexpensive and comfortable manner, of how and when things go down in a game. Liasons were my training wheels.

Additionally, I can tell you that off the cuff I ‘generally’ don’t like discardable upgrades. I can go even further by saying I like reactive discardables LESS than discardables I can plan to use aggressively.

This is a great topic. I want to leave more input more but I need to go. Maybe I’ll chee-chat about this next Ep.

/salute

I am using liaisons right now because there are times I am spamming a Squadron command because that could go any way and the squadrons could be out of range or dead (out of range is about to stop soon thanks to Boosted Comms. . . )

Love the podcast, big fan, commendations to my never met homies Dano and Drunk Tarkin.

However, I am not here to just commend you. You said something I took extreme exception to in regards to the support officer. Well I didn't take exception to it so much as I was surprised that your initial reactions were so unfavorable.

Now, I understand that any reb-blooded admiral has a passion for his(or her, but statistically his) own certitude and I respect that. But gentlemen, you have to understand that when you're running a carrier ship like a VSDI or an ISDI, you're going to be taking whooping, giving it out and sending out the hounds. You'll need navigate commands, squadron and engineering commands in an order that is a doozy to foresee. This is doubly so if you've got a phalanx of vsd's and ISD's backed up by a fighter escort. Perhaps your ISD in the middle ate the worst crit it could at an inconvenient time and instead of mauling your vsds, the foe releases them from their hands, while delivering Avenger into the violence of their fleet. It would seem to me that if you don't have your eye on any other officer upgrade you'd take the sucker no questions asked. You'd pay 3 to lose out on Avenger and Devastator that you cut the command stack by 1, why not another point to ensure a timely correction to account for a stray crit or perhaps any other situation which could not be predetermined?

That being said, I enjoyed the podcast and I'd like to thank you for putting this together. I hope I have not caused you gentlemen any offense. If I have, I can only hope for some grace.

@Admiral Schiear Kaan

Thank you for your support.

Everything we say isn’t meant to be etched on to thin gold plates and praised on high. Quite the reverse really. In fact we oft disagree with each other! (me being right of course cuz I ‘argue LOUDEST’).

Every upgrade will be worth its points when the situation it was designed for occurs. As we list, we tend to consider ‘how often WILL that happen’ and ‘can adjusting my play help AVOID the situation the upgrade card mitigates’. Case in point: I LOOOOOOVED Liasons. But then I learned to create my fleet with a specific purposee and plan to only use certain Commands with certain ships all game long, and stick to my plan. Liasons didn’t mean that much to me anymore because I wasn’t ‘playing on the fly’ anymore. BUT, Liasons taught me a lot about game flow and I got the jist, in an inexpensive and comfortable manner, of how and when things go down in a game. Liasons were my training wheels.

Additionally, I can tell you that off the cuff I ‘generally’ don’t like discardable upgrades. I can go even further by saying I like reactive discardables LESS than discardables I can plan to use aggressively.

This is a great topic. I want to leave more input more but I need to go. Maybe I’ll chee-chat about this next Ep.

/salute

in a game with only 6 turns, i can see SOME discard-able upgrades being worth it if they have a significant impact. Discarding your command stack on a big fat ship is a significant impact into the future of the game when your opponent pulls a fast one on you. Or rerolling all the non-blank dice of a ISD's close range front arc before you speed by to the rear could be a game changer too.

However, some are kinda garbage, like the cluster bombs, I agree.

A few random thoughts to shotgun out:

  • Upgrades have to be evaluated based on their value for the points, which is: probability of being used * impact of being used vs. cost. For instance, a 10 point upgrade that wins you the game once every 1,000 turns is useless, but one that wins you the game once every 10 turns wins you every other game for 10 points. An inextricable part of the valuation of upgrades is how often you can use them. What makes this complicated is that how often you can use them is also dependent on how you have built your fleet, and often removing options ("I will never have to do this, or at least, it is never a good choice, thus the following things are now all out") can often be as valuable to how you play a list as adding them.
  • Perhaps this is not a popular prediction, but I believe the MC80 will be significantly better than expected, but I also believe it will have to be used with very different rebel fleets than the ones we are currently seeing. Weirdly, it might improve the Nebulon B, as slow-rolling from long range is the game of all of these ships, and previously, the Neb B was kind of a weirdo compared to the CR90 and the whale.
  • I think the biggest impact from this entire wave will actually go to Rogues & Villians, more than ships, as the squadron game marbles are about to hit the proverbial floor and, honestly, I have no idea what will come out. However, I can say right now that some very basic statistical analysis says that some of the new rogue ships, given that they don't require commands, become the most effective damage vectors in the game vs. ships if the other side didn't take squadrons to tie them up... so I think the meta on squadrons will have to change.

hadn't listened to some of the older ones until recently and was listening to episode two and you guys were talking about Clone Wars I watched the first 4 or 5 episodes but couldn't get into it. Steven stated that he had a list of "good ones" any chance I could get that list?

Ive relistened to a few, Lots of free time/boredom in my job. And I keep going back and forth on trying to force myself into fighters...

I have made a few lists with na few fighters... But I dont know if i can do it for Sullust.... Is the IFF crew doing a 50+ points of fighters build?

Ive relistened to a few, Lots of free time/boredom in my job. And I keep going back and forth on trying to force myself into fighters...

I have made a few lists with na few fighters... But I dont know if i can do it for Sullust.... Is the IFF crew doing a 50+ points of fighters build?

75 points of rebel squadrons here

99 and proud!

Controversial theory:

In the no-squadron meta, a balls-to-the-wall nothing but bombers list (like what, apparently, one of the IFF guys won a tourney with) could be a very effective1 sucker punch.

1 - Unless you run into a CR90 swarm

So... The two vsd rhymer ball could be good?

I think it's an interesting counter pick. As is the double whale Y-wing or B-wing swarm (I still feel the Neb B is too fragile given how it can be side rushed by Gladiators).

My real issue with the double VSD list is that I worry it's not quite as good as the double whale list. I do think the best Imperial list is either some variety of the Gencon special or a three ship list with a medium Rhymer ball.

I suggest a dual assault frigate and cr90 with Mon mothma and squadrons. That seemed to do very well in the Biggs Vassal tournament, and carried me higher and farther than I think I normally would of gone.

Wouldn't bother with yarvis or haven, just some independed squadrons to mix things up on the battlefield.

Edited by Corellian Corvette

That's freaking fantastic. You're traveling far enough to play in one of these that it requires renting a room. That's the dedication of a champion. Stasy is walking away from his or her event with a new ship. Mark it down. Another ironflesh-clad prediction from DT.

DrunkTarkin is a Oracle of the future!!!

I came in 3rd and brought home a Raider!!!

Ok ok, there was only 4 players. But still! Played Reb vs Reb both games, got a 0-10 whomping then a nail biter 9-1 victory.