I mocked up a template for the MC-80 and to test it and it flew the same way an AFII does at speed 2 even with the bigger base. The issue is it is very easy to block with another ship because it is too big to get past any ship that is in its forward arc. I think the key to this ship is to have another faster ship or squadrons nearby that can sweep around to kill the blocker if it happens. We also tested the fire power of the ISD against it and all kitted out with defensive upgrades and doing Eng ever round it took 3 full rounds of concentrated fire from the ISDs front arc at ranges 2/1/1 and survived even with the Overload Pulse/Avenger combo shutting down its defense tokens. This also became the center piece of the fight and allowed me to pincer the ISD very effectively. It is an interesting ship to fly.
3 turns of concentrated fire eh. . . That is more than anything else
What did the upgrades on both look like?
The ISD II had Avenger and Gunnery team and the MC-80 Assault Cruiser had Ray Antilles,Engineering Team,Redundant Shields and Advanced Projectors. So it had 8 Engineering points to spend 5 + 3 from the Token and a free shield back each turn. So I could repair 5 shields a round if needed. But I typically repaired hull first and then moved shields around.
Edited by Overdawg