400 doesn't seem like enough

By Ceryliae, in Star Wars: Armada

I believe 400 is the end point total that armada will have for competitive play. I think they mentioned that in the tournament document.

I believe 400 is the end point total that armada will have for competitive play. I think they mentioned that in the tournament document.

Sure do, Sidebox on Page One.

The Future of Armada

The Star Wars: Armada tournament format will expand as the game itself grows and expands.

When Wave 2 is released, the official fleet size will increase to 400 points, the round time will

increase to 150 minutes, and the Margin of Victory table will be updated. This is the culmination

of the Armada tournament format, and will remain the standard from that point on.

I think the game will increase to 500 points as standard with wave 3, but I am starting to like 400 points. I like the idea that if you have a large ship, you have to make sacrifices somewhere to fit it in. 500 points will mean 1 large as standard.

They have stated in multiple places that the game will stay at 400. I think a big part of it is how long a tournament would take at 500.

I think the game will increase to 500 points as standard with wave 3, but I am starting to like 400 points. I like the idea that if you have a large ship, you have to make sacrifices somewhere to fit it in. 500 points will mean 1 large as standard.

They have stated in multiple places that the game will stay at 400. I think a big part of it is how long a tournament would take at 500.

Either have a multi-day event or a Vassal style event where you need to complete the game sometime in that assigned week and report scores.

I hope they raise it to 500 pts and then add on some sort of squadron point minimum.

You can always play bigger games outside of tournaments. I think going much beyond 400p will be hard with the current ships sizes, it can easy already be crowded IMO. The fact that most objectives dosen't promote splitting your fleet over the entire table result in alot of the games are pretty must played on a 3x4 mat.

The plus side is that the system works great so far and the models look fantastic (when painted :P). However they also take alot of room compared to other games. I remember playing firestorm armada where the frigates around the size of the cr90 comes in squads of 2-4 and you play on a 6x4 table.

Pretty sure 400 will be the default barring testing showing it's too low..

it's already pushing the limits of a tournament game really at ~2.5 hrs, means three games are 7.5 plus down time and lunch

About 9 hours or so, the limit for most tournaments at 9-6 really.

It will be interesting to see the large ship effect though. They have lots of dice, but they suck in terms of initiative and damage token sinking

Edited by stuuk

I'm good with 400. Tournaments shouldn't need to run over 10hrs or multi day for something predominantly casual.

And that's a lot of stuff to run. I practice against myself alot and the game drags when you have two 300pt fleets to run effectively.

I am in the 500 boat as well.

400 is a big increase for what we have now. But factoring in wave 2 and just how pricey those ships are, it actually makes the game look smaller.

Also at 500 points more of the table would likely be in use at one time (another complaint that has popped up from time to time).

Lastly, 500 is a much prettier number than 300 or 400.

Put me on this list, too. I fully expect my group will play 500 point games regularly, if for no other reason than to play with all of our goodies we've spent so much money amassing. :P

That said, I'm fine with 400 for competitive/tournament play. Sure, it won't be as epic, but the lower limit means I can't take everything I want and you can't take everything you want, so we have to make choices. Sure, some of those choices become basically ubiquitous (Demolisher, for example), but overall our fleets are a lot more diverse.

...I fully expect my group will play 500 point games regularly, if for no other reason than to play with all of our goodies we've spent so much money amassing. :P

That said, I'm fine with 400 for competitive/tournament play. Sure, it won't be as epic, but the lower limit means I can't take everything I want and you can't take everything you want, so we have to make choices. Sure, some of those choices become basically ubiquitous (Demolisher, for example), but overall our fleets are a lot more diverse.

I think this is the right approach for those of you wanting the massive epic battles worthy of the name 'Armada'. Do what you want within your groups of friends who can coordinate what you want to do.

For a lot of people, it's hard to squeeze out the time for a game or two, much less a tournament. 400 will be good for those, even if 150 minutes is a long time. (I don't know about you, though, but 120 minutes for 300 seems to be more than enough.)

i think 500 pts would be a very good option. It will open up the game for people to play with 2 ISD's with a few upgrades, maybe a couple raiders or Gladiators or VSD and a bunch of squadrons

the empire definitely has the pricey cap ships and i'd like to field at least 2 ISD's with some back up smaller ships and squadrons to fully enjoy the game

400 pts would basically give me the option of 2 ISD's kitted out nicely with maybe a raider and a pitiful amount of squadrons and it's just not enough. I know that it's a slippery slope and really, where do you cap it at if you're to raise it? but i think 500 is a really good number to play with and it will have a lot of real diversity in lists

lists that are too small in points costs have a very small amount of viable builds and fankly look boring with so few things on such a large board
and lists that are too big in points costs allow you to cover all your weaknesses and have very little room to be diverse as well but make one hell of an explosive game with a lot of stuff going boom from round to round

it's always about finding that middle ground where a game about fleet battles are big but diverse and i think 500 points is a good middle ground that still allows for tough decisions in list building. i think part of the problem is that the required commander cards are pretty expensive point sink. Tarkin being a prime example and many of the upgrades really stack up in points quickly if you're not careful

I think as long as you advertise and thus people know up front what they are getting into you can play as big or as small as you like. 400 seems to work in the time frame and exposes players to "opportunity cost", which is to say you can't take it all and have to figure it all out.

As a point of interest, most Naval confrontations during WW2, was small scale affairs (skirmishes), but we mostly hear or read about the less numerous large scale battles.

So in Armada a 300pts and less game represent one of many small incounters between Rebel and Imperial forces.

While a game at 400tpts or more, represent one of few large scale incounters between Rebel and Imperial forces.

Take your pick, but I personally think one should try to play any size of points, to keep things constantly interesting.

Simply put, play two games of 200pts or one game of 500pts in a afternoon/evening, dos not matter, as long as you and your mates have fun doing it. ;)

I'm a firm believer that the Sacrifices you have to make to build a list defines your playing style.

Sometimes those sacrifices are upgrades that would be useful but not necessary

I'm a firm believer that the Sacrifices you have to make to build a list defines your playing style.

I like this.

Sometimes those sacrifices are upgrades that would be useful but not necessary

Dammit Lyraeus... I have to go and make stupid suggestions now, to even out the likes I've been getting :D

I would love to play a 1000 point game but....

said in my best Admiral Ackbar voice..."My wallet can not handle firepower of that magnitude"

Edited by Rottenreason

As it has been said 400 is the highest tournaments will go. What I don't get is why people think it should be raised. If it's too low, then play with more points in your group. It's not like FFG will send in SWAT team and take away the excess ships and upgrades.

FFG has learned a ton over the last 3 years of X-Wing and if they believe that 400 points is the most you can have in a tournament I'll believe that they know what they're talking about.

But as was pointed out, no matter what value you set the max at, there will always be something that doesn't fit. Even at 1,000 points you'll have to decide between more upgrades and more ships. If you ever get to a point where you aren't having to make decisions... Either the point value is truly too high, or you don't have enough ships. Because there should always be hard decisions involved in list building.

no matter how many points you play you will never have enough to field everything the way you want it, It works the same way in real life just start packing you back pack for a 100 mile hike/camping trip and you will see what I mean, when the pack is full and you have not put your food in yet and it over 100lbs already and you have a tent and sleeping bag to tie on :D

In reality: they are adding 100 to 120 points ships to pick from but only adding 100 points to the game force, They did not make it easier to build your force they made it harder. A lot harder :D

I certainly want to play with every ship and squadron I have. And like others have said, on my kitchen table or Monday nights at my FLGS, that's perfectly fine. But in a tournament, 400 points works well because it forces me to really think about my ships, squadrons and upgrades. As more waves come out those decisions will get harder, but it will also add more enjoyment, especially when the strategies you set up when you built the list get executed perfectly!

as many have said, just play higher point games at home. I cannot wait for a 500-600 point game.

I'm looking to play a 600 to 1000 point fleet mash up in the future. Other than commanders no upgrades..should play faster.

I remember playing firestorm armada where the frigates around the size of the cr90 comes in squads of 2-4 and you play on a 6x4 table.

Hey, BFG was an awesome game, and it still holds up really well.

Hey, BFG was an awesome game, and it still holds up really well.