Mooniac, I have been involved with playtesting process for a number of games and a number of different publishers.
That posters suggestion is a massive upheaval in regards to the valuation of the Squadron stat.
The Squadron stat, as is, is one of fairly low value. Not in the sense that it can't be used as an effective stat but in the sense that it likely doesn't necessitate a large increase in cost as to utilize it you also have to then spend more points on Squadrons. Unlike every other stat (non-Upgrade bar) inherent to a ship it has no value without an additional expenditure of points.
That posters suggestion is to give free points of Squadrons on the basis of the Squadron stat, so now rather then the Squadron stat requiring additional expenditure of points it instead grants you points. That type of stark reversal now makes the Squadron stat significantly more valueable, which is not at all what it is costed at. You've now disproportionately added value to ships with large Squadron stats compared to those without.
Moreover, this is a suggestion being made on the basis of play with just the Core and Wave 1 at 300 points. We haven't even seen the game at it preferred point level and now with the Large class of ships. That is why any suggestion to alter the rules in a fundemental manner can't be anything but pre-mature, which is exactly what my statement to that poster said.
Yup, you will then see people spam the most effective Cheap Carrier that gives them the most squadrons for the least amount of points so that they get free points