Help against Gladiators? (Gencon fleet)

By NightwindKing, in Star Wars: Armada

Hi all

So getting ready for the Massing at Sullust tournament... I'm playing rebels, and I figured I would try to play against the winning fleet lists from Gencon (in addition to normal practice).

But I am having a heck of a time against the winning VDDD list.

My list:

AF2 - Garm, Enhanced Armaments, Paragon

AF2 - Enhanced Armaments, Adar Tallon

CR90A

2x B-wings

Luke

No matter which side of the board I try to 'control', 3x Gladiators stomping straight at me across the board pretty much cripples my AF2s. The ACMs mean that even with Garm's stock of tokens, and doing nothing but Repair orders as soon as the Gladiators get in range, I'm still barely hanging on to life. Or at least, that's the way the rolls have been going the last 2 practice matches I played. I tried following the 'AF line' idea from the Gencon runner-up, but that just leaves both AF2s within the arc ranges of the Gladiators at the same time (as opposed to forcing the opponent to split their forces).

I've got time and money to order some more ships if I need to so I don't mind changing up the list, but I would really prefer to play as rebels. So, any rebel commanders out there who can offer some advice on stopping a horde of Gladiators? :)